Three Dirty Dwarves
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''Three Dirty Dwarves'' is a 1996 beat 'em up video game developed by
Appaloosa Interactive Appaloosa Interactive (formerly Novotrade International) was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s. History Novotrade International was founded ...
and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for their
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
console. It was later ported to PC. Even before its release on the Saturn, SegaSoft announced that ''Three Dirty Dwarves'' would be the first game they would publish for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
once they acquired a PlayStation software license. However,
SegaSoft SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, prim ...
ended up only publishing Plane Crazy for the PlayStation.


Gameplay

Most levels in ''Three Dirty Dwarves'' play in a typical beat 'em up format: players must advance the characters to the end of the stage, defeating any enemies which block the way. Up to three players take control of the three titular dwarves, with each player controlling one dwarf at a time; if there are fewer than three players, the player(s) can change which dwarf they are controlling at any time. A single hit from an enemy or obstacle will render a dwarf unconscious, but if another dwarf is still in action he can revive an unconscious dwarf by attacking him, effectively slapping him awake. Each dwarf has a short-range attack and a long-range attack, though the speed and responsiveness of each attack varies according to the dwarf. In addition, the dwarves can spend skulls to activate special team attacks, such as starting a fight with each other or morphing into one of three huge gestalt dwarves. Skulls are acquired by picking them up from fallen enemies or breaking open boxes.


Story

Four children genetically engineered by the army grow up to be child geniuses instead of perfect soldiers, prompting General Briggs to use them to manufacture weaponry. To escape, the children play their favorite
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
and lead the party - a trio of slow-witted but heroic dwarves - to a gateway into the real world. The dwarves' equipment burns up during atmospheric entry. They land in a sporting goods store and make use of the equipment inside for their weapons and armor. The monsters from the role-playing game world have followed the dwarves into the real world, and the dwarves must battle their way through them to find the children and confront General Briggs. After the dwarves defeat Briggs' subordinate Barney and get past the army bases' automated defenses, Briggs offers them jobs in the army with generous benefits. The dwarves are on the verge of taking the offer, so the children roll the die for their role-playing game until the right number comes up, forcing the dwarves to turn down Briggs' offer and insist on the children's release. Briggs complies, but the dwarves proceed to beat him up anyway. The children use the distraction to sneak off of the base to freedom.


Reception

The Sega Saturn version received moderately positive reviews, with most critics praising the game's humor and personality. The four reviewers of '' Electronic Gaming Monthly'' especially praised the comic weirdness of the cutscenes and the general fun of the game. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic remarked that the side-scrolling beat 'em up genre was becoming tired, but that ''Three Dirty Dwarves'', while not genuinely innovative, "offers just enough new spins on the tradition to make it a worthwhile venture." He found the varied and often surprising levels and the consistently solid challenge to be key. Major Mike of ''
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'' said the jumping and three-dimensional gameplay can be awkward, but aspects such as the three-player mode and humor "make this game something special." Rob Allsetter of '' Sega Saturn Magazine'' gave ''Three Dirty Dwarves'' one of its few negative reviews, calling it "a very irritating and mundane platform game". He lambasted the game's humor and said the gameplay is repetitive.


References


External links


''Three Dirty Dwarves''
at
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''Three Dirty Dwarves''
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''Three Dirty Dwarves''
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{{DEFAULTSORT:Three Dirty Dwarves 1996 video games Appaloosa Interactive games Sega beat 'em ups Cancelled PlayStation (console) games Cooperative video games Fantasy video games Multiplayer and single-player video games Sega Saturn games Side-scrolling beat 'em ups Video games developed in Hungary Video games scored by Andy Armer Windows games Fictional trios Dwarves in popular culture