Rules of Tuppi
The game is played by four players in fixed partnerships, partners sit opposite to each other. A normal 52 card deck is used. The ranking of cards is normal, the ace being highest. Deal all the cards to the players so that everyone has 13 cards.Auction
Each player bids by placing one card face down on the table. Red card signifies ''rami'', and a black card signifies ''nolo''. The player is not allowed to use a two or a court card as the bidding card. The cards are exposed one at a time, and the first player to bid ''rami'' becomes the declarer. The bidding ends when someone bids ''rami'', and the further cards are not exposed. If someone bid ''rami'', the game is ''rami'', and if no-one bid ''rami'', the game is ''nolo''. If the opponents bid ''rami'', either of the defenders is allowed to bid ''sooli'', and play alone against the opponents, as the purpose to avoid getting tricks. The player who bid sooli puts one card away from his hand and gets one card from his partner. In rare cases it may happen that a player does not have a suitable card to make the intended bid. In these cases, the player is allowed to make the bid verbally.Play
In the beginning of the play, the bidding cards are returned to the players' hands. In ''rami'', the player right to the declarer starts the first trick. In ''nolo'', the player left to the dealer starts the first trick. The game is an ordinary trick-taking game. The players must follow suit if possible, but there are no further rules regarding to the choice of the card. Tuppi is always no-trump. In ''sooli'', the ace is the lowest card, and the player who bid sooli, always plays a card into the trick last. The partner of the player who bid ''sooli'' does not participate in the game.Scoring
* In ''rami'', the declarer side gets four points for each trick in excess of 6. * In ''rami'', the defending side gets eight points for each trick in excess of 6. * In ''nolo'', the side that got less tricks, gets four points for each trick missing from 7 tricks. * In ''sooli'', if the sole player gets no tricks, he gets 24 points. * In ''sooli'', if the sole player takes at least one trick, the opponents get 24 points. Only one partnership can have points at a time, and the partnership that has points is said to be ''nousussa'' (rising). If the opponents of the partnership that are ''nousussa'' get points in a hand, the game is returned to a 0–0 situation. When it is obvious that the ''nousussa'' partnership is losing a hand, the hand can be ended, since the exact point count has no significance. The game is won by getting at least 52 points. Note that these points must be got in consecutive hands, without the opponents scoring any points in between. Thus, winning a game is rather difficult, and losing a game is considered to be a particularly shameful event.Tournament rules
''Sooli'' is not used. The game is stopped after a fixed number of hands (typically 16–24), if no team has won the game until then. Then the partnership wins that has collected more points altogether when ''nousussa''. However, the game is extended until the current ''nousussa'' partnership loses a hand. When bidding, special bidding cards can be used instead of playing cards. Traditionally, players signalled the contents of their hands to their partners using various secret gestures. Signalling with gestures is, however, strictly forbidden in the tournament rules.See also
*References
* Säynäjäkangas, Olli, ''Pohjoiset korttipelit'', self-published, 2002 *