Train (board Game)
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''Train'' is a board game designed by Brenda Romero in 2009. In the game, players are tasked with transporting passengers along a railway before their opponents. At the end of the game, it is revealed that the final station is a
Nazi concentration camp From 1933 to 1945, Nazi Germany operated more than a thousand concentration camps, (officially) or (more commonly). The Nazi concentration camps are distinguished from other types of Nazi camps such as forced-labor camps, as well as concen ...
, and that the players had been participating in
the Holocaust The Holocaust, also known as the Shoah, was the genocide of European Jews during World War II. Between 1941 and 1945, Nazi Germany and its collaborators systematically murdered some six million Jews across German-occupied Europe; a ...
.


Development

Romero created ''Train'' over the course of nine months, with the game releasing on April 29, 2009, at a Games for Change conference. ''Train'' is one of six games in a series she called "The Mechanic is the Message", which are intended to express difficult emotions through
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
. After finding that games were successful in explaining the emotional impact of the
Atlantic slave trade The Atlantic slave trade, transatlantic slave trade, or Euro-American slave trade involved the transportation by slave traders of enslaved African people, mainly to the Americas. The slave trade regularly used the triangular trade route and i ...
to her daughter, Romero went on to design ''Train'' as a way to explain the Holocaust in a way that was accessible to a child. The main intent of the game was for players to feel
complicit Complicity is the participation in a completed criminal act of an accomplice, a partner in the crime who aids or encourages ( abets) other perpetrators of that crime, and who shared with them an intent to act to complete the crime.''Criminal Law ...
.


Gameplay

In ''Train'', players receive instructions from a typewriter to load people, represented by yellow pegs, to different railway stations. The player moves their trains by rolling dice, and they can use cards to slow down their opponents' trains, or accelerate their own. Once the player reaches the final destination, it is revealed to be a concentration camp, such as
Auschwitz Auschwitz concentration camp ( (); also or ) was a complex of over 40 concentration and extermination camps operated by Nazi Germany in occupied Poland (in a portion annexed into Germany in 1939) during World War II and the Holocaust. It con ...
or
Dachau , , commandant = List of commandants , known for = , location = Upper Bavaria, Southern Germany , built by = Germany , operated by = ''Schutzstaffel'' (SS) , original use = Political prison , construction ...
. The game's rules state that "the game is over when it ends", meaning the player can stop once they have reached the camp, or attempt to liberate the prisoners.


Reception

Upon release, ''Train'' was met with controversy, and Romero received threats because of the game. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' praised the game's nuance and mechanics, noting that it makes effective use of the board game format: "The Auschwitz revelation is but one aspect of an entire experience designed to make players question the way they follow rules, and how they’ll behave once they understand what’s going on, and how complicit they’re willing to be." ''Train'' is considered one of Brenda Romero's best known works. The game received the Vanguard Award at the 2009 IndieCade Festival of Independent Game Design, a category which was designed specifically so that ''Train'' could be awarded it. ''Train'' has been displayed at museums in Georgia Tech, and De Anza College. In March 2023, Romero tweeted that the game ''Solution'' in
Gabrielle Zevin Gabrielle Zevin (born October 24, 1977) is an American author and screenwriter. Personal life Zevin was born in New York City. Zevin's father, who is American-born, has Ashkenazi Jewish, Russian, Lithuanian, and Polish ancestry. Her mother wa ...
's novel '' Tomorrow, and Tomorrow, and Tomorrow'' was an uncredited appropriation of ''Train''. In ''Solution'', players work in a factory making widgets; they may spend points to learn that the factory belongs to Nazi Germany and that they can stop making the widgets. The fictional designer describes it as "about being complicit". In a Washington Post article regarding these tweets, Todd Doughty, Knopf Doubleday’s senior vice president for publicity and communications, replied: “‘Tomorrow, and Tomorrow, and Tomorrow’ is a work of fiction and when crafting a novel, every author draws from the world around them. As Gabrielle Zevin publicly stated in last year’s ‘Wired’ interview, Brenda Romero’s undistributed board game, ‘Train,’ which Zevin has never played but was aware of, served as one point of inspiration among many for the novel, including books, plays, video games, visual art and locales. The entire world, characters and themes of ‘Tomorrow, and Tomorrow, and Tomorrow’ are solely Zevin’s fictional creation and the only games listed in the author’s acknowledgments are video games. Again, ‘Tomorrow, and Tomorrow, and Tomorrow’ is a novel and not an academic or nonfiction text containing indexes, notes, or works cited. Knopf stands behind Gabrielle Zevin and her work.”


References

{{reflist


External links


Official website

Train (or How I Dumped Electricity and Learned to Love Design)
discussion of the game by Brenda Romero Board games introduced in the 2000s Board games about history IndieCade winners Works about the Holocaust