HOME

TheInfoList



OR:

''Titan'' was the project name for a cancelled
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises. The game was internally canceled by Blizzard in May 2013, though publicly they announced that the project would be delayed as they took the title in a different direction. Its official cancellation was made in September 2014. Internally, about forty members of the ''Titan'' project used the developed assets to craft a new game which became ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fe ...
''.


Gameplay

The exact details of how ''Titan'' would have played are not known, but Blizzard's Jeff Kaplan, who served on the ''Titan'' development team and later became the director for ''Overwatch'', identified that the game was a class-based
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
. Players would have selected a character from several classes, which granted them initial abilities. As they progressed in the game, they would gain points to use to spend on a skill tree for that character. Kaplan said that, near the point of ''Titan'' cancellation, the variety of skills they had in the game led to overpowered combinations, and described the result as "very cluttered and confused". Shortly after the cancellation announcement, ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' ran an article in which they described the game as "a massive multiplayer PC game in which players could both maintain non-combat professions and shoot their way through death-matches on a sci-fi version of Earth." According to the article, which was sourced by anonymous employees who worked on the project, the game would take place on a near-future Earth where the player would take on a "mundane job" during the day while fighting enemies at night.


Development

In 2007, users on a Blizzard
Internet forum An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least tempora ...
speculated that the game was in development after the company published job listings for character and environment artists to work on a "Next-Gen MMO" that was "Top Secret." A Blizzard community representative confirmed that the postings were for an unannounced game that was not an expansion for ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
''. Activision Blizzard CEO Bobby Kotick, Blizzard COO Paul Sams, and Blizzard CEO Mike Morhaime all verified that it was a new game in 2008. A confidential project schedule was released without the company's consent in November 2010. It showed a project titled ''"Titan"'' with a release date in the fourth quarter of 2013. Blizzard China's general manager either resigned or was terminated after the leak. At the 2010 '' Spike Video Game Awards'', Blizzard co-founder Frank Pearce told gaming blog
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
that the studio had begun talking about the title as a recruitment tool. Morhaime spoke of the game in broad terms during a panel discussion at the 2011 D.I.C.E. Summit. He said that the company had its most experienced MMO developers working on the project. He explained that they were using lessons from the years of working on ''World of Warcraft'', and he also emphasized the significance of players gaming with people they know as opposed to strangers. Morhaime believed that ''World of Warcraft'' and ''Titan'', upon its release, would be able to co-exist on the market. He had made a similar statement in 2008 when he told ''Wired'' magazine that the game would be so different that it would not compete. In an interview with ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' in March 2011, Sams revealed that the game was playable and laid out a vision for the project to "still be growing strong" in ten, fifteen or twenty years, having "set a new mark in the industry." By September 2012, development had grown from small teams focusing on concepts to a team of over 100 people and Blizzard vice president of game design Rob Pardo said that the game was "in the middle of development", noting that it would be a "very big project that's got a long ways to go". On May 28, 2013, it was reported that development on the project had been rebooted, with seventy percent of the team moving to other Blizzard projects and the release date delayed. Blizzard spokesperson Shon Damron confirmed the development status, stating that the remaining core developers would be working to accommodate new technology into the game. Blizzard president Mike Morhaime stated that the company was in the process of selecting a new direction for the project and re-envisioning what they want the game to be. He said that the game was "unlikely to be a subscription-based MMORPG", and that there were no official announced or projected release dates. Morhaime noted that Blizzard has gone through this sort of iterative development process with previous games. On September 23, 2014, Morhaime revealed in an interview with ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
'' that production of ''Titan'' had been cancelled. The cancellation of ''Titan'' was estimated by external industry analysts to have cost Blizzard at least , though this amount of money for Blizzard was not overly burdensome, given that the company at the time was valued over . These analysts believed that Blizzard recognized that unless ''Titan'' offered something significantly compelling over currently-active competing MMOs, it would not have succeeded in the market, and the decision to cancel the project, despite the cost, was a benefit to the company in the long run. In a 2019 interview, following his departure from Blizzard, Morhaime had stated that ''Titan'' was cancelled because the company failed to control the scope of the game. He described ''Titan'' as essentially being two games developed in parallel, which created development pipeline problems. Part of the team was working to make the game engine support the ambitions for the title, but this left the content developers idle with no tools to create the gameplay. He and the other Blizzard executives decided that it would be better to cancel the title rather than wrangle it down.


Transition to ''Overwatch''

While Blizzard publicly stated that ''Titan'' had been delayed in May 2013 as they refocused its development, the game had already been canceled internally. Of the 140 members on the ''Titan'' team, only 40 were kept in a group to develop a new intellectual property, while the others were transitioned into other departments within Blizzard. The remaining ''Titan'' group of 40, which included Kaplan and
Chris Metzen Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franc ...
, were told they needed to come up with a new idea in about six weeks, or otherwise they too would be transferred to other departments. Taking inspiration from team-based shooters like ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and ...
'' and the popularity of multiplayer online battle arenas (MOBAs), the team used some of the existing ''Titan'' assets to develop a prototype game, where players would select pre-defined hero characters with different types of abilities and skills, and face off in team-based matches. Metzen also said that due to the recent failure of ''Titan'', the group suffered from poor morale, but the idea of a team-based shooter invigorated them, and helped to establish an optimistic narrative taking place in the near-future of Earth, encompassing a range of diverse heroes and characters. The prototype game proved successful, and the team set off to develop what would become Blizzard's fourth major IP, ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fe ...
''. Some ''Overwatch'' assets can be traced to their ''Titan'' roots, such as the character
Tracer Tracer may refer to: Science * Flow tracer, any fluid property used to track fluid motion * Fluorescent tracer, a substance such as 2-NBDG containing a fluorophore that is used for tracking purposes * Histochemical tracer, a substance used for ...
, who originally was one of the skins available for the Jumper class in ''Titan'', and the map "Temple of Anubis" that had been developed for ''Titan''. ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fe ...
'' was formally announced on November 7, 2014, and released May 24, 2016. Morhaime stated in 2019 that the decision to take what they had done for ''Titan'' but limit its scope with tighter control as to produce ''Overwatch'' was one of the best decisions that Blizzard had made.


References

{{Use mdy dates, date=March 2015 Blizzard Entertainment Cancelled PC games Massively multiplayer online games Science fiction video games Video games developed in the United States