Ultimate Battle 22
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is a 1995
fighting Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Tose () (also called Tose Software) is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's Game & Watch ports and remakes#Game & Watch Gallery series, ''Game & Watch Gallery'' series, various ''Drago ...
and published by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
and
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Bec ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. Based upon
Akira Toriyama is a Japanese manga artist and character designer. He first achieved mainstream recognition for his highly successful manga series ''Dr. Slump'', before going on to create ''Dragon Ball'' (his best-known work) and acting as a character design ...
's ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 individual chapters colle ...
'' franchise, its gameplay is similar to the '' Super Butōden'' sub-series, consisting of one-on-one fights with a main six-button configuration, featuring special moves, as well as five playable modes. It is referred as "''Ultimate Battle 22''" or "''UB22''" by fans due to the roster of twenty two playable characters from the series. Announced early in 1995 as part of the ''Super Butōden'' sub-series, ''Ultimate Battle 22'' shares the same character sprites as with another ''Dragon Ball Z'' fighting game developed by Tose for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
called '' Shin Butōden''. The game garnered mixed reception from European critics but negative response from North American critics; Reviewers criticized for the slow gameplay, controls, lack of story mode and visuals but some commended its large roster of 27 playable characters. The title sold approximately between 260,942 and 320,000 copies during its lifetime in Japan.


Gameplay

''Dragon Ball Z: Ultimate Battle 22'' is a fighting game similar to the ''Super Butōden'' sub-series. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match.''Dragon Ball Z: Ultimate Battle 22'' manual (PlayStation, US) The game features five modes of play, a roster of 22 playable characters and their respective transformations with five additional characters being unlockable via cheat code. The title is notable for using actual cel drawings from the animators as character sprites and cutscenes before the fights, which were a novelty at the time of its original release in Japan but theses cutscenes were removed on the European and North American releases. ''Ultimate Battle 22'' uses a customizable six-button control scheme. Special moves are present in conventional format, with most commands consisting of button combinations. Characters can also dash back and forth by pressing L1 and R1 respectively. Players can also charge their Ki gauge by holding the X and square buttons to unleash a special attack. Unlike previous ''Super Butōden'' entries and '' Buyū Retsuden'', the split-screen mechanic was omitted and both fighters are now shown in a single screen.


Development and release

''Dragon Ball Z: Ultimate Battle 22'' was first announced early in 1995 under the working title ''Dragon Ball Z: Super Butoden PlayStation Version''. ''Ultimate Battle 22'' shares the same character sprites as with another fighting game developed by Tose for the Sega Saturn called ''Dragon Ball Z: Shin Butōden'', which is regarded to be the better between the two games but never received a western release. The title was first released by Bandai in Japan on 28 July 1995 and later in Europe in July 1996. Prior to launch, an album was published exclusively in Japan by Forte Music Entertainment on 21 July 1995, featuring arranged songs scored by composer Kenji Yamamoto as well as a vocal duet of the closing theme by
Hironobu Kageyama is a Japanese singer and composer prominent in the soundtracks for anime, video game and tokusatsu productions. He is sometimes called Kami (Kei) by his fans. Kageyama got his big break at age 16, as lead singer of the rock band Lazy. By the ea ...
and Kuko. The initial Japanese release included a paper for the special "Special Data Memory Card" gift campaign "Dragon Suzuki", which was distributed to 200 people via lottery. It was re-released by Bandai in Japan as a budget title on 6 December 1996. When the game was officially released in North America by Infogrames on 25 March 2003, no English dub track was produced and the pre-battle cutscenes were removed.


Reception

''Dragon Ball Z: Ultimate Battle 22'' received "generally unfavorable" reviews according to
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, holding a 32.03% rating on
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
site
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. This is due to the fact that the game launched in North America in 2003, thus appearing much duller when compared to contemporary
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
releases such as ''
Tekken 4 is a fighting video game developed and published by Namco as the fourth main and fifth installment in the ''Tekken'' series, following the release of the non-canon crossover titled ''Tekken Tag Tournament'' in 1999. It was released as an arcade g ...
''. The title was criticized for its slow gameplay, controls, lack of story mode and visuals but some commended its large roster of 27 playable characters. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' reported that the title sold over 126,991 copies in its first week on the market. The game sold approximately between 260,942 and 320,000 copies during its lifetime in Japan. ''Consoles Plus'' Maxime Roure and Killer praised the animated visual presentation, audio and large character roster but both reviewers stated that this aspect was not enough to be a good game based on the ''Dragon Ball'' license, criticizing the lack of innovation. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s three reviewers heavily criticized the slow gameplay, poor visuals, unresponsive special moves and unbalanced fighting system, claiming that "someone deposited excrement in a jewelry box and made it look like a game." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Ryan Davis called it a "really, really terrible game." ''GameZone''s Michael Knutson stated in his review that "This game never should have come out in America." Knutson criticized the lack of a story mode, gameplay, unresponsive controls and overall audiovisual presentation. '' Jeuxvideo.com''s Rroyd-Y criticized the lack of story mode, presentation and slow gameplay, stating that "''Ultimate Battle 22'' is one of those promising apps that disappoint from the first moments of play." ''Joypad''s Grégoire Hellot praised the large character roster and pseudo-3D visual effects but felt mixed in regards to the sprite animations and criticized the slow gameplay and issues with collision detection. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the original Japanese release, criticizing the lack of innovation and sub-par graphics when compared to other fighting games, stating that "About the only thing this one has going for it is the vast selection of characters." ''Player One''s Christophe Delpierre commended the graphics, animations, audio and playability, stating that "Without being extraordinary, this DBZ brings together enough qualities to satisfy fans of the series. When you are told that love makes you blind..."


Notes


References


External links


''Dragon Ball Z: Ultimate Battle 22''
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''Dragon Ball Z: Ultimate Battle 22''
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''Dragon Ball Z: Ultimate Battle 22''
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{{DEFAULTSORT:Dragon Ball Z: Ultimate Battle 22 1995 video games Bandai games
Ultimate Battle 22 is a 1995 Fighting game, fighting video game developed by Tose (company), Tose and published by Bandai and Infogrames for the PlayStation (console), PlayStation. Based upon Akira Toriyama's ''Dragon Ball'' franchise, its gameplay is similar to t ...
Infogrames games PlayStation (console) games PlayStation (console)-only games Video games developed in Japan Video games scored by Kenji Yamamoto (composer, born 1958)