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Tomorrow Corporation is an independent video game studio consisting of Kyle Gabler, Allan Blomquist, and Kyle Gray. It is a division of the Experimental Gameplay Group.


History

Gabler, Blomquist, and Gray met in graduate school and went on to join separate divisions of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming
2D Boy ''World of Goo'' is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and vari ...
and helping to create ''
World of Goo ''World of Goo'' is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and var ...
.'' Blomquist would go on to work on the Wii port of ''World of Goo'', while Gray worked as the lead designer for '' Henry Hatsworth in the Puzzling Adventure''. In 2010, once those projects were completed, the trio met again and decided to form Tomorrow Corporation. They produced their first title, '' Little Inferno'' in 2012. Their next game, '' Human Resource Machine'', was released in October 2015, and its sequel, '' 7 Billion Humans'' in August 2018. In March 2018, they announced their next game would be titled ''Welcome to the Information Superhighway''. The company supports the Experimental Gameplay Project, which encourages non-standard game development strategies. The Project, originally started by Gabler and Gray while at Carnegie Mellon University in 2005 aims less to be a competitor, and more a source of inspiration, for other game developers, recognizing that game conception is generally one of the more difficult aspects of development. The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers". Developers are then free to continue to expand on the development if they choose; for example, ''World of Goo'' is based on ''Tower of Goo'' which was one of the original entries for the Project.


Games


References


External links

* Video game companies established in 2010 Video game development companies Indie video game developers {{Videogame-company-stub