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''Twilight Zone'' is a widebody
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machine, designed by
Pat Lawlor Patrick M. Lawlor (born November 30, 1951) is a video game and pinball machine designer. Pat Lawlor had originally been a video game designer and had entered the coin-operated game design industry in 1980, working for Dave Nutting Associates. ...
and based on the TV series of the same name. It was first released in 1993 by Midway (under the
Bally Bally may refer to: Places *Bally, a historical spelling of Bali *Bally (from the Irish ''baile'') or townland, a traditional division of land, as well as a common prefix in the names of settlements throughout Ireland *Bally, Bally-Jagachha, a c ...
label). This game is part of WMS' ''
SuperPin SuperPin is the name given to any of the widebody pinball games released by Williams and Midway (under the '' Bally'' name) between 1993 and late-1994. Aside from the widebody playfield (being almost as wide as the backbox of the machine), these ...
'' line of widebody games alongside '' Star Trek: The Next Generation'' and '' Indiana Jones: The Pinball Adventure''.


Description

Following the huge success of ''
The Addams Family ''The Addams Family'' is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 unrelated single-panel cartoons, about half of which were originally published in ''The New Yorker'' over a ...
'' pinball game, Midway gave Lawlor full creative control over the design of his next game, and the result is an unusually complex machine. Among its special features are the following: * A working gumball machine, which holds three balls and can dispense them or receive others during play. * A working, 12-hour analog clock that can display the current time and function as a timer during certain rounds. * The Powerball, a white
ceramic A ceramic is any of the various hard, brittle, heat-resistant and corrosion-resistant materials made by shaping and then firing an inorganic, nonmetallic material, such as clay, at a high temperature. Common examples are earthenware, porcelain ...
ball which is lighter than the other steel balls in the machine and unaffected by magnets. * The Powerfield, a triangular mini-playfield whose underside contains magnets that propel the ball. In addition to adapting the theme music from the original TV show, the game's main
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
is an interpretation of the 1982 song " Twilight Zone", by
Golden Earring Golden Earring (originally known as The Tornados) was a Dutch rock band, founded in 1961 in The Hague as The Golden Earrings. They achieved worldwide fame with their international hit songs "Radar Love" in 1973, which went to number one on th ...
. Tim Kitzrow provided the voice of
Rod Serling Rodman Edward Serling (December 25, 1924 – June 28, 1975) was an American screenwriter, playwright, television producer, and narrator/on-screen host, best known for his live television dramas of the 1950s and his anthology television series ' ...
.IGN.com - Breaking into the Industry: Tim Kitzrow.
Retrieved on 12 October 2008. This game was originally supposed to be the first game to use Williams / Midway's DCS Sound System, but because the DCS board was still in development when the game was released, it instead used the
Yamaha YM2151 The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip. It was Yamaha's first single-chip FM synthesis implementation, being created originally for some of the Yamaha DX series of keyboards (DX21, ...
/
Harris Harris may refer to: Places Canada * Harris, Ontario * Northland Pyrite Mine (also known as Harris Mine) * Harris, Saskatchewan * Rural Municipality of Harris No. 316, Saskatchewan Scotland * Harris, Outer Hebrides (sometimes called the Isle of ...
CVSD Continuously variable slope delta modulation (CVSD or CVSDM) is a voice coding method. It is a delta modulation with variable step size (i.e., special case of adaptive delta modulation), first proposed by Greefkes and Riemens in 1970. CVSD encode ...
sound board.


Gameplay

In the center of the ''Twilight Zone'' playfield artwork is a door similar to the one shown in one of the TV show's opening sequences. The door consists of 14 border panels indicating various awards that are available for the player to collect. Some of the panels start single-ball or multi-ball timed modes that can be "stacked" (started while other modes are in progress), while other panels simply light shots or award points. The ultimate goal of the game is to light all 14 panels and start "Lost in the Zone", the game's "wizard mode", represented by the doorknob. The game provides several ways to light door panels: Shoot the Slot Machine when lit, shoot the Player Piano when lit, or defeat the Power in the mini-play field. Shooting the Slot Machine awards a random unlit door panel, while the other two methods award the door panel that is currently flashing (rotated by the pop bumpers). The Slot Machine follows two rules in choosing the door panel to be awarded: # The flashing panel will not be given unless it is the only one the player has yet to collect. # "Lite Extra Ball" (see below" will not be given unless it is either the last panel remaining, or the one not flashing if the player is two panels away from completing the set. Shooting the Player Piano when it is unlit awards Odd Change, a random number of points between 10 and 10 million. The door panels are as follows: * 10 Million – Awards 10 million points. Can also be collected if a player makes a yellow Skill Shot. * Lite Gumball – Lights the Gumball Machine; a shot to the right orbit will load the current ball into it and dispense the next one in line. * Town Square Madness – Starts a timed mode in which all targets on the playfield increase a point total by a set amount, while the pop bumpers in Town Square increase the value for each target and cause townspeople to panic. * Fast Lock – An AM radio plays clips from Pat Lawlor's previous pinball games, counting down a jackpot value as its "frequency". Shooting the Lock awards the current jackpot value and starts a three-ball multiball mode, where shooting the Lock awards the jackpot again. The background music played during this multi ball is the main multi ball music from the game whose clip was most recently played in single-ball mode. The games referenced are, in order, ''
The Addams Family ''The Addams Family'' is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 unrelated single-panel cartoons, about half of which were originally published in ''The New Yorker'' over a ...
'', ''
FunHouse A funhouse or fun house is an amusement facility found on amusement park and funfair midways and is where patrons encounter and interact with various devices designed to surprise, challenge, and amuse them. Unlike thrill rides or dark rides, f ...
'', ''
Whirlwind A whirlwind is a weather phenomenon in which a vortex of wind (a vertically oriented rotating column of air) forms due to instabilities and turbulence created by heating and flow (current) gradients. Whirlwinds occur all over the world and ...
'', '' Earthshaker!'', and '' Banzai Run''. * Super Skill Shot – Lights the Super Skill Shot on the left ramp. A successful shot will return the ball to the plunger, allowing the player to attempt a skill shot for one of three special bonuses: Red lights "Battle the Power", Orange lights the outlanes ("Extra Ball" on the left, "Special" on the right), and Yellow lights "Extra Ball". Attempting the shot awards 10 million points, whether the player earns an award or not. * Super Slot – Timed mode. Each shot to the Slot Machine awards a random point value (10-20 million), and gives a random door panel if lit as normal. * Lite Extra Ball – Lights "Extra Ball," which must be collected by shooting the Lock. Under the default settings, receiving an extra ball by any means before earning this panel will automatically mark it as "collected". If a player has earned five extra balls during the game, a score award is given for each one earned thereafter. * The Camera – Lights the Camera twice, accessible by raising the upper left flipper and shooting a ball into the sinkhole behind it. Doing so yields one of eight awards: "20 Million Points", "Lite Outlanes", "Clock 10 Millions", "Collect Bonus", "3X Town Square", "Hold Town Square", "10 Hitchhikers", and "Greed Targets". In normal play, the offered award remains the same from player to player, and from game to game, until it is collected. The Camera must go through all eight awards before it can offer any of them again; when the last award of the eight is collected, the Camera will not immediately offer it again. * The Spiral – Timed mode. Shooting the orbits causes the ball to stop on the Spiral magnets for the first three shots (10/10/15 million), then awards 15 million "Breakthrough" points for each subsequent shot as the ball goes through the loop. Spiral Awards and shots to the Gumball Machine can be collected as in normal play. * Clock Millions – Timed mode. Shooting the clock target (between the two ramps) awards 1 million points times the position of the hour hand on the clock. (A similar mode, "Clock 10 Millions", is started via the Camera and awards 10 million points per hit, regardless of the hour hand's position.) * Battle the Power – Lights the right ramp for access to the Powerfield and a chance to play the "Battle the Power" mode, if the player is not using the Powerball at the time. * Greed – Timed mode. All of the 5-million-point targets are initially lit; hitting one adds its value to the mode total and unlights it. After the last target is hit, all seven of them light up again. * Hitch-Hiker – Awards 2 million points for each hitchhiker the player has picked up thus far in the game, and another 2 million for every additional pickup earned until the end of the current ball. * Clock Chaos – Timed mode. The clock starts at 6:00 and begins running slowly backwards, playing "
Pop Goes the Weasel "Pop! Goes the Weasel" (Roud 5249) is a traditional English and American song, a country dance, nursery rhyme, and singing game that emerged in the mid-19th century. It is commonly used in Jack-in-the-box toys and for ice cream trucks. The song ...
" throughout. Hitting the clock target awards 1 million points times the position of the hour hand, and the clock reverses direction and speeds up. The mode ends when the clock reaches 12:00. If the target is hit enough times (somewhere around 7) Rudy (a character from ''FunHouse'', voiced by
Ed Boon Edward John Boon (born February 22, 1964) is an American video game programmer, voice actor, and director who was employed for over 15 years at Midway Games and since 2011 has worked for Warner Bros. Interactive Entertainment in its daughter c ...
) complains, "Quit playin' with the clock!"


Battle the Power

During normal single-ball play, the right ramp can be lit to play "Battle the Power" by the following means: * Collecting the "Battle the Power" door panel * Collecting set numbers of hitchhiker pickups * Collecting every second Spiral Award * Collecting the Red award on a Super Skill Shot Shooting the ramp sends the ball onto the Powerfield, a triangular mini-playfield at the left edge of the table with switches set into the walls. Underneath the bottom corners are two medium-power magnets (dubbed "Magna-Flips") that are controlled by the flipper buttons. The goal is to direct the ball into the top hole within a time limit, scoring points for hitting the switches. If the player succeeds, the total for the round is doubled and the currently flashing door panel is awarded. ("Lost in the Zone" can be started in this manner if all door panels have been collected.) If time runs out or if the ball falls through the bottom hole, the player only scores the points accumulated during that round. Since the Powerball is unaffected by magnets, the game will automatically disable "Battle the Power" whenever it senses that this ball is on the field. If the player either lights "Battle the Power" or already has it lit when the Powerball enters play, that ramp will light or re-light once normal single-ball play resumes. Whenever the mode is not in play, a carriage on the ramp catches balls and drops them in front of the upper left flipper.


Multi-ball

In addition to the multitude of single-ball modes, ''Twilight Zone'' also offers four multi-ball modes: * Standard Multiball (3-ball) – Started by shooting both ramps to light the lock and then locking three balls. Jackpots are awarded for shooting the Player Piano when lit, and are re-lit by shooting the Camera. The player can increase the jackpot value by hitting the flashing 5-Million targets. If the Powerball is shot into the Player Piano, a double jackpot is awarded. On normal settings, the player has two ways to start the first multiball: lock two balls and then shoot either the lock or left ramp, or shoot the left ramp after locking only one ball to play for a reduced starting jackpot. If the player loses two balls without scoring any jackpots, a shot to the lock within a set time limit will restart multiball. * Powerball Mania (3-ball) – Started when the player successfully loads the Powerball into the Gumball Machine. The clock begins to run, starting at 12:00; until it reaches 12:00 again, all targets award a set point value. "Battle the Power" is lit on the right ramp, and can be played while simultaneously making other shots. Defeating the Power awards 50 million points and requires the player to shoot the left ramp before another battle can take place. * Fast Lock Multiball (3-ball) – See the description in single-ball modes. * Lost in the Zone (6-ball) – The game's wizard mode, awarded for successfully lighting all of the door panels. The doorknob (bearing a question mark) becomes lit, and the mode can be started by shooting the Player Piano or Slot Machine, or by winning a "Battle the Power" round in normal play. The player has approximately 45 seconds to make an unlimited number of shots to all targets. Clock Millions, Town Square Madness, Greed, Super Slot, Dead End, Battle the Power, and Odd Change are all active, and shots to the Hitchhiker and left ramp award bonus points. Balls are automatically returned to play after being lost. Once time runs out, all targets and flippers go dead and all balls are allowed to drain. The total score is tallied while the machine refills the Gumball Machine, cycling the balls so that the Powerball goes in last. Gameplay then returns to normal, with all door panels unlit. The machine keeps track of the highest total earned during this mode, and a player who exceeds it is allowed to enter their initials as "Lost in the Zone" Champion. Note: In most commercially released machines, the Standard Multiball mode starts with three balls being released sequentially from either the Lock or the auto plunger, depending on how many balls are physically contained in the Lock at the time. An alternative start to this mode is available in some versions of the ROM software, and requires that a third magnet be installed in the Spiral orbit (standard machines only have two magnets). This allows the machine to lock all three balls in the Spiral Magnets and then release them simultaneously.


Connections to the TV series

*The door from the opening credits takes up most of the center of the playfield, and its sections are labelled with each of the game's modes. *The blonde-haired artist's mannequin from the opening credits appears on the left slingshot. *The zodiac clock from the opening credits appears as an actual, functioning clock on the playfield, which can show the current time and also act as a timer for various modes. *An image of Henry Bemis, from the episode "
Time Enough at Last "Time Enough at Last" is the eighth episode of the American television anthology series ''The Twilight Zone (1959 TV series), The Twilight Zone''. The episode was adapted from a short story written by Lynn Venable (writer), Lynn Venable. The sho ...
", appears next to the "slot machine" cellar hole. *The hitch-hiker from the episode of the same name appears on the playfield and in DMD animations, and one of the Door Panel awards is named after him. *A slot machine (also known as a one-armed bandit) used in " The Fever" and "
The Prime Mover "The Prime Mover" is episode 57 of the American television anthology series ''The Twilight Zone''. It originally aired on March 24, 1961 on CBS. Opening narration Plot Small-time gambler Ace Larsen discovers that his partner, Jimbo Cobb, has ...
" appears on the playfield, labelling a cellar hole that triggers a slot machine animation on the DMD and starts a random mode. *The camera from "
A Most Unusual Camera "A Most Unusual Camera" is episode 46 of the American television anthology series ''The Twilight Zone'', and was the tenth episode of the second season. It originally aired on December 16, 1960 on CBS, and was an episode written by the show's crea ...
" appears in front of a cellar hole (behind the upper left flipper) that can give various awards. *The tiny spacemen from "
The Invaders ''The Invaders'' is an American science-fiction television series created by Larry Cohen that aired on ABC for two seasons, from 1967 to 1968. Roy Thinnes stars as David Vincent, who after stumbling across evidence of an in-progress invasion ...
" appear in the DMD animation for Clock Chaos, the "shoot again" prompt for an extra ball, and the match sequence. *The radio from "
Static Static may refer to: Places *Static Nunatak, a nunatak in Antarctica United States * Static, Kentucky and Tennessee *Static Peak, a mountain in Wyoming **Static Peak Divide, a mountain pass near the peak Science and technology Physics *Static el ...
" is referenced in the sound effects and DMD animation for the "Fast Lock" hurry-up countdown. *The
player piano A player piano (also known as a pianola) is a self-playing piano containing a pneumatic or electro-mechanical mechanism, that operates the piano action via programmed music recorded on perforated paper or metallic rolls, with more modern i ...
from "
A Piano in the House "A Piano in the House" is episode 87 of the American television anthology series ''The Twilight Zone''. It originally aired on February 16, 1962, on CBS. Opening narration Plot Drama critic Fitzgerald Fortune, a caustic and cruel man, goes to ...
" labels a cellar hole that can start modes. *Talky Tina from the episode " Living Doll" appears in the Extra Ball DMD animations. *
Robby the Robot Robby the Robot is a fictional character and science fiction icon who first appeared in the 1956 film ''Forbidden Planet''. He made a number of subsequent appearances in science fiction films and television programs, which has given him the d ...
, who appeared in the episodes "
Uncle Simon "Uncle Simon" is an episode of the American television anthology series ''The Twilight Zone ''The Twilight Zone'' is an American media franchise based on the anthology television series created by Rod Serling. The episodes are in various gen ...
" and "
The Brain Center at Whipple's "The Brain Center at Whipple's" is episode 153 of the American television series ''The Twilight Zone''. It originally aired on May 15, 1964 on CBS. Opening narration Plot In the future of 1967, Wallace V. Whipple, owner of a vast Midwestern ma ...
" is featured on the playfield and in a DMD animation. *Various sound effects are taken from the episodes listed above, and several quotes from Serling's voice-overs are featured, including "You unlock this door with the key of imagination" from one of the show's opening sequences, plus, "Dance with the devil, at your own risk, in the Twilight Zone" if the player tilts. Additionally, many more ''Twilight Zone'' references appear in the translite artwork, including: *Masks from the episode
The Masks "The Masks" is episode 145 of the American television series ''The Twilight Zone''. It originally aired on March 20, 1964 on CBS. In this episode, set on Mardi Gras, a dying man coerces his relatives into wearing grotesque masks that reflect their ...
are mounted on the wall immediately left of the door. *A street sign for the 300 block of Maple street references "
The Monsters are Due on Maple Street "The Monsters Are Due on Maple Street" is episode 22 in the first season of the American television anthology series ''The Twilight Zone''. The episode was written by Rod Serling, the creator-narrator of the series. It originally aired on March 4, ...
". *A baseball cap and jersey with the letter "Z" on both, are hanging near the door, and references the Hoboken Zephers from "
The Mighty Casey "The Mighty Casey" is episode thirty-five of the American television anthology series ''The Twilight Zone''. Its title is a reference to the baseball poem "Casey at the Bat". It originally aired on June 17, 1960 on CBS. Opening narration Plot " ...
". *A bomber jacket with a suicide king and a nine of hearts is hanging near the door, a reference to "
King Nine Will Not Return "''King Nine'' Will Not Return" is the season two premiere episode, and 37th overall, of the American television anthology series ''The Twilight Zone''. It originally aired on September 30, 1960 on CBS. This was the first episode where Rod Serl ...
". *A 1964 US quarter, standing on end, is a reference to " A Penny for Your Thoughts", 1964 referencing the year the show went off the air. *A flag for the 7th Cavalry references "
The 7th Is Made Up of Phantoms "The 7th Is Made Up of Phantoms" is episode 130 of the American television anthology series ''The Twilight Zone''. It originally aired on December 6, 1963 on CBS. In this episode, a group of soldiers travel back in time to take part in the Battl ...
". *A life preserver with the words "Queen of Glasgow" is hanging in the upper left corner and references " Judgment Night". *A
Santa Claus Santa Claus, also known as Father Christmas, Saint Nicholas, Saint Nick, Kris Kringle, or simply Santa, is a Legend, legendary figure originating in Western Christianity, Western Christian culture who is said to Christmas gift-bringer, bring ...
stocking cap sits atop a mannequin head in the upper right corner and references "
The Night of the Meek "The Night of the Meek" is episode 47 of the American television anthology series ''The Twilight Zone''. It originally aired on December 23, 1960, on CBS. It was one of the six episodes of the second season which was shot on videotape in a short- ...
". Two of the most prominent features of the game – the gumball machine and "The Power" – do not appear in the TV series at all.


Digital versions

''Twilight Zone'' was available as a licensed table of ''
The Pinball Arcade ''The Pinball Arcade'' is a pinball video game developed by FarSight Studios. The game is a simulated collection of real pinball tables licensed by Gottlieb, Alvin G. and Company, and Stern Pinball, a company which also owns the rights of machines ...
'' for several platforms; the publisher no longer has the rights to Bally/Midway titles. Unlicensed recreations of the game are available for
Visual Pinball Visual Pinball is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. The software is composed of an editor and the simulator part itself. It runs on Microsoft Windows. The program ...
and
Future Pinball Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows.Future P ...
that run on
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
.


References


External links

*
''Twilight Zone'' on Pinside.comPinpedia Database Entry: The Twilight ZoneTwilight Zone promo videoTwilight Zone Owners CommunityThe GameRoom Blog: Romancing The Twilight Zone Pinball
by Ted Estes
The GameRoom Blog: The Twilight Zone Pinball: Prototype vs. Production
by Ted Estes {{The Pinball Arcade Bally pinball machines Pinball machines based on television series
Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
1993 pinball machines