Timelapse (computer Game)
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''Timelapse'' is a 1996
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed and published by
GTE Entertainment GTE Interactive Media was a video game development company located in Carlsbad, California. Its focus was on the development of videos, of interactive television platforms, and of interactive video game products for arcade machines, home console c ...
. Inspired by the game ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
'', it tasks the player with the rescue of an archaeologist trapped in another dimension. The player navigates a series of
time portal Time portals are doorways in time, employed in various fiction genres, especially science fiction and fantasy, to Time travel, transport characters to the past or future. They differ from Time travel, time machines in being a permanent or semi-p ...
s to locations such as ancient Egypt,
Maya Maya may refer to: Civilizations * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Maya language, the languages of the Maya peoples * Maya (Ethiopia), a populat ...
and the prehistoric Puebloan civilization, while solving puzzles and searching for clues to the archaeologist's whereabouts. ''Timelapse'' was commercially successful, with sales of 250,000 units by late 2000.


Gameplay

''Timelapse'' is a first-person graphic adventure patterned after games such as ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
''. Gameplay consists of the exploration of various ancient temples and cities, and the solving of complex and difficult puzzles. The game is made up of five areas:
Easter Island Easter Island ( rap, Rapa Nui; es, Isla de Pascua) is an island and special territory of Chile in the southeastern Pacific Ocean, at the southeasternmost point of the Polynesian Triangle in Oceania. The island is most famous for its nearl ...
,
Egypt Egypt ( ar, مصر , ), officially the Arab Republic of Egypt, is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia via a land bridge formed by the Sinai Peninsula. It is bordered by the Mediter ...
,
Maya Maya may refer to: Civilizations * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Maya language, the languages of the Maya peoples * Maya (Ethiopia), a populat ...
,
Anasazi The Ancestral Puebloans, also known as the Anasazi, were an ancient Native American culture that spanned the present-day Four Corners region of the United States, comprising southeastern Utah, northeastern Arizona, northwestern New Mexico, a ...
and
Atlantis Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'' ...
.


Plot

Professor Alexander Nichols, a friend of the unnamed and silent
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, has called the player to
Easter Island Easter Island ( rap, Rapa Nui; es, Isla de Pascua) is an island and special territory of Chile in the southeastern Pacific Ocean, at the southeasternmost point of the Polynesian Triangle in Oceania. The island is most famous for its nearl ...
, where he believes he has found a link to the legendary city of
Atlantis Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'' ...
. The player arrives at the island, picking up the Professor's Camera and Journal, only to realize the Professor is already gone. The Player then explores the island, finding the Professor's camp abandoned, and eventually stumbles upon a cave which contains a
Timegate TimeGate is an Atlanta-based science fiction convention dedicated to ''Doctor Who'' and ''Stargate'' fandom, though general SF/F interests are also represented. History TimeGate began life as a one-day mini-con held March 26, 2005 at a local El ...
, with the Professor trapped inside. The player then uses this time gate to go to one of three time periods; Ancient Egypt, the
Maya civilization The Maya civilization () of the Mesoamerican people is known by its ancient temples and glyphs. Its Maya script is the most sophisticated and highly developed writing system in the pre-Columbian Americas. It is also noted for its art, archit ...
, and the Anasazi civilisation. Each civilisation is deserted or almost deserted, with the people having recently left in mass exoduses. The player may visit the three civilisations in any order, but the Professor's journal claims that he visited them in the order listed; this is also the order of the game's four CD-ROMs. The player encounters a
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be c ...
which appears to be constructed out of
energy In physics, energy (from Ancient Greek: ἐνέργεια, ''enérgeia'', “activity”) is the quantitative property that is transferred to a body or to a physical system, recognizable in the performance of work and in the form of heat a ...
in each civilisation; this robot is not named in the game, but is referred to as "The Guardian" in official materials. The player's main goal in each civilisation is to collect a device known as a Gene Pod, which contains DNA from the culture, and install it into the Timegate. Once the Genepods of the Egyptians, Mayans, and Anasazi are collected, the player is able to access Atlantis. The player traps the Guardian inside a
stasis Stasis (from Greek στάσις "a standing still") may refer to: * A state in stability theory, in which all forces are equal and opposing, therefore they cancel out each other * Stasis (political history), a period of civil war within an ancient ...
tube and discovers the Atlantis timegate, with Professor Nichols still trapped inside. The Professor failed to complete the timegate connections with the genepods before attempting to access Atlantis, so he remains trapped until the player character can free him. However, when the Professor is released back to Easter Island, the Timegate is destroyed, and a two-minute countdown begins, at the end of which Atlantis will launch into space. If the player waits for the countdown to run out, the game plays a cutscene of Atlantis launching into space with the player aboard, then warping to the Atlantean homeworld. The player then sees a Message sent by the Guardian to the homeworld stating that he has with him crew members and 1 Terran (the player), who have been placed in Stasis for the remainder of the journey, and states that he was damaged, and that being in stasis repaired him. Instead of letting the countdown run out, however, the player can choose to escape from Atlantis. At this point the game shows a cutscene of Atlantis blasting off from the point of view of the player in an escape pod. The game ends with a series of newspaper headlines indicating that the Atlantean finds make the player rich and famous.


Development


Origins

''Timelapse'' was conceived in early 1994 by lead designer and producer Lori Nichols, who had worked at
GTE Entertainment GTE Interactive Media was a video game development company located in Carlsbad, California. Its focus was on the development of videos, of interactive television platforms, and of interactive video game products for arcade machines, home console c ...
since 1991. Her main inspiration for the project was ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
'', which she later said had "combined puzzles, graphics, and story in a style that I had never seen before." She sought to build a superior game upon this foundation that drew from her fascination with
archaeology Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landscap ...
, ancient cultures,
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
and the myth of
Atlantis Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'' ...
. Obtaining permission from GTE Entertainment head Richard Robinson to start the project—on the condition that she work on it concurrently with her regular job at the company—Nichols approached artist Ed Deren to flesh out the idea and design a
proof of concept Proof of concept (POC or PoC), also known as proof of principle, is a realization of a certain method or idea in order to demonstrate its feasibility, or a demonstration in principle with the aim of verifying that some concept or theory has prac ...
demo. ''Timelapse'' remained in the prototyping stage for six months: Nichols and Deren collaborated with programmer Tim Bank to create part of the Egyptian world as their demo. The art direction and game design of this early sequence were handled by Deren. Research and development of the game's technology were key focuses during this time, as the team planned to use ray-traced and
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
visuals at a resolution of
640x480 The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height ar ...
, a technique that Nichols said "hadn't been done before" in a game. According to marketing manager Mike Yuen, the team worked extensively with
focus group A focus group is a group interview involving a small number of demographically similar people or participants who have other common traits/experiences. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are ...
s while prototyping, both to refine ''Timelapse'' and to determine players' opinions on ''Myst'' and similar adventure titles. A camera was included because these players felt that the feature would have improved ''Myst''. Similarly, tester criticism that ''Myst'' was "devoid of life" led to an emphasis on animation in the worlds of ''Timelapse'', according to Deren. Following the completion of ''Timelapse''s demo, the team submitted it for approval by the internal "product review" board at GTE Entertainment, and the company agreed to move the game into full production.


Production

Creation of ''Timelapse'' was highly collaborative. Developer CyberFlix assisted in finishing the game near the end of development. ''Timelapse'' was displayed at the 1996
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3) in June. At the show, a writer for
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
described it as a "visually stunning game, with full-screen ray-traced graphics". ''Timelapse'' was released on October 15, 1996, with a
list price The list price, also known as the manufacturer's suggested retail price (MSRP), or the recommended retail price (RRP), or the suggested retail price (SRP) of a product is the price at which its manufacturer notionally recommends that a retailer ...
of $70. The game shipped first in the United States, simultaneously with its
Prima Games Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkth ...
strategy book—an effort by GTE to increase bundled sales of ''Timelapse'' and its guide. At the time, GTE announced that
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the southe ...
n,
Asia Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an area ...
n,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
ese,
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
an and British editions of the game were set to launch soon after the initial release.


Reception


Sales and distribution

In January 1997, ''
Variety Variety may refer to: Arts and entertainment Entertainment formats * Variety (radio) * Variety show, in theater and television Films * ''Variety'' (1925 film), a German silent film directed by Ewald Andre Dupont * ''Variety'' (1935 film), ...
'' reported that ''Timelapse'' and the GTE-published '' Titanic: Adventure Out of Time'' were both "selling well". However, on the 7th of that month,
GTE GTE Corporation, formerly General Telephone & Electronics Corporation (1955–1982), was the largest independent telephone company in the United States during the days of the Bell System. The company operated from 1926, with roots tracing furth ...
announced its plan to shutter the majority of GTE Entertainment by March, with a final closure set for June. According to GTE's Richard Scott, the parent company "made a strategic decision that it does not need to be a primary participant in the creation and management of content." The plan to close GTE Entertainment outright came after it was unable to find a suitable buyer. The rights to ''Timelapse'' were obtained in February 1998 by the company Barracuda, founded by Michael Kaye and Mike Yuen of the game's original team. By that point, the title's global sales had surpassed 200,000 units, of which half were sold in the United States. It had been localized in Japanese, German, French and Portuguese, and been shipped in 30 regions worldwide. In the United States, the game's strategy guide had sold above 30,000 units. Barracuda returned the game to store shelves in June, relaunched its official site in September and began selling it through online mail order in October. In mid-1999, the company announced a distribution deal with DICE Computer Games to re-distribute ''Timelapse'' in more than 12 countries across Europe. Sales of the game rose above 250,000 units worldwide by October 2000. In 2014, the game was digitally rereleased by Night Dive Studios on GOG.com.


Critical reviews

Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
nominated ''Timelapse'' as its pick for 1996's best adventure game, but ultimately gave the award to '' Titanic: Adventure Out of Time''. The editors called it "the only ''Myst''-style game of the year that 'worked'." ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'' included ''Timelapse'' in its 1996 holiday shopping recommendations guide. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' gave the game a C.


References


External links


Official website
(archived)

(archived) * {{DEFAULTSORT:Timelapse (Video Game) 1996 video games Adventure games First-person adventure games Classic Mac OS games GTE Interactive Media games Windows games Video games developed in the United States Video games set in Atlantis Video games set in Easter Island Video games set in Egypt Video games set in Mexico