The Werewolves Of Millers Hollow
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''The Werewolves of Millers Hollow'' (french: Les Loups-garous de Thiercelieux) is a
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
created by the French authors
Philippe des Pallières Philippe is a masculine sometimes feminin given name, cognate to Philip. It may refer to: * Philippe of Belgium (born 1960), King of the Belgians (2013–present) * Philippe (footballer) (born 2000), Brazilian footballer * Prince Philippe, Count ...
and
Hervé Marly Hervé is a French masculine given name of Breton origin, from the name of the 6th-century Breton Saint Hervé. The common latinization of the name is Herveus (also ''Haerveus''), an early (8th-century) latinization was ''Charivius''. Anglicized ...
that can be played with 8 to 47 players. The game is based on the Russian game
Mafia "Mafia" is an informal term that is used to describe criminal organizations that bear a strong similarity to the original “Mafia”, the Sicilian Mafia and Italian Mafia. The central activity of such an organization would be the arbitration of d ...
. It was nominated for the 2003
Spiel des Jahres The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence ...
award.


Gameplay

Before the game starts, a person will be designated as the game master. That person then randomly gives each player a card, after which each player secretly discovers their identity by looking at the card. All players are divided into two teams: the townsfolk (some of them having special roles) and the werewolves. The townsfolk's aim is to uncover and eliminate all werewolves, while the werewolves' aim is to stay undiscovered and eliminate all townspeople. The game follows a day-night cycle and is structured as follows: *During the night, all players close their eyes and any form of communication is prohibited. When called by the game master, the werewolves wake up and, via gestures, designate a townsperson to be their victim. Townspeople with special roles will also be called out in order to use their respective abilities. *Once the day comes back, all players reopen their eyes and the game master reveals the identity of the victims, said victims being not allowed to further participate in the game but being able to keep their eyes open and spectate. The townspeople try to unmask the werewolves, while the werewolves must avoid being uncovered by redirecting the suspicions onto someone else. Once the debate ends, each player points at the person they think is a werewolf. The player with the majority of the votes is then "executed", and the game master reveals their identity. Said player is then eliminated, and the game resumes on the arrival of the night. During the first day, an additional action may be done before designating the werewolf: it's namely voting for the village's Sheriff. Anyone can present themselves, and the Sheriff is nominated by majority vote. Their power can stack on top of their eventual additional skills, and they are very important: in fact, the vote of the Sheriff counts as two. Should the Sheriff be eliminated, they designate their successor. The game ends when there are only townspeople or only werewolves left.


References

{{DEFAULTSORT:Werewolves of Millers Hollow Board games Werewolf games