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''Ultima X: Odyssey'' was to be a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) based in the '' Ultima'' universe, developed by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
.


Development

''Ultima X: Odyssey'' was officially announced on August 22, 2003. Despite being a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
game, ''Ultima X'' was being marketed as a continuation of the '' Ultima'' series that was last visited with ''
Ultima IX ''Ultima IX: Ascension'' is the ninth and final part of the main series of the role-playing video game series '' Ultima''. Developed by Origin Systems and published by Electronic Arts, ''Ultima IX'' was released in 1999 for Microsoft Windows aft ...
'' rather than as a sequel or replacement to the still commercially successful ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
''. ''Ultima X: Odyssey'' was the first Ultima game developed after series creator
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
left Origin, and is the second ''Ultima''-based MMORPG to be cancelled ('' Ultima Worlds Online: Origin'' — ''Ultima Online 2'' — was cancelled in 2001). This followed in the wake of other MMORPG cancellations in 2004, including ''True Fantasy Live Online'', '' Mythica'', and ''
Warhammer Online ''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)Game Overview Mythic Entertainment. Retrieved on 2007-02-01.) was a massively multiplayer online role-playing game based on Games Workshop's ''War ...
'' (which was revived in 2005). Although scheduled to be released sometime in 2004, EA cancelled the project on June 30, 2004, after the closure of Origin and the layoffs of several employees, with a letter to fans on June 30, 2004: :''Dear Ultima X: Odyssey community members, As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project. Development on UO will be greatly enhanced as we consolidate our resources behind that franchise. This isn't an easy decision but it’s the right move for the future of all things Ultima, including the community and the team. We look forward to sharing our plans for the future of Ultima Online very soon. I would like to thank all of the Ultima X: Odyssey supporters who have been with us from the beginning. I hope you will continue to support the Ultima franchise and the development team as they transition to new projects. Thank you, David "InQWis" Yee Producer, Ultima X: Odyssey'' Despite the letter, no plans of the future were ever shared or officially released for ''Ultima Online''. Expansion packs were released at a later date; however, they made no mention of whether they were actually part of the future plans involved in the decision to cancel ''Ultima X''.


Engine

''Ultima X: Odyssey'' was to use the lauded
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
. As with most MMORPGs, players would have had to pay a monthly fee to play it. ''Ultima X'' hoped to revitalize the MMORPG genre, which many have criticized as being full of ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Americ ...
'' clones. For example, it promised exciting combat as opposed to the "press 'A' to auto-attack" found in many MMORPGs. The fiction stated that after ''Ultima IX'', the Avatar created the new world called Alucinor in which ''Ultima X'' is set. Moongates throughout Alucinor would allow players to traverse the game world quickly and all players would have the ability to teleport their friends to their current location. Drawing from the single-player Ultima games, ''Ultima X: Odyssey'' was to use the established
Virtues of Ultima ''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A signi ...
in addition to skills,
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s and levels. Players would be able to practice in the eight Virtues (Compassion, Honesty, Honor, Humility, Justice, Sacrifice, Spirituality, and Valor) and eventually reach the maximum level with it. If a player maxed out each Virtue, they became very powerful, attaining the power of the Avatar. This example, provided by EA during development, could help in understanding the Virtue system: :A hooded guy asks you to get his gold medallion back that has been in his family for centuries. He tells you who stole it and where that person could be found. Once you find the thief, he tells you that he only stole the medallion so he could sell it and buy bread to eat. From here you can either be Compassionate by giving him some bread, letting him live, but taking the medallion back; or practice Justice and kill him, taking the medallion to its rightful owner. When you return to the hooded guy who gave you the job, you find out the medallion isn't his, but another person's who got robbed by the foodless guy, and now you can either Honor the agreement and leave with your payment, or be Honest and take the medallion to its real owner, killing the person who gave you the job.


Storyline

The storyline of the game was intended to begin immediately after the conclusion of ''Ultima IX''. In the story, the Guardian and the Avatar are now one being, with both personalities battling to dominate the other and take control. The game itself would have taken place in a world inside the Avatar's mind (the world was called "Alucinor", which roughly translates from Latin "Wandering in the mind"), and the people in the world were tasked to follow the eight virtues in the hopes of aiding the Avatar in gaining the power to completely defeat the Guardian.


Music

The orchestral score for the game was composed by Chris Field. Field also produced a soundtrack album, entitled “Ultima X Odyssey: Music by Chris Field”, with an eighty-one piece orchestra. The orchestra was recorded in Bastyr Chapel in Seattle, Washington. The album included thirty-three pieces of music.Monnens, Devin. Ultima X Odyssey Soundtrack (Chris Field), VGMDaily, November 14, 2010, wordpress.com A small portion (roughly six pieces of the original thirty three) of the musical pieces were later released as part of the online game for
Lord of Ultima ''Lord of Ultima'' was a free-to-play, browser-based, massively multiplayer real-time strategy (MMORTS) video game by Electronic Arts. The game started a beta test on April 20, 2010 and was developed by EA Phenomic. While it is, technically, pa ...
.


See also

*'' Ultima Worlds Online: Origin'' (''Ultima Online 2'') *''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
''


References


External links


''Ultima X'' on E3 2004Ultima X: Odyssey soundtrack
{{Ultima Ultima (series) Cancelled Windows games Massively multiplayer online role-playing games Unreal Engine games