Toy Problem
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In scientific disciplines, a toy problem or a puzzlelike problem is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a particular, more general, problem solving technique. A toy problem is useful to test and demonstrate methodologies. Researchers can use toy problems to compare the performance of different
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s. They are also good for
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
ing. For instance, while engineering a large system, the large problem is often broken down into many smaller toy problems which have been well understood in detail. Often these problems distill a few important aspects of complicated problems so that they can be studied in isolation. Toy problems are thus often very useful in providing intuition about specific phenomena in more complicated problems. As an example, in the field of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
, classical puzzles, games and problems are often used as toy problems. These include sliding-block puzzles, N-Queens problem, missionaries and cannibals problem,
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
,
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
,
Tower of Hanoi The Tower of Hanoi (also called The problem of Benares Temple or Tower of Brahma or Lucas' Tower and sometimes pluralized as Towers, or simply pyramid puzzle) is a mathematical game or puzzle consisting of three rods and a number of disks of v ...
and others.


See also

*
Blocks world The blocks world is a planning domain in artificial intelligence. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table. The goal is to build one or more vertical stacks of blocks. Only one block may ...
*
Firing squad synchronization problem The firing squad synchronization problem is a problem in computer science and cellular automata in which the goal is to design a cellular automaton that, starting with a single active cell, eventually reaches a state in which all cells are simulta ...
* Monkey and banana problem *
Secretary problem The secretary problem demonstrates a scenario involving optimal stopping theory For French translation, secover storyin the July issue of ''Pour la Science'' (2009). that is studied extensively in the fields of applied probability, statistics, ...


References


External links

* Information science Mathematics education {{math-stub Recreational mathematics