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''The Ungame'' is a non-competitive
conversation Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus ...
board game created by Rhea Zakich in 1972 and published in 1973. In the game, players move around the board with the aid of a
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
and answer questions about themselves on cards, while the other players must listen and respond only when prompted.


Gameplay

The board is laid out as an endless loop of spaces, with no finish line. To begin the game, a deck of question cards is chosen between two options, lighthearted or serious. It is shuffled and placed face-down on the board. Each player in turn rolls a die, moves their marker along the path according to the number rolled, and follows the instructions corresponding to the three types of destination. These spaces correspond to: * Drawing the top card from the deck and answering the question on it, * Asking a question to another player or commenting on something they said earlier, * Obeying movement directions if they apply to the player, such as: "if you feel "Stressed Out", go to Sinking Ship". Players must remain silent except when taking their turn or answering a question put to them. The game ends at the players' discretion, typically once an agreed-upon time limit has been reached, and has no winner or loser.


History

In 1970, Rhea Zakich, a mother from
Garden Grove, California Garden Grove is a city in northern Orange County, California, United States, located just southwest of Disneyland (located in Anaheim, CA). The population was 171,949 at the 2020 census. State Route 22, also known as the Garden Grove Freeway, ...
who had grown up during the
Great Depression The Great Depression (19291939) was an economic shock that impacted most countries across the world. It was a period of economic depression that became evident after a major fall in stock prices in the United States. The economic contagio ...
in an emotionally distant family, developed polyps on her vocal cords, forcing her not to speak for three months before her recovery. During her illness, her children and husband stopped talking to her, and she regretted not engaging with them emotionally when she had been able to talk. As a remedy, she wrote down questions that she wanted her family to ask her on paper cards, later turning the cards into a makeshift game by adding a hand-drawn board and using pieces from a copy of '' Monopoly''. As well as the cards with more personal questions, she added more fun questions such as, "what's your favorite colour?" Initially, she arranged the deck so that she would get the questions she wanted to answer. However, one of her sons shuffled the deck. Upon their first playthrough, her husband revealed for the first time how frightened her illness made him; her son, a bright student, expressed how he hated the constant pressure to perform well in school; the other son talked about how his peers' teasing made him feel. They let their neighbors borrow the game and she began to make copies before writing to game manufacturers and educational supply companies in an attempt to publish the game. She was declined by all the companies she contacted, who cited its non-competitivity and claimed that people didn't talk about their emotions. In 1972, a boy from Zakich's neighbourhood found a half-finished copy of the game in the trash, that she had made an error with; his parents approached her, willing to remortgage their house to put the game into production. They founded The Ungame Company, and Zakich, who had recovered her voice, gave talks about the game at schools and then notified local toy shops that people would be searching to buy the game afterwards. The company gained the rights to the game's catchphrase, "tell it like it is". There were two attempts to adapt the game into a television game show, both of which failed. One succeeded in the creation of a
pilot episode A television pilot (also known as a pilot or a pilot episode and sometimes marketed as a tele-movie), in United States television, is a standalone episode of a television series that is used to sell a show to a television network or other distri ...
, however it included the host pointing out wrong answers, which made Zakich "sick". The other proposed show involved a life-sized game board with giant foam rubber dice. By 1985, ''The Ungame'' had over one million sales. By 1986, many out-dated expressions for the time such as "hang-ups" and "do your own thing" were changed for more up-to-date terms.


Variations

The Ungame has a number of variations and expansions available. Many of these were available in 1987.


Full size board versions

* ''The Ungame'' * ''The Ungame'' Catholic Version


Pocket versions

These include cards only in a smaller travel sized box. * All Ages * Kids * Families * Teens * Couples * Christian * Seniors * 20-Somethings


Reception

'' The Lewiston Journal'' called ''The Ungame'' "Personal Pursuit", comparing it to the trivia board game '' Trivial Pursuit''. In 1987, ''The Afro-American'' touted the game as a remedy to "the shredding of the family in
Black America African Americans (also referred to as Black Americans and Afro-Americans) are an Race and ethnicity in the United States, ethnic group consisting of Americans with partial or total ancestry from sub-Saharan Africa. The term "African American ...
", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.


See also

*
Conversation games Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has ga ...


References


External links

*
Rhea Zakich's website

Talicor's website
{{DEFAULTSORT:Ungame Board games introduced in 1972 Educational board games Party games