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''True20'' is a role-playing game system designed by
Steve Kenson Steve Kenson (born June 16, 1969) is a writer and designer of role-playing games (RPGs) and related fiction. Career Steve Kenson began working as an author and game designer in 1995. Kenson co-wrote the super-hero role-playing game ''Silver Age ...
and published by Green Ronin Publishing. The system was first published as a part of the '' Blue Rose''
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
before being published as a standalone universal generic
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, True20 Adventure Roleplaying.


History

The True20 system was originally used in Green Ronin's '' Blue Rose'', itself based on their ''
Mutants & Masterminds ''Mutants & Masterminds'' (abbreviated "M&M" or "MnM") is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to ...
'' RPG. Later that year, Green Ronin released a PDF distillation of the ''Blue Rose'' rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006. A revised softcover rulebook, combining the rules section of the ''True20 Adventure Roleplaying'' book with the ''True20 Companion'' was released April 25, 2008.


Settings

The original setting for the system was the Blue Rose in which the system first saw print. In its generic role-playing game, the original hardcover printing of the ''True20 Adventure Roleplaying'' book included four sample settings. These were chosen among publisher submitted setting with the winners announced in
Dragon Magazine Dragon Magazine may refer to: * ''Dragon'' (magazine), an American magazine for ''Dungeons & Dragons'' players * ''Dragon Magazine'' (Fujimi Shobo), a Japanese light novel magazine {{disambig ...
: * "Caliphate Nights", a fantasy version of the golden age of
Islam Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic religions, Abrahamic Monotheism#Islam, monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God in Islam, God (or ...
, circa 800 AD. A full-color standalone hardcover was released for the setting at Origins 2006. * "Lux Aeternum", a swashbuckling
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
. * "Mecha vs. Kaiju", in which giant robots protect Japan from giant monsters. * "Borrowed Time", a setting of Kung Fu action and gunplay against a backdrop of time-controlling conspiracies. The Revised Edition has four different settings: * Fantasy Adventures * Space Adventures * Horror Adventures * Modern Adventures A follow-up volume, ''True20 Worlds of Adventure'' includes five additional settings: * "Agents of Oblivion" * "Blood Throne" * "Land of the Crane", an Asian fantasy setting. * "Nevermore" * "Razor in the Apple", a horror setting in which kids face monsters lurking the neighborhood, inspired by films such as ''
The Goonies ''The Goonies'' is a 1985 American adventure comedy film co-produced and directed by Richard Donner from a screenplay by Chris Columbus, based on a story by Steven Spielberg. In the film, kids who live in the "Goon Docks" neighborhood of Astori ...
''.


System

Utilizing the
Open Gaming License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, nota ...
, ''True20'' is derived from Wizards of the Coast's '' d20 System''. Differences from the parent game include the following: * There are only three character classes, referred to as roles: warrior, adept and expert. * A single
20-sided die Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
is used for each roll. *
Ability score In the ''Dungeons & Dragons'' role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: * Ability scores, the most basic statistics of a character, which influence all other statistics * Armor cla ...
s are given as simple modifiers (+1, +2, etc.) rather than as a statistic in the range from 3-18 (which in some other systems, such as ''d20'', would then be converted to simple modifiers). * There are no class-specific or restricted skills, thus characters of any role can have any skill. * New
feats ''A Dialogue Concerning Witches and Witchcrafts'' was a book written by George Gifford and published in 1593. It 'is notable for its attention to the ministerial challenges posed by witch belief as well as for its entertaining dialogue designed to ...
are available at each level. * Magic spells are treated as feats and do not have "levels". * Instead of hit points, characters simply experience "damage conditions" like that of ''
Mutants & Masterminds ''Mutants & Masterminds'' (abbreviated "M&M" or "MnM") is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to ...
''. * Instead of
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s, characters automatically increase in level at the Narrator's discretion, usually after one or two adventures.


Licenses and third-party products

Since before its release, the True20 system has been open to users under the terms of the Open Gaming License. To use the True20 logo though required a separate license and license fee purchased from Green Ronin. Several companies have taken advantage of this to produce their own True20 titles. On April 12, 2008, Chris Pramas of Green Ronin Publishing announced a new, free licensing agreement with third-party publishers to produce True20 products. Details were posted on the company's website and forums, and met with praise from publishers, freelancers and players alike.


Reviews

*''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


See also

* Blue Rose *
Mutants & Masterminds ''Mutants & Masterminds'' (abbreviated "M&M" or "MnM") is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to ...
- True20's damage mechanics are shared with this game.


References

* Steve Kenson ''True20 Adventure Roleplaying'' (Green Ronin Publishing, 2006) * Various Authors ''True20 Worlds of Adventure'' (Green Ronin Publishing, 2006)


External links


Official website
{{RPG systems Universal role-playing games D20 System Green Ronin Publishing games Role-playing game systems Role-playing games introduced in 2005