Under Fire!
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''Under Fire!'' is a
tactical level Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, mobility, protection or se ...
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
released by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
's computer division in 1985. The game was released for
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
systems. Initial packaging had the name of the designer, Ralph H. Bosson, over the title on the box front so as to read ''Ralph Bosson's UNDER FIRE!'', but subsequent packaging replaced his name and read ''Avalon Hill's UNDER FIRE!'' instead. The C64 port was by Dyadic Software Associates. The game was not billed as a computer version of
Squad Leader ''Squad Leader'' is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, ''Squa ...
, though it did bear some similarities in that players commanded roughly company sized forces. Only three maps were available for play. The game was unique in that for each of the nine scenarios, victory was not declared at game's end. A results screen would show losses in men and equipment, and list possession of objectives, leaving the determination of "victory" to the player. An ''Extended Capabilities Disk'' was sold by Avalon Hill also, adding 56 more US, German and Russian assault guns and tanks to the game, as well as providing Japanese, British and Italian forces, with two additional maps and six more scenarios. A ''Second Extended Capabilities Disk'' also underwent initial development, bringing a campaign layer to the game, increasing the speed of play, and making use of 64K of additional memory (where available).


Gameplay

The player would select display options and game scale at the start of play (the map was divided into squares, which could represent a variable number of metres per square, selected by the player at the outset of the game). The display as very simple, with units represented by crude tank, halftrack, or soldier icons. The display was a four-color output for the IBM PC and 16-color for the Apple II. A scenario and map were selected (with only three choices of each, for a total of nine combinations to choose from). However, forces were randomly selected for each nationality, and the player could also choose to either attack or defend, providing even more diversity to gameplay. The player also had the option of playing either a human opponent, or against a computer opponent. The game was "WEGO" in concept (the same concept later made famous by '' Combat Mission'') in that both players entered their orders, and then watched the order resolution unfold simultaneously. The computer opponent was actually a form of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
; in the words of the designer: "I attempted to create a player that would try to win, not simply fire back. The computer has been given a knowledge of small arms tactics. It will, when possible, co-ordinate its attacks."


Reception

William Harrington of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1985 called ''Under Fire!'' "highly playable" and predicted that the ability to construct scenarios would keep the game "on the cutting edge of computer war gaming in months and even years to come". While noting slow performance on the Apple II series, it concluded that the game was "a must for Apple computer wargamers"." A 1987 overview in the magazine of squad-level games approved of the graphics and documentation, and described ''Under Fire!'' as "exceptional in its versatility" but difficult to learn as a result. An overview of World War II simulations in the same issue rated the game four out of five points. A 1993 survey of wargames gave the game two-plus stars out of five, stating that "it does show its age". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET c ...
'' called ''Under Fire!'' "one of the best argamesI've ever seen", and stated that the game was "so flexible it truly lives up to Avalon Hill's boast that it's a 'War Game Construction Set'". It concluded that Avalon Hill and the game's author "have created what is sure to become a standard for computerized war games in the future". The game was reviewed in Issue #50 (Sep/Oct 1986) of ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' magazine, in an article by Omar L. DeWitt:


Reviews

*''The V.I.P. of Gaming Magazine'' #5 (Sept./Oct., 1986) *'' Jeux & Stratégie'' #49


Notes

1 ''Fire & Movement Magazine'', Issue #50 (Sep/Oct 1986). The designer probably meant "small unit tactics" rather than "small arms tactics".


References

{{Avalon Hill 1985 video games Apple II games Avalon Hill video games Commodore 64 games Computer wargames DOS games Turn-based tactics video games Video games developed in the United States World War II video games