HOME

TheInfoList



OR:

''Treasure Quest'' is a puzzle game released by Sirius Entertainment on April 10, 1996. In the CD-ROM scavenger hunt game ''Treasure Quest'', the player moves from room to room in the mansion of Professor Jonathon William Faulkner, who has bequeathed 1 million dollars to any student who can solve the puzzles he has laid out. To move from one room to the next, players must find a famous quote from visual clues, words and
anagram An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
s, and then derive an ultimate solution to the game. Throughout the game, the player is guided by the professor's long-dead love, played by Terry Farrell, who was brought in to the project by ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
''/''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' author
Daryl F. Mallett Daryl Furumi Mallett is an American author, editor and publisher. Writing In the writing world, some of Mallett's duties include being a contributing writer for ''Water Conditioning & Purification''; editor, copyeditor and proofreader for Gryph ...
, who worked at the company at the time. Much of the game's popularity stemmed from the developer's openness about, and players' willingness to share, clues and room quotes, so long as the final solution was kept confidential. The soundtrack featured 11 songs by
Jody Marie Gnant Jody Marie GnantIn Gnant's name, the "g" is not silent (born April 16, 1981) is an American singer-songwriter and pianist. In addition to her musical career, Gnant also owns an art gallery in Phoenix, Arizona. Life and career Born in Hartland, Wi ...
(daughter of Sirius Publishing's CEO, Richard A. Gnant,) some of which contained clues. ''Treasure Quest: The Official Resource Guide'' (Sirius Publishing, 1996) was written by Steve Schwartz with guidance from Sirius Publishing and was available for purchase at the game's launch.


Development

Inspired by the book
Masquerade Masquerade or Masquerader may refer to: Events * Masquerade ball, a costumed dance event * Masquerade ceremony, a rite or cultural event in many parts of the world, especially the Caribbean and Africa * Masqueraders, the performers in the West ...
and its associated treasure hunt, the game was initially developed by Soggy in Seattle Productions, which then sold its interests to Sirius Productions. Development was completed by David Whipple and Christian Huygen of Motion Pixels, a sister company to Sirius Publishing. The large number of typos and errors in the game were the result of efforts to keep the ultimate answer hidden even from the employees at the company. As the game neared completion, one of the company managers insisted that the game needed to be played to completion to ensure the proper level of quality. The manager feared that such a complex game could be undone by a single error. In order to make sure the ultimate answer remained unknown even by company employees, the game was split in half, 5 rooms each, and tested by two separate groups. One group was composed of employees based at the company headquarters in Scottsdale, AZ while the other consisted of the two programmers who worked remotely. The team at corporate headquarters found many errors and all were corrected. The programming team reported that they had completed their half and found and corrected some errors, but because of the management decision to put a wall between the two groups, neither half was ever verified by the other. Those familiar with the game have noticed that there are no game stopping errors in five of the ten rooms while each of the other rooms contain at least one significant error. It is not clear which group of rooms was tested by which group. However, it has also been reported that the majority of the errors can be discovered and that it is still possible to solve the puzzle despite the errors. This has led others to speculate that the errors were intentional and meant to drive players to the game site forum and to stimulate sales of the companion book.


Release

The game was released on April 10, 1996, at 10:07 p.m. EST, with Richard Gnant commenting "Everything about Treasure Quest is a clue." The game had originally been scheduled for release on March 22 at 12:14 a.m. EST, reportedly also selected as a clue, but was delayed by technical issues and number of copies shipped. In a unique marketing ploy, Sirius Publishing, Inc. offered a $1,000,000 prize to the first eligible player who could solve the mystery of ''Treasure Quest'' and submit an explanation of the solution to the complete satisfaction of a panel of judges. The contest would end on December 31, 1999 if no winner was determined. The ultimate solution, as given by the developer Cerise Casper (now Cerise Vablais) to Sirius Publishing, was "The
Tree of Life The tree of life is a fundamental archetype in many of the world's mythological, religious, and philosophical traditions. It is closely related to the concept of the sacred tree.Giovino, Mariana (2007). ''The Assyrian Sacred Tree: A History ...
", referring to both wisdom and the love of the professor's lost fiancée Rose. It references both the
Kabbalah Kabbalah ( he, קַבָּלָה ''Qabbālā'', literally "reception, tradition") is an esoteric method, discipline and Jewish theology, school of thought in Jewish mysticism. A traditional Kabbalist is called a Mekubbal ( ''Məqūbbāl'' "rece ...
and
Proverbs A proverb (from la, proverbium) is a simple and insightful, traditional saying that expresses a perceived truth based on common sense or experience. Proverbs are often metaphorical and use formulaic speech, formulaic language. A proverbial phra ...
3:18, "She is a tree of life to them that lay hold upon her: and happy is every one that retaineth her." The rooms and corridors in the game were connected like those in the Kabbalah's diagram.


Controversy

The "outcome" of this game is steeped in controversy. Paul Wigowsky of Woodburn, Oregon submitted the "Tree of Life" solution with the ten room quotes on May 31, 1996. Wigowsky was a schoolteacher and a student of esoteric teachings. He immediately recognized that the design of the 10-room mansion with the 22 connections between the rooms was the same design that he had seen in books on the Hebrew
Kabbalah Kabbalah ( he, קַבָּלָה ''Qabbālā'', literally "reception, tradition") is an esoteric method, discipline and Jewish theology, school of thought in Jewish mysticism. A traditional Kabbalist is called a Mekubbal ( ''Məqūbbāl'' "rece ...
with the 10 Sephira and twenty-two paths (also twenty-two letters of the
Hebrew alphabet The Hebrew alphabet ( he, wikt:אלפבית, אָלֶף־בֵּית עִבְרִי, ), known variously by scholars as the Ktav Ashuri, Jewish script, square script and block script, is an abjad script used in the writing of the Hebrew languag ...
). It was afterwards admitted by the producer of the game that this quester was indeed the first to submit the correct solution; however, the player was disqualified on the technicality that he did not put the required registration number in the upper right hand corner of the submission (as required by the rules of the game). Shortly afterwards, Sirius Publishing released a statement that the $1 million prize was won. They posted the solution to the game on their website. A person by the name of P. Dreizen of San Francisco, California, won the game and the cash prize in May 1998. It was speculated that the person "P. Dreizen" is actually an
anagram An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
of "End Prize." Many of the people that collaborated online wonder why the person never showed up to discussions or participated in the
chat room The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
s. They believed a game of such complexity couldn't be solved alone. Others questioned the validity of the final solution, stating that the amount of typos, missing words and misquotes in the game made it impossible to beat. In July 1999, the case was settled for an undisclosed amount.


Reception

''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' wrote that "Sirius Publishing is using a time-honored motivator to get skeptical shoppers to cough up 50 bucks for its latest game, Treasure Quest: avarice." In 1996, ''Computer Gaming World'' declared ''Treasure Quest'' the 25th-worst computer game ever released.


Awards

1996 Invision Gold Award for Best Strategy/Puzzle Game Title, given by ''New Media Magazine


References


Bibliography

*Dembo, Arinn. "Treasure Quest," in ''Computer Gaming World'' 146 (Sept 1996): 164–167. *Giovetti, Al
Treasure Quest
at thecomputershow.com *House, Michael L
Treasure Quest
at allgame.com *Melanson, Mike

at ''Multimedia Exploration Journal'' (Feb 16, 2003). *Miller, Chuck
Treasure Quest
at cnet.com *Phil, Thé. "Treasure Quest," in ''Computer Games Strategy Plus'' 70 (Sept 1996): 108. *Poole, Stephen

at GameSpot.com (Jun 14, 1996). *Sauer, John. "Treasure Quest," in ''PC Games'' (Jul 1996): 56. *Slugansky, Randy
"The 10 Biggest Turkeys of All Time,"
at JustAdventure.com *Young, Rosemary
Treasure Quest
at QuandaryLand.com (Jul 1996).
Treasure Quest
at MobyGames.com


External links

*Walkthrough: {{DEFAULTSORT:Treasure Quest (Game) 1996 video games First-person adventure games Classic Mac OS games Puzzle video games Video games developed in the United States Windows games