Times Of Lore (1988) Gameplay Screenshot
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''Times of Lore'' is a 1988 action role-playing game that was developed and published by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
for several platforms, including PC, Commodore 64/ 128,
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
, Atari ST, Apple II,
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
, and Amiga.


Plot

The game's story tells of the kingdom of Albareth whose monarch High King Valwyn has disappeared and the dukes and barons are wrestling for power. Barbarians are threatening to invade, while monsters are pillaging the land. The player must assume the role of one of three heroes, choosing between a barbarian, a knight, and a valkyrie; and unravel the conspiracy and find three magic items.


Gameplay

The game takes place in a very complex world, featuring 13,000 screens of map according to the promotional material. There is no loading during the game, which was an impressive technical accomplishment for such a massive environment. The Commodore 64 version features high-res overlays for the sprites, a technique that employs two sprites on top of each other one being a low resolution multi-colour sprite the other a high resolution monochrome sprite. Animated water is also used and the game world slowly changes colour between night and day. It is possible to get to unwinnable situations which require restarting the game, such as killing important characters who would otherwise have given certain quests or objects. Killing random peasants is not as dangerous, as staying the night at the inn will make them forget your trespasses. There are many objects to be found in the game, including a teleportation scroll, a returning axe à la Mjolnir, and healing potions. There is the hidden city of Treela, in the middle of the map, behind a forest. Serfs will speak of a dragon in the north, which can be found sleeping in his cave on the eastern edge of the northern mountains. Catacombs also exists but if entered, the ghouls inside are unleashed upon the world, making the game much more difficult. In the Apple II version, the dragon is replaced with a giant lurking in the northwest portion of the map.


Development

''Times of Lore'', developed by Chris Roberts, was originally titled ''Ultra Realm''. According to Roberts, it was inspired by console action-adventures, particularly ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''.'' Computer Gaming World'', issue 68 (February 1990), pages 34 & 38 Roberts stated that "interfaces and design are being affected" by the
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
market and that what "the Japanese market originally demanded were certain constraints which did not affect the depth and quality of a game."


Reception

Scorpia of '' Computer Gaming World'' recommended ''Times of Lore'' as an introductory computer RPG, noting both dialogue and actions were menu-driven, simplifying the game. ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' agreed with the recommendation, noting that the game's scale was smaller than the ''Ultima'' games' and praising its graphics and sound. The magazine named the game to its list of "nine great games for 1989" as "an excellent introductory-level fantasy role-playing game".


Reviews

*'' Jeux & Stratégie'' #56


Legacy

''Times of Lore'' went on to inspire several later titles by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
. This includes the 1990 title '' Bad Blood'', another action RPG based on the same engine. It also inspired the 1990 title '' Ultima VI: The False Prophet'', which adopted several elements from ''Times of Lore'', including real-time elements, a constant-scale open world (replacing the unscaled overworld of earlier '' Ultima'' games), and an icon-based point & click interface.
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
, in addition to citing it as an influence on ''Ultima VI'', said that '' Ultima VII: The Black Gate'' was also inspired by ''Times of Lore''. Some have considered the game as a precursor to '' Diablo'' and '' Baldur's Gate: Dark Alliance''.Times of Lore
Lemon64


References


External links

*
''Times of Lore''
at Hall of Light * * {{Authority control 1988 video games Action role-playing video games Amiga games Amstrad CPC games Apple II games Atari ST games Commodore 64 games DOS games Fantasy video games Nintendo Entertainment System games Origin Systems games Single-player video games Video games scored by Martin Galway Video games developed in the United States Video games featuring female protagonists ZX Spectrum games