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''Torg'' is a cinematic cross-genre tabletop role-playing game created by
Greg Gorden Greg Gorden is an American game designer who has worked primarily on role-playing games. Career Greg Gorden has worked for several gaming companies: * For Victory Games he participated, during the early 1980s, in the design of the ''James Bond ...
and
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for ''Dungeons & Dragons'', ''Star Wars'', '' ...
, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama cards'' and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG ''
Shatterzone ''Shatterzone'' is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia. The universe of ''Shatterzone'' ...
'' and 1994 universal RPG ''
Masterbook ''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing ...
''. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, ''Torg'' was sold to Ulisses Spiele, who, after a successful
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
campaign, published a new edition called ''Torg: Eternity'' in 2018. ''Torg'' is set on Earth during an alien invasion, and players play archetypal heroes from differing genres. The game's title, ''Torg'', refers to an in-game title that individual leaders of the invasion strive to achieve.


Overview

''Torg'' is set in a near future setting, known officially as "the near now". At the game's starting point, Earth has been subjected to an inter-dimensional invasion by a series of "High Lords", who have changed the natural laws of large swaths of the planet to reflect those of their home dimensions. The players assume the role of "Storm Knights": people from Earth and the various invading realms, who possess limited reality-altering abilities and who oppose the plans of the High Lords.


Game mechanics

''Torg'' billed itself as a "cinematic" game and tried to emphasize game play in a manner similar to adventure films such as ''
Indiana Jones ''Indiana Jones'' is an American media franchise based on the adventures of Dr. Henry Walton "Indiana" Jones, Jr., a fictional professor of archaeology, that began in 1981 with the film '' Raiders of the Lost Ark''. In 1984, a prequel, '' Th ...
''. Terminology used in the game reflects this fact. For example, adventures are divided into sub units known as "acts" and "scenes". Conflict resolution also reflects the cinematic nature of the game. Actions are resolved by a player rolling a twenty-sided die against a difficulty number. The degree by which the roll exceeds the difficulty number of the task influences how successful the player is at the action. Rolls of 10 or 20 allow the player to roll again, adding their new roll to the previous. This can be continued indefinitely as long as the player rolls a 10 or 20, allowing for fantastic feats in a cinematic style. The wound system, which stresses incapacitating damage over lethal kinds, also mimics the style of adventure films, wherein the hero may often be incapacitated, but is rarely killed. In addition, ''Torg'' uses an unusual card-based system to augment gameplay. From ''Torg'''s unique "Drama Deck", a hand of cards are dealt to each player at the beginning of the game. The rest are stacked in front of the game master. Cards can be used by both players and game masters to influence play. Whenever a combat encounter begins, the game master flips over a card which dictates certain advantages and disadvantages for the players and the non-player characters (NPCs). Players can also use cards to give themselves advantages, or even plotlines, which could result in extra points. Players are rewarded with "possibility points", which can be spent to improve the characters abilities, similar to many other role-playing games. However, unlike in most role-playing games, possibility points (or "possibility energy") also exists as an in-game phenomenon, and characters may spend these points to achieve certain effects, such as healing, or warping reality. Character creation is limited. Both the basic set, as well as subsequent supplements, provide several character templates based on general archetypes such as "Eidenos Hunter", "Vengeful Human" or "Werewolf". These come complete with a general background story and a pre-set roster of attributes and possessions. Player input is limited to distributing points among an array of skills. Eventually, further supplements allowed for more freedom in designing characters.


Characters

Player characters were all "Storm Knights." These were people who were able to alter reality in limited ways. Storm Knights came from all of the different realities in the game, but opposed the invaders for various reasons. Some of the Storm Knights were natives of the invaders' home worlds, and some were natives of Earth who had "flipped" to the invaders' reality. A person became a Storm Knight by experiencing a reality crisis which linked them to a particular reality. The primary way in which Storm Knights were able to shape reality was the ability to impose the rules of their own reality on a limited area of another reality. Each reality, or "cosm," had a set of four "axioms," which delineated what could be achieved under its rules. The most important of these for gameplay were the technological, magical, and spiritual axioms. For ordinary people, violating the laws of a reality is hard, and becomes increasingly impossible over time. For example, when the Neolithic reality of The Living Land invaded North America, soldiers found that their guns and radios no longer worked because the tech-axiom of the cosm only allowed for a Neolithic level of technology. Storm Knights, however, carried their own reality with them. Normally, they could perform under their own reality wherever they went, sometimes requiring a check against their reality skill, the one skill possessed by all Storm Knights, to accomplish feats which particularly violated the rules of a reality. Storm Knights could also spend possibility energy in order to influence reality. One way they could do this was to impose their own reality temporarily on a limited area around them. The most common use of possibility energy was to effect rapid healing.


Notable features

''Torg'' is designed to allow players to derive enjoyment from how characters, equipment, and environments of the various realities interact, such as having Terminator-style futuristic cyborgs adventure alongside '' Dungeons & Dragons''-style mages in an
Indiana Jones ''Indiana Jones'' is an American media franchise based on the adventures of Dr. Henry Walton "Indiana" Jones, Jr., a fictional professor of archaeology, that began in 1981 with the film '' Raiders of the Lost Ark''. In 1984, a prequel, '' Th ...
-style pulp setting. It also allows playing a game with an explicitly epic or 'cinematic' overtone (as in ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' or ''
Buffy the Vampire Slayer ''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. It is based on the Buffy the Vampire Slayer (film), 1992 film of the same name, also written by W ...
'', as opposed to RPGs like '' Vampire: The Masquerade'' or '' Dungeons & Dragons''). Torg provides a unified mechanics system suitable for any setting; character attributes and game mechanics use a single sliding scale ('18' can equally mean an hour of time, a truckload of weight, an expert marksman's skill, or $4,000) and a unified method of task resolution involving a 20 sided die. At the same time it provides an open-ended die mechanic: one twenty-sided die roll, read through a bonus chart, gives the bonus to a character's skill for that attempt. Barring special circumstances, the die may be rolled again (and the subsequent total added to the first roll) each time a 10 or a 20 is rolled. Along with re-rolls gained through spent possibilities, card play, and other possible influences, this allows truly spectacular feats to be accomplished by player characters. The game's backstory involves 'possibility energy', which can be used by Storm Knights to achieve heroic feats. In the game mechanics a spent possibility gives a player a chance to make an additional die roll, potentially leading to greater success. Similarly, an included deck of cards provides bonus rolls or skill points and contains ideas for additional character interaction. Some of these cards can be used instead of Possibility energy. It places an emphasis on groupwork and character interaction by exchange and giving of cards, coordination rules, and the use of "group powers." At the time of its release ''Torgs 'Infiniverse' campaign was an ambitious attempt at creating an interactive campaign setting. Subscribers to West End's ''Infiniverse'' magazine received response forms, through which they could inform WEG of the progress of their campaigns. Player input actually influenced the campaign setting through a 'rumor' system ('rumors' were introduced in ''Infiniverse'' magazines and published adventures, and the majority of responses would determine whether that rumor was 'true' or not). While unquestionably innovative, the ''Infiniverse'' campaign ultimately foundered after the first year or so.


Setting

The game setting describes a number of different realities, each a different genre, self-contained but with two elements common to all: a ''Darkness Device'' and its linked ruler, the ''High Lord''. Together each is an individual ''cosm'' with its own four ''axioms'' and three ''World Laws''. Each ''cosm'' survives by invading other ''realms'' and converting them to its reality. The inhabitants of most invaded ''realms'' transform into those of the invading ''cosm'', while a few become ''Storm Knights''. ''Storm Knights'' are the player characters of Torg. The conversion drains ''possibility energy'' which feeds the ''Darkness Device'' and ''High Lord''. Earth is an unusual realm'' rich in ''possibility energy'' and the only way to access all of it was to have a number of ''cosms'' invade at once. This was organized by ''The Gaunt Man'', ''High Lord'' of ''Orrorsh'', the most successful and powerful of the ''High Lords''. Initially six ''cosms'' invaded, all are detailed in the Worldbook, then in their own sourcebook.


''Core Earth''

A
near future The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently ...
Earth with basic magic and religious miracles, and without a ''Darkness Device'' and ''High Lord''. Its alternate history has the United States government taken over by a shadowy cabal known as the Delphi Council. ''Core Earth'' is detailed in ''The Delphi Council Worldbook Volume I''.


''The Living Land''

A primitive, mist-filled Lost World-style jungle that covers two separate areas of
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
; a strip on West coast, and a larger area on the east coast. The invading ''cosm'', ''Takta Ker'' is home to humanoid dinosaurs called edeinos, ruled by the ''High Lord'' Baruk Kaah and its ''Darkness Device'', a huge forest called Rec Pakken. Technology and magic are almost nonexistent, but the inhabitants' religion gives them powerful miracles. ''The Living Land'' sourcebook was the first published for ''Torg'' in 1990.


''The Nile Empire''

A
pulp Pulp may refer to: * Pulp (fruit), the inner flesh of fruit Engineering * Dissolving pulp, highly purified cellulose used in fibre and film manufacture * Pulp (paper), the fibrous material used to make paper * Molded pulp, a packaging material * ...
action ''cosm'' combined a restored Ancient Egypt that invaded North Africa. It is characterized by 1930s technology working side by side with Egyptian magical astronomy and "weird science" powers and gizmos. Costumed Mystery Men patrolled the alleyways of
Cairo Cairo ( ; ar, القاهرة, al-Qāhirah, ) is the capital of Egypt and its largest city, home to 10 million people. It is also part of the largest urban agglomeration in Africa, the Arab world and the Middle East: The Greater Cairo metro ...
. Ruled by Dr. Mobius, also known as Pharaoh Mobius, one of the most devious High Lords. His darkness device was a crocodile-headed idol called Kefertiti. ''The Nile Empire'' sourcebook was the second published for ''Torg'' in 1990.


''Aysle''

''
Aysle ''Aysle'' is a supplement published by West End Games in 1990 for the near-future alternate reality role-playing game ''Torg''. Contents ''Torg'' is a multi-dimensional role-playing game in which trans-dimensional aliens have invaded Earth, and h ...
'', is a magical ''cosm'' with many of the elements of traditional
fantasy fiction Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. ...
, including knights, dwarves and dragons. It covers most of the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
and parts of
Scandinavia Scandinavia; Sámi languages: /. ( ) is a subregion#Europe, subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, ...
. ''Aysle'' is ruled by the ''High Lord'' Pella Ardinary and her ''Darkness Device'', an ornate crown called Drakacanus. High magic and low-technology are the dominant ''axioms'', with ''Aysle'' having its own internal war between light and dark. The ''Aysle'' sourcebook was the third published for ''Torg'' in 1990.


''The Cyberpapacy''

Covering
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
, this is a realm which was initially a repressive, medieval
theocracy Theocracy is a form of government in which one or more deity, deities are recognized as supreme ruling authorities, giving divine guidance to human intermediaries who manage the government's daily affairs. Etymology The word theocracy origina ...
(that wielded real miracles). En route to Core Earth it melded with a virtual reality and gained cyberpunk technology and attitudes. Ruled by the Cyberpope Jean Malreaux I. His darkness device Ebenuscrux took the shape of a prototypical circuit cross, the symbol of the realm's strange transhumanist version of Gallican Catholicism. This "GodNet" was realm of circuitry and mind, an artificial reality contained within the networked computers of the realm, and stylized as a jazzed-up realm of churches and religious artifacts. Storm Knights unlucky enough to be defeated here could be jacked into the virtual Hell, from which no one ever returned.


''Nippon Tech''

An ultra capitalist nightmare society covering most of
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
where lies and betrayal were as common as breathing, and where martial artists, computer hackers, and yakuza fought to bring down the corporate-controlled government. Ruled by 3327, who was assisted by a darkness device named Daikoku that took the form of a laptop computer.


''Orrorsh''

A Gothic horror realm ("Orrorsh" is an anagram of "horrors") set in Indonesia where the realm's
Victorians In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardian ...
considered it their
White Man's Burden "The White Man's Burden" (1899), by Rudyard Kipling, is a poem about the Philippine–American War (1899–1902) that exhorts the United States to assume colonial control of the Filipino people and their country.Hitchens, Christopher. ''Bloo ...
to protect the natives from the unspeakable monsters roaming the countryside. The greatest enemy in Orrorsh, however, was the enemy within: the realm would attempt to seduce Storm Knights to the side of Wickedness. Originally ruled by the greatest of the High Lords, Lord Byron Salisbury (aka The Gaunt Man) from his sinister holdfast, Illmound Keep. His darkness device, Heketon, took the shape of an enormous human heart. He also possessed a powerful artifact, a mirror named Wicked, that permitted him to gain insight into the Nameless One. Early in the war, the actions of several Storm Knights locked The Gaunt Man into a kind of reality bubble; during this interregnum several monstrous beings known collectively as the Hellion Court ruled in his place. As the game progressed, more realms were added:


''The Land Below''

Not a realm per se but a pocket dimension created as an experiment between the Nile Empire and the Living Lands. This dimension featured primitive tribesmen, giant apes, and hostile native animals, all similar to the '' Pellucidar'' and '' Tarzan'' books of
Edgar Rice Burroughs Edgar Rice Burroughs (September 1, 1875 – March 19, 1950) was an American author, best known for his prolific output in the adventure, science fiction, and fantasy genres. Best-known for creating the characters Tarzan and John Carter, he ...
. Later this dimension intruded upon Core Earth's reality in the eastern United States ("The Land Above"), supplanting some of the Living Lands.


''Space Gods''

A high-technology, spacefaring society out of
Chariots of the Gods Chariots of the Gods may refer to * '' Chariots of the Gods?'', a 1968 book by Erich von Däniken * ''Chariots of the Gods (film) ''Chariots of the Gods'' (german: Erinnerungen an die Zukunft) is a 1970 West German documentary film directed by ...
that had visited South America centuries before. The Akashans had their own colonial empire of alien races which could be added to the game at the game master's discretion. This realm introduced advanced biotech and psionics to the Possibility Wars. it also introduced the idea of reality trees, a non-invasive organic device capable of merging two realities without damaging the inhabitants. This realm was not controlled by a High Lord. However, a sentient group-mind virus known as the Comaghaz had infected some percentage of the Akashan population, including one of its highly placed citizens, Sarila, and sought to perpetuate itself. The Akashans have no darkness device or means of creating inter-cosmic portals, but came this cosm through naturally occurring wormholes called ''stargates''; many of them don't even realize they are in a different cosm, thinking they have only found another galaxy.


''Tharkold''

The home of a race of magic and technology-using demons that lead a thousand-year war against their world's native human population. Tharkold has been compared to something of a cross between ''
The Terminator ''The Terminator'' is a 1984 American science fiction action film directed by James Cameron. It stars Arnold Schwarzenegger as the Terminator, a cyborg assassin sent back in time from 2029 to 1984 to kill Sarah Connor (Linda Hamilton), whos ...
'' and '' Hellraiser'' movies. In the game, the Tharkoldu originally planned to invade the Soviet Union, but the Soviet Army defeated them with the help of an Earth psychic. They later established a small realm in Los Angeles, and subsequently took partial control of Berlin, splitting their reality with the New Nile Empire. Ruled by Jezrael, a human slave/soldier who took control after the previous High Lord, the technodemon Kranod, failed in his invasion attempts. The darkness device took the form of a carved rod and was named Malgest.


''Terra''

Not an invading realm but rather the home cosm of the invaders from the Nile Empire, this was a more straightforward pulp realm without the ancient Egyptian trappings and magic. According to the cosmology of ''Torg'', in the beginning each dimension, or cosm, was separate from every other. However, a ravenous entity known as ''The Nameless One'', who fed on the energy of the cosms, created several intelligent machines known as ''Darkness Devices'' and scattered them throughout the cosms. Wherever they landed, the Darkness Devices bonded with an inhabitant of the cosm, giving him great power. Those who possessed Darkness Devices were known as ''High Lords''. Through the power of his Darkness Device, a High Lord could rip open a portal to other cosms. By sending an invasion force through the portal, the High Lord could slowly remake the target cosm into a duplicate of his own while concurrently draining the target cosm of its ''possibility energy''. Because the invader's reality remade the physical laws of the beachhead, his armies were much more effective in combat than the target's defense force. For instance, if a low-tech, high-magic cosm invaded a higher-tech cosm, the defenders' guns would stop working while the invaders would have access to spells for which the defenders had no known defense. In this way, invading other cosms provided both new lands to conquer and tremendous power which a High Lord could use to extend his lifespan, give himself new abilities, and even modify the physical laws of his home cosm. Amongst the cosms known in ''Torg'', the most successful and powerful High Lord was ''The Gaunt Man'', High Lord of Orrorsh. He had been invading and destroying other cosms for thousands of years before the game opened. According to the backstory of ''Torg'', the Gaunt Man stumbled across the cosm of Earth in his travels and was astounded by the amount of possibility energy available for the taking. Unfortunately for him, that same amount of energy made it impossible for the Gaunt Man to simply invade Earth as he had so many others; the energy backlash would have overwhelmed his portal. The Gaunt Man therefore began forming alliances with the High Lords of several other worlds. They would all invade Earth near-simultaneously, spreading the energy backlash across all their fronts. This invasion is the setting for the game—each invader brings his own, strikingly different realm to Earth so that different physical locations across the globe also have different laws of reality. Players could design characters for any of these realms, so a party of adventurers might contain a magician, a cop, a vampyre hunter, a super-hero, a cybernetically-enhanced gunrunner, a dwarf miner, a six-foot dinosaur priest, or a beetle-like alien with a bad temper, and any of these characters might eventually learn sword fighting, kung fu, magic, or net-hacking.


Game history

The title was originally an acronym for the in-house development name: ''The Other Roleplaying Game''. Unable to find a better name, the name was adopted as the official name and applied to the game. Names that were considered but rejected include ''Shadow Wars'', ''Shadow Spawn'', ''Twilight Shadows'', and ''Endless Earth''. ''Torg'' initially achieved some success in a saturated market. Reviews (both contemporary to the release of ''Torg'' and since then) generally cited the uniqueness of the cinematic elements (''e.g.'', the drama deck), the flexibility of rules system, and the expansiveness of the setting. However, various factors such as poor quality control in new products, a large amount of required game material to purchase, and unwillingness to use the Internet as a medium, meant that by 1994 only a few hardcore fans remained. Various attempted sales of the property and failed attempts at revising and resurrecting the game ensued. In 1995, Omni Gaming Products released the first issue of a new ''Infiniverse'' magazine, ignoring many of the series-ending events of WEG's final published adventure ''War's End'' in the interest of continuing the game under their own management. This quickly fell through. By 2004, ''Torg'' was again under ownership of West End Games (although WEG itself was under new ownership) and a new version was under development. An announcement by WEG's then-current owner on the official ''Torg'' forums explained further: ''"To that end, we are beginning our "countdown to the new ''Torg''" event at GenCon 2005; at this event we will have at least two products designed for established ''Torg'' fans, but which will hopefully be approachable enough for new people who would want to get started in the grandeur of the ''Torg'' universe early.'' Ultimately, 2005 came and went without the arrival of the new ''Torg'' game. Due to expending resources and time to developing and publishing the new '' D6'' games also by WEG (''D6 Fantasy'', ''D6 Adventure'', & ''D6 Space''), it became necessary to push ''Torg'' into 2006. The new release date was to be in the Fall of 2006. ''"Without giving too much away, this will be the beginning of a grassroots effort to get people excited and thinking about ''Torg'' again. Those waiting for next year's second edition will get a well-tested system and a universe ready for multi-genre action, and fans who want to come along for the ride through the coming year will learn more about the secrets and mysteries of the ''Torg'' universe than they've ever known before."'' In addition to an upcoming second edition ("''Torg 2.0''"), WEG released ''Torg Revised & Expanded'' (dubbed ''Torg 1.5''), in order to invigorate interest among longtime fans and to generate interest in backstock of first edition ''Torg'' merchandise. This book was released in May 2005 as a PDF file, and was slated to be released as a limited-edition hardback in June 2005, though the release date was subsequently pushed back to July and finally released in August. A limited run of leftover softcover editions, printed for distribution at the 2005 Origins RPG convention, were also made available on WEG's website. The announced ''Torg 2.0'' was never produced.


Torg Supplements

* WEG20501 ''Torg'' boxed set, includes Rulebook, Adventure Book, Worldbook, 156 Drama deck cards + 10 blank cards, and 1d20, 1990. * WEG20501 ''The Lizard and the Lightning'', adventure, included in Rulebook, 1990. * WEG20551 ''
The Destiny Map ''The Destiny Map'' is an adventure published by West End Games (WEG) in 1990 for the cross-genre role-playing game ''Torg''. Description The Storm Knights (player characters) in the United States (now a part of the primitive pseudo-reality of ...
'', gamemaster screen and part 1 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20552 ''
The Possibility Chalice ''The Possibility Chalice'' is the second of three adventures in the ''Relics of Power'' trilogy published by West End Games (WEG) in 1990 for the cross-genre role-playing game ''Torg''. Description In ''The Destiny Map'', Part One of the ''Re ...
'', part 2 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20553 ''The Forever City'', part 3 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20505 ''
The Living Land ''The Living Land'' is a cross-genre tabletop role-playing game, tabletop role-playing supplement, written by Christopher Kubasik, with cover art by Daniel Horne and interior illustrations by Jeff Menges, and published by West End Games in 1990. ...
'', sourcebook and adventures,1990. * WEG20506 '' The Nile Empire'', sourcebook and adventures, 1990. * WEG20507 ''
Aysle ''Aysle'' is a supplement published by West End Games in 1990 for the near-future alternate reality role-playing game ''Torg''. Contents ''Torg'' is a multi-dimensional role-playing game in which trans-dimensional aliens have invaded Earth, and h ...
'', sourcebook and adventures, 1990. * WEG20508 ''Cyberpapacy'', sourcebook and adventures, 1990. * WEG20509 ''Nippon Tech'', sourcebook and adventures, 1991. * WEG20510 ''Orrorsh'', sourcebook and adventures, 1991. * WEG20511 ''Space Gods'', sourcebook and adventures, 1991. * WEG20512 ''Tharkold'', sourcebook and adventures, 1992. * WEG20513 ''The Delphi Council'', sourcebook and adventures, 1992. * WEG20515 ''Terra'', sourcebook and adventures, 1994. * WEG20567 ''
Kanawa Land Vehicles ''Kanawa Land Vehicles'', subtitled "Wheels for the Possibility Wars", is a supplement published by West End Games (WEG) in 1992 for the multi-genre role-playing game ''Torg''. Contents ''Kanawa Land Vehicles'' lists over sixty vehicles vehicles ...
'', list of various vehicles with descriptions and statistics, 1992.


Torg: Eternity

When West End Games ceased operations in July 2010, Torg was sold to a German game company, Ulisses Spiele. The July 31, 2014, email newsletter from DriveThruRPG announced that Ulisses Spiele were planning new Torg titles for 2015. Meanwhile, the company had made most of the back catalog available for purchase as PDF downloads in their webstore, aside from the original boxed set. In 2016 Ulisses Spiele announced that new edition would be released in 2017 under the title, ''Torg: Eternity''. Ulisses Spiele started a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
on May 31, 2017, for the new edition of Torg, named "Torg Eternity". The Kickstarter succeeded, generating $355,992 against a goal of $8,000. Early setting changes included the renaming of Nippon Tech to Pan-Pacifica, and Tharkold's permanent arrival in Russia as part of the original invasion of the cosm.


Sourcebooks

The following core sourcebooks have been produced to date. * UNA10000 Core Rules (2017), * UNA10020 The Living Land * UNA10045 The Nile Empire * UNA10058 Ruins of the Living Land * US82017 Aysle * US82039 The Cyberpapacy * US82058 Heroes of the Possibility Wars Volume 1 * US82065 Tharkold


Adventures

The following supplements have been produced to date. * UNA10004 Day One (2017), * UNA10007 Delphi Missions - Rising Storm (2017), * UNA10022 The God Box * UNA10024 Delphi Missions - Living Land * UNA10047 The Fires of Ra * UNA10049 Delphi Missions - Nile Empire * US82021 Revenge of the Carredon * US82022 Delphi Missions - Aysle * US82034 When Cosms Collide * US82043 Unhallowed Data * US82044 Delphi Missions - Cyberpapacy * US82056 Relics of Power Redux * US28067 Blood on the Blasted Lands * US82068 Delphi Missions - Tharkold


Drawbacks

While the breadth of ''Torg'' was one of its most exciting features, it could also cause significant problems. Because the scope of the game was so broad, and it incorporated such a wide variety of skills, the game became unwieldy to some players. Further, in some cases simple rules given in the basic set were thrown out or expanded in sourcebooks, so that players moving between campaigns sometimes found the rules were not what they were used to; even some of the character templates from the boxed set were not completely compatible with the rules in the sourcebook for their home cosm. This breadth of scope also served to ratchet up the game's expense: each of the game's realms was detailed in its own sourcebook, and those sourcebooks included rules that weren't covered in the main rulebook. For instance, if a character wanted to build his own magic spells, the player needed to own (or at least have access to) the ''
Aysle ''Aysle'' is a supplement published by West End Games in 1990 for the near-future alternate reality role-playing game ''Torg''. Contents ''Torg'' is a multi-dimensional role-playing game in which trans-dimensional aliens have invaded Earth, and h ...
'' sourcebook. Likewise, psionics were covered in the ''Space Gods'' sourcebook,
martial arts Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
in the ''Nippon Tech'' book, pulp powers and gizmos in '' The Nile Empire'' and ''Terra'' sourcebooks, and cyberware/bionics in the ''Cyberpapacys. Note, however, that if a Cyberpapacy character wanted to hack the GodNet, they needed yet another supplement for those rules. While this allowed a group to take their game in any direction they wished, it made it difficult to keep up with all the rules. This is especially true because long-term campaigns tend to lead to cross-genre characters, such as mages with cybernetics, or espionage agents who learned the Occult. It reached a point where even published adventures would forget, ignore, or skim over previously established rules. Successive materials suffered from
power creep This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
: as more books were released, the rules and equipment tended to escalate the relative level of power available to player characters and NPCs alike. The ''Living Lands Sourcebook'', while initially formidable, was soon superseded by advanced alien weaponry, more powerful miracles, cybernetics, occult magic, and psionics published in subsequent books. The later material displayed a penchant for humor, often at the cost of breaking the mood. The edeinos of the Living Lands proved a popular target, transforming to other realities and becoming among other things "Skippy the Edeinos" (who in the campaign setting came complete with an action figure), a Nile Empire "Rocket Ranger" named Captain Verdigris, and an Elvis impersonator. Supplements such as ''The High Lords Guide to the Possibility Wars'' went so far as to address this issue and advise readers to read the original material on edeinos to make them more dangerous/serious and ignore the trend WEG had itself established. The Nile Empire also often slipped from the genre of pulp heroes into outright self-referential parody. For example, Nile Empire ninja engaged in elaborate martial art moves and high-pitched battle cries, compared to their stealthy Nippon Tech counterparts who would mock them. Scene titles in the published adventures were often elaborate puns, and there was a ''Five Realms'' role-playing game-within-the-game where the author Jeff Mills was a parody of game designer
Greg Gorden Greg Gorden is an American game designer who has worked primarily on role-playing games. Career Greg Gorden has worked for several gaming companies: * For Victory Games he participated, during the early 1980s, in the design of the ''James Bond ...
, and who eventually went on to help save the world in the final published adventure, ''War's End''. One advantage of the game was that with a virtual army of "Storm Knights," player characters could be fit in to anywhere on the planet. However, this led to a huge "supporting cast" of characters. The initial characters featured in the first trilogy of novels were implied to have great destinies but for the most part slid into obscurity. Individual writers and artists had their own preferred cast of characters they featured in the published supplements, novels, and adventures they worked on. One supplement, the ''Character Collection'', featured a contest of reader submissions for best characters. The five winners were then incorporated into a subsequent published adventure. The result was an overly large cast of characters where no one individual or group made an impression or could be identified as the primary identifiable characters of the game. Another problem stemmed from the fact that visiting other realms meant travelling to geographic locations and cultures with which many players and gamemasters were not familiar. For example, there is a specific reference to 1930s gangsters "with an Arab slant," though most players simply did not know how to give such a "slant." Similarly, a lot of references were made to the culture clash between the Victorians and Indonesians, without specific information. In practice, this tended to be ignored in the game's own adventure modules, despite the vague references to culture in the rules books. Also, as not surprising for a U.S. game aimed at U.S. customers, Torg was highly U.S.-centric. At one time or another every invading cosm except one occupied part of the United States, and most of the real-world political focus was on the U.S. government, which was taken over in a political coup by a fascist Senator. Four of the ten book-length adventure modules were set in the United States, with three of those (''City of Demons'', ''Operation Hard Sell'', ''Central Valley Gate'') set in California. The final major act of the concluding adventure, ''War's End'', was also set in California. Finally, in some quarters the game was criticized for its alleged anti-Japanese sentiment, as the Nippon Tech realm played into many of the fears and concerns of Japanese business dominating the U.S. industries in the late 80s/early 90s. The portrayal of the Cyberpapacy provoked claims of
anti-Catholicism Anti-Catholicism is hostility towards Catholics or opposition to the Catholic Church, its clergy, and/or its adherents. At various points after the Reformation, some majority Protestant states, including England, Prussia, Scotland, and the Uni ...
as well with its papacy that among other things spread an artificial AIDS virus. It has to be said that within the game it was actually the Core Earth Japanese and Catholics who were "good guys" fighting evil invaders who embodied these stereotypes. However, that distinction was often lost upon many, and WEG did heavily promote these stereotypical elements in their gaming products even while attributing them to fictional invaders.


Reception

In the July 1990 edition of '' Games International'' (Issue 16), Paul Mason found the combat mechanics fairly pedestrian, saying, "All that can be said of this is that it is serviceable and not overly complex." He also found that "the artwork is weak for a product of this prestige." He concluded, "the game reminds me just a little too much of Pacesetter's doomed introductory product ''Sandman'', which featured a similar heady, eclectic blend." In the February 1991 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 166), Jim Bambra liked the multi-genre aspect of the game, in which players could be immersed in a medieval fantasy London one session and in a cyberpunk Paris the next. He also liked the quick resolution for skill checks and combat; although it did require some table checking, it was fast and adaptable. He noted that magic and healing were "neatly handled and fit into the system with a minimum of fuss." Bambra criticized the varying quality of the rules, saying, "some places are very clear, but re-readings are needed to grasp to what is being said in other areas." He also found the quality of artwork varied greatly. Overall, Bambra thought ''Torg'' was "a major addition to the role-playing games currently available." In the July 1992 edition of ''Dragon'' (Issue 183), Martin Wixted called ''Torg'' "one of the most gripping role-playing games I have ever encountered." However, he cautioned that it was "not for the rule-dependent gamer." In the August 1992 edition of ''Dragon'' (Issue 184),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed ''Tharkold'', a supplement describing the demons invading Los Angeles. Of ''Tharkold'', Swan said that West End designers "have hit their stride." He noted that "absent in previous TORG products but delightfully present here is an undercurrent of black humor."


Reviews

*''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' #44 (1990) *'' White Wolf'' #21 (June/July, 1990)
Review
in Shadis #8


References


External links


The Storm Has A Name...
- Extensive site by Kansas Jim, author of the ''Torg Revised & Expanded'' (AKA ''Torg 1.5'') rulebook. * *{{cite web , url=http://www.rpg.net/news+reviews/reviews/rev_6868.html , first=Robert J. , last=Grady , title=Torg: Roleplaying the Possibility Wars Playtest Review , publisher= RPGnet , date=2002-04-08
Torg at the Pen and Pencil database
Campaign settings Role-playing games introduced in 1990 Science fantasy role-playing games West End Games games