Toshinden 4
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''Toshinden 4'' (''Toshinden Subaru'' in Japan or Battle Arena Toshinden 4) is the fourth and final installment of the fighting game series ''
Battle Arena Toshinden is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games ...
''. Unlike previous installments, it only saw release in Japan and the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
. It was released a total of three times in Europe; it originally came out on June 30, 2000, and was re-released on the
Virgin Interactive Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwo ...
white label range on April 12, 2001, and was re-released again by budget label Play It, on November 20, 2003.


Gameplay


Plot

Ten years after the events of ''Toshinden 3'', Eiji Shinjo, who is now the new leader of an organization called the "Gerard Foundation", has organized a fourth Toshinden tournament which revolves around the gathering of four holy weapons that can be used to either save the world or destroy it. Eiji's old enemy, Vermilion, is after the four holy weapons for his own malevolent ambition and that many fighters from within the tournament, including Eiji's own nephew Subaru, find themselves getting caught from within the conflict itself. Along the way, Subaru is accompanied by Naru, an adoptive daughter of Eiji’s old friend, Kayin who debut as a child in the third game, now grown up and currently trying to find her adoptive father’s whereabout, following his disappearance. A plot point introduced in this game focused on the Four Sacred Arms. Though seen in full since ''Battle Arena Toshinden 2'', their relevance was never previously brought up. Each weapon bears a reference to one of the Chinese cardinal beasts,
Byakko The White Tiger ( Chinese: 白虎, Pinyin: ''Báihǔ''), known in Chinese as Baihu, is one of the Four Symbols of the Chinese constellations. It is sometimes called the White Tiger of the West (). It represents the west in terms of direction an ...
, Suzaku, Seiryu and Genbu. The weapons also seem to change appearance depending on the user. While the Byakko no tachi (White Tiger Fang) is usually seen as a rather plain katana, the Seiryuu no yari (Azure Dragon Spear) was a long leaf tipped spear while held by Mondo, yet altered to an ornate golden rod in the hands of Eos. As a purely cosmetic addition, when using a certain attack, an image of the beast associated with the weapon will display in the background. Plotwise, it was said that when all four weapons were gathered together, they would bestow tremendous power on a person. Most characters in the game have their endings based around uniting the weapons and receiving the power of them. In some endings, they use this power to speak to a parent or loved one. However, Eiji's ending reveals the true nature of the power behind the weapons: It is the "Toshin", or god of fighting.


Characters

While all characters are brand new, Eiji, Naru and Vermillion returns since their last appearance in the third game. Team 1: *Subaru Shinjo *Naru Amoh *Rook Castle Team 2: *Puella Marionette *Lancelot Lakeknight *Fan Barefoot Team 3: *Genma *Miyabi *Bang-Boo Team 4 (Unlockable Characters): *Eiji Shinjo *Eos *Zero Team 5 (Unlockable Character): *Vermilion


Regional differences

The PAL release of ''Toshinden 4'' made a couple of graphical changes to the original Japanese release, aside from the renaming of the game; the plain string linking Rook's nunchuks was replaced with an electricity inspired effect. Bang Boo and Eos's warm up animations also had the ends cut resulting in a sudden jump in their animations.


Reception

The game was poorly received. '' Official PlayStation Magazine'' opined the "multiple game modes provide no cover for a lackluster fighting game".


References


External links

* {{Battle Arena Toshinden series 1999 video games Multiplayer video games Video games about ninja PlayStation (console) games PlayStation (console)-only games Takara video games Battle Arena Toshinden Video game sequels Video games developed in Japan