The Riddle-Master of Hed
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''The Riddle-Master of Hed'' is a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
novel by American writer
Patricia A. McKillip Patricia Anne McKillip (February 29, 1948 – May 6, 2022) was an American author of fantasy and science fiction. She has been called "one of the most accomplished prose stylists in the fantasy genre", and wrote predominantly standalone fantasy n ...
and the first book of her Riddle Master trilogy. The novel and trilogy utilize themes from Celtic mythology.


Setting

In a
fantasy world A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some wor ...
, the ruler of each land has a mystical awareness of his or her land called the land-rule. The seldom-seen High One presides over all. Riddles, typically questions about obscure pieces of lore, feature significantly, as well as
shapeshifting In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, ...
magic.


Plot summary

The titular Riddle-Master is Morgon, the Prince of Hed, a small, simple island populated by farmers and swineherds. The prince, inexplicably, has three stars on his forehead. Morgon's sister Tristan discovers that he keeps a crown hidden under his bed. He explain that he won it in a riddle-game with the ghost of the cursed king Peven of Aum. When Deth, the High One's harpist, discovers this, he explains that another king, Mathom of An, has pledged to marry his daughter Raederle to the man who wins that crown from the ghost. Accompanied by Deth, Morgon sets forth to claim his bride. En route, the ship is sunk by mysterious shapechangers. Shipwrecked, Morgon loses his memory and the power of speech. When Deth finds Morgon again, after he has regained both, Morgon resolves to travel to question the High One about the shapechangers. The High One's home, located in the far north on Erlenstar Mountain, is seldom visited. As Morgon and Deth travel the length of the realm, they are repeatedly attacked by the shapechangers, and Morgon learns more and more perilous knowledge concerning the three stars and the great powers which come with them. He also comes to know personally the land rulers of Ymris, Herun, Osterland, and Isig.


Critical reception

The novel was voted #13 in '' Locus''' 1987 "All-Time Best Fantasy Novels" reader poll. It was later voted #22 in their 1998 poll (for books published before 1990).


References


External links

* Novels by Patricia A. McKillip 1976 fantasy novels Fiction about shapeshifting High fantasy novels Atheneum Books books 1976 American novels {{1970s-fantasy-novel-stub