Tic-tac-toe Variants
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Tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
is an instance of an
m,n,k-game An ''m'',''n'',''k''-game is an abstract board game in which two players take turns in placing a stone of their color on an ''m''-by-''n'' board, the winner being the player who first gets ''k'' stones of their own color in a row, horizontally, ...
, where two players alternate taking turns on an ''m''×''n'' board until one of them gets ''k'' in a row.
Harary's generalized tic-tac-toe Harary's generalized tic-tac-toe or animal tic-tac-toe is a generalization of the game tic-tac-toe, defining the game as a race to complete a particular polyomino on a square grid of varying size, rather than being limited to "in a row" construction ...
is an even broader generalization. The game can also be generalized as a nd game. The game can be generalised even further from the above variants by playing on an arbitrary
hypergraph In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, an undirected hypergraph H is a pair H = (X,E) w ...
where rows are
hyperedges This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B ...
and cells are vertices. Many
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s share the element of trying to be the first to get ''n''-in-a-row, including
three men's morris Three men's morris is an abstract strategy game played on a three by three board (counting lines) that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player wins by forming a mill, that is, three of thei ...
,
nine men's morris Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. ...
,
pente Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and cap ...
,
gomoku ''Gomoku'', also called ''Five in a Row'', is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the past a 19×19 board was standard. Be ...
,
Qubic 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns pla ...
,
Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
,
Quarto Quarto (abbreviated Qto, 4to or 4º) is the format of a book or pamphlet produced from full sheets printed with eight pages of text, four to a side, then folded twice to produce four leaves. The leaves are then trimmed along the folds to produc ...
,
Gobblet ''Gobblet'' is a board game for two players designed by Thierry Denoual and published in 2001 by Gigamic and Blue Orange Games. Gobblet was a finalist The final of a competition is the match or round in which the winner of the entire event is dec ...
, Order and Chaos, Toss Across, and
Mojo Mojo may refer to: * Mojo (African-American culture), a magical charm bag used in voodoo Arts, entertainment and media Film and television * MOJO HD, an American television network * ''Mojo'' (play), by Jez Butterworth, made into a 1997 film * ' ...
. Variants of tic-tac-toe date back several millennia.


Historic

An early variation of tic-tac-toe was played in the
Roman Empire The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post- Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediter ...
, around the first century BC. It was called Terni Lapilli and instead of having any number of pieces, each player only had three; thus, they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome. However, according to
Claudia Zaslavsky Claudia Zaslavsky (January 12, 1917 – January 13, 2006) was an American mathematics teacher and ethnomathematician. Life She was born Claudia Natoma Cohen (later changed to Cogan) on January 12, 1917, in Upper Manhattan in New York City and ...
's book ''Tic Tac Toe: And Other Three-In-A Row Games from Ancient Egypt to the Modern Computer'', Tic-tac-toe could be traced back to ancient Egypt. Another closely-related ancient game is
three men's morris Three men's morris is an abstract strategy game played on a three by three board (counting lines) that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player wins by forming a mill, that is, three of thei ...
, which is also played on a simple grid and requires three pieces in a row to finish.


Variants in higher dimensions


3D Tic-tac-toe

Three-dimensional tic-tac-toe on a 3×3×3 board. In this game, the first player has an easy win by playing in the centre if two people are playing. One can play on a board of 4x4 squares, winning in several ways. Winning can include: four in a straight line, four in a diagonal line, four in a diamond, or four to make a square. Another variant,
Qubic 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns pla ...
, is played on a 4×4×4 board; it was solved by
Oren Patashnik Oren Patashnik (born 1954) is an American computer scientist. He is notable for co-creating BibTeX, and co-writing '' Concrete Mathematics: A Foundation for Computer Science''. He is a researcher at the Center for Communications Research, La Jol ...
in 1980 (the first player can force a win). Higher-dimensional variations are also possible.


Misère games


Misere Tic-tac-toe

In
misère Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possi ...
tic-tac-toe, the player wins if the opponent gets ''n'' in a row. This game is also known as avoidance tic tac toe, toe-tac-tic, inverse tic tac toe, or reverse tic tac toe. A 3×3 game is a draw. More generally, the first player can draw or win on any board (of any dimension) whose side length is odd, by playing first in the central cell and then mirroring the opponent's moves..


Notakto

Notakto is a misere and
impartial Impartiality (also called evenhandedness or fair-mindedness) is a principle of justice holding that decisions should be based on objective criteria, rather than on the basis of bias, prejudice, or preferring the benefit to one person over another ...
form of tic tac toe. This means unlike in misere tic tac toe, in Notakto, both players play as the same symbol, X. It also can be played on one or multiple boards.


Variants with bigger boards


Quixo

The game Quixo is played on a five-by-five board of cubes with two players or teams. On a player's turn, they select a blank cube or a cube with their symbol on it that is at the edge of the board. If a blank cube was selected, the cube is turned to be the player's symbol (either an X or O). The game ends when one player gets five in a row.


Unrestricted ''n''-in-a-row

Unrestricted ''n''-in-a-row is played on an infinite tic-tac-toe board where the goal is for one player to get ''n'' in a row.


Amőba

The game called Amőba (amoeba) in Hungary is played on squared paper; it is a five-in-a-row variant. The winner of a match gets to fence in the completed game with a tight continuous line resulting in an amoeba-looking shape, hence the name.


Isomorphic games


Number Scrabble

There is a game that is isomorphic to tic-tac-toe, but on the surface appears completely different. It is called Pick15 or
Number Scrabble Number Scrabble (also known as Pick15 or 3 to 15) is a mathematical game where players take turns to select numbers from 1 to 9 without repeating any numbers previously used, and the first player with a sum of exactly 15 using any three of their nu ...
. Two players in turn say a number between one and nine. A particular number may not be repeated. The game is won by the player who has said three numbers whose sum is 15. If all the numbers are used and no one gets three numbers that add up to 15 then the game is a draw. Plotting these numbers on a 3×3 magic square shows that the game exactly corresponds with tic-tac-toe, since three numbers will be arranged in a straight line if and only if they total 15.


Word Tic-tac-toe

Another isomorphic game uses a list of nine carefully chosen words, for instance "eat", "bee", "less", "air", "bits", "lip", "soda", "book", and "lot". Each player picks one word in turn and to win, a player must select three words with the same letter. The words may be plotted on a tic-tac-toe grid in such a way that a three in a row line wins.


Other variants


Numerical Tic-Tac-Toe

Numerical Tic Tac Toe is a variation invented by the mathematician
Ronald Graham Ronald Lewis Graham (October 31, 1935July 6, 2020) was an American mathematician credited by the American Mathematical Society as "one of the principal architects of the rapid development worldwide of discrete mathematics in recent years". He ...
. The numbers 1 to 9 are used in this game. The first player plays with the odd numbers, the second player plays with the even numbers. All numbers can be used only once. The player who puts down 15 points in a line wins (sum of 3 numbers). This game can be generalized to a n × n board.


Check Lines

In the 1970s, there was a two-player game made by Tri-ang Toys & Games called ''Check Lines'', in which the board consisted of eleven holes arranged in a
geometrical Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ...
pattern of twelve straight lines each containing three of the holes. Each player had exactly five tokens and played in turn placing one token in any of the holes. The winner was the first player whose tokens were arranged in two lines of three (which by definition were intersecting lines). If neither player had won by the tenth turn, subsequent turns consisted of moving one of one's own tokens to the remaining empty hole, with the constraint that this move could only be from an adjacent hole.


Twice crosses-circles

* Programmed in 1989, the algorithm was previously tested on the
Elektronika MK-52 The Elektronika MK-52 (russian: Электро́ника МК-52) is an RPN-programmable calculator manufactured in the Soviet Union from 1983 to 1992 at the Quasar and Kvadr plants in Ukraine. It belongs to the third generation of Soviet progr ...
. There is also a variant of the game with the classic 3×3 field, in which it is necessary to make two rows to win, while the opposing algorithm only needs one.


Quantum Tic-Tac-Toe

Quantum tic tac toe allows players to place a quantum superposition of numbers on the board, i.e. the players' moves are "superpositions" of plays in the original classical game. This variation was invented by Allan Goff of Novatia Labs.


Wild Tic-Tac-Toe

In wild tic-tac-toe, players can choose to place either an X or O on each move. It can be played as a normal game where the player who makes three in a row wins or a misere game where they would lose. This game is also called your-choice tic-tac-toe or Devil's tic-tac-toe.


SOS

In the game SOS, the players on each turn choose to play a "S" or an "O" in an empty square. If a player makes the sequence ''SOS'' vertically, horizontally or diagonally they get a point and also take another turn. The player with the most points (SOSs) is the winner.


Treblecross

In Treblecross, both players play with the same symbol (an X or black chip). The game is played on a 1-by-''n'' board with k equal to 3. The player who makes a three in a row of Xs (or black chips) wins the game.


Revenge ''n''-in-a-row

In revenge ''n''-in-a-row, the player who makes an ''n''-in-a-row wins unless the opponent can make an ''n''-in-a-row in the next move where they lose.


Random turn Tic-Tac-Toe

In the game random turn tic-tac-toe, a coin flip determines whose turn it is.


Quick Tic-Tac-Toe

In quick-tac-toe, on each turn the players can play their mark in any squares they want provided that all the marks are in the same vertical or horizontal row. The winner is the player who places the last mark.


References

{{Tic-Tac-Toe Tic-tac-toe