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''The Sumerian Game'' is a
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
of land and
resource management In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or i ...
. It was developed as part of a joint research project between the Board of Cooperative Educational Services of
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and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by
Mabel Addis Mabel Addis Mergardt (21 May 1912 – 13 August 2004) was an American writer, teacher and the first female video game designer. She designed ''The Sumerian Game'', programmed by William McKay, for the IBM 7090 in 1964. It inspired similarly-styl ...
, then a fourth-grade teacher, and programmed by William McKay for the
IBM 7090 The IBM 7090 is a second-generation transistorized version of the earlier IBM 709 vacuum tube mainframe computer that was designed for "large-scale scientific and technological applications". The 7090 is the fourth member of the IBM 700/7000 ser ...
time-shared
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
. The first version of the game was played by a group of 30 sixth-grade students in 1964, and a revised version featuring refocused gameplay and added narrative and audiovisual elements was played by a second group of students in 1966. The game is composed of three segments, representing the reigns of three successive rulers of the city of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) w ...
in
Sumer Sumer () is the earliest known civilization in the historical region of southern Mesopotamia (south-central Iraq), emerging during the Chalcolithic and early Bronze Ages between the sixth and fifth millennium BC. It is one of the cradles of c ...
around 3500 BC. In each segment the game asks the players how to allocate workers and grain over a series of rounds while accommodating the effects of their prior decisions, random disasters, and technological innovations, with each segment adding complexity. At the conclusion of the project the game was not put into widespread use, though it was used as a demonstrations in the BOCES Research Center in
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and made available by "special arrangement" with BOCES into at least the early 1970s. A description of the game, however, was given to Doug Dyment in 1968, and he recreated a version of the first segment of the game as ''King of Sumeria''. This game was expanded on in 1971 by
David H. Ahl David H. Ahl (born May 17, 1939) is an American author who is the founder of ''Creative Computing (magazine), Creative Computing'' magazine. He is also the author of many how-to books, including ''BASIC Computer Games'', the first computer book t ...
as '' Hamurabi'', which in turn led to many early strategy and
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
s. ''The Sumerian Game'' has been described as the first video game with a narrative, as well as the first
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment ...
game. As a result, Mabel Addis has been called the first female
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
er and the first writer for a video game.


Gameplay

''The Sumerian Game'' is a largely
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
centered on resource management. The game, set around 3500 BC, has players act as three successive rulers of the city of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) w ...
in
Sumer Sumer () is the earliest known civilization in the historical region of southern Mesopotamia (south-central Iraq), emerging during the Chalcolithic and early Bronze Ages between the sixth and fifth millennium BC. It is one of the cradles of c ...
—Luduga I, II, and III—over three segments of increasingly complex
economic simulation Business simulation games, also known as economic simulation games
. Two versions of the game were created, both intended for play by a classroom of students with a single person inputting commands into a
teleprinter A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point and point-to-multipoint configurations. Initia ...
, which would output responses from the
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
. The second version had a stronger narrative component to the game's text and interspersed the game with taped audio lectures, presented as the discussions of the ruler's court of advisors, corresponding with images on a slide projector. In both versions, the player enters numbers in response to questions posed by the game. In the first segment of the game, the player plays a series of rounds—limited to 30 in the second version of the game—in which they are given information about the current population, acres of farmland, number of farmers, grain harvested that round, and stored grain. The rounds start in 3500 BC, and are meant to represent seasons. The player then selects how much grain will be used as food, seed for planting, and storage. After making their selections, the game calculates the effect of the player's choices on the population for the next round. Additionally, after each round, the game selects whether to report several events. The city may be struck with a random disaster, such as a fire or flood, which destroys a percentage of the city's population and harvest. Independent of disasters, a percentage of the stored grain may also be lost to rot and rats. Additionally, the game may report a technological innovation which has a positive effect on subsequent rounds, such as reducing the amount of grain that may spoil or reducing the number of farmers needed for each acre of land. Several of these innovations require the player to have first "exhibited some good judgement", such as by adequately feeding their population for multiple rounds. In the second and third segments of the game, the city's population and grain are adjusted to preset levels, regardless of the player's performance in the prior segment, to represent that some time has passed since the decisions of the prior ruler. The player then again plays through a series of rounds. In the second segment, the player can also apply workers towards the development of several crafts—which in turn can result in innovations—while the third increases the complexity of the simulation by adding trade and expansion choices. In the original version of the game, the second and third segments were expansions on the first, requiring the same choices around grain in addition to the new choices. In the second version of the game, the second segment was refocused. The rounds were limited to 10 and the player was no longer required to make choices around grain allocation, but instead only make decisions about applying workers to farming or crafts. The third segment was not changed, though plans were made to either also remove the grain allocation choices and add more choices around trade, colonization, and war, or else to instead make the third segment a combination of the first two segments.


Development

In 1962, the Board of Cooperative Educational Services (BOCES) of
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, began a series of discussions with researchers at IBM about the use of computers in education research. The BOCES system had been established in New York to help rural school districts pool resources, and the Westchester BOCES Superintendent Dr. Noble Gividen believed that computers, along with computer simulation games like the ''Carnagie Tech Management Game'' being used in colleges, could be used to improve educational outcomes at small districts in Westchester. BOCES and IBM held a joint workshop, led by Bruse Moncreiff and James Dinneen of IBM along with Dr. Richard Wing, curriculum research coordinator for BOCES, in June 1962, involving ten teachers from the area to discuss ways of using simulations in classroom curricula. Based on the result of the workshop, BOCES applied for a grant from the
U.S. Office of Education The Office of Education, at times known as the Department of Education and the Bureau of Education, was a small unit in the Federal Government of the United States within the U.S. Department of the Interior from 1867 to 1972. It is now separated ...
that December to continue to study the concept for 18 months, receiving almost instead for "Cooperative Research Project 1948". The project began in February 1963 under the direction of Dr. Wing, who asked for proposals from nine teachers. One of the teachers,
Mabel Addis Mabel Addis Mergardt (21 May 1912 – 13 August 2004) was an American writer, teacher and the first female video game designer. She designed ''The Sumerian Game'', programmed by William McKay, for the IBM 7090 in 1964. It inspired similarly-styl ...
, proposed an expansion of an idea made by Moncreiff at the summer workshop: an economic model of a civilization, intended to teach basic economic theory. Moncreiff had been inspired by prior research, especially the paper "Teaching through Participation in Micro-simulations of Social Organization" by Richard Neier, and by the board game ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', and wanted to use the ancient Sumerian civilization as the setting to counter what he saw as a trend in school curriculum to ignore pre-Greek civilizations, despite evidence of their importance to early history. Addis, a fourth-grade teacher at Katonah Elementary School, agreed with Moncreiff about the undervaluation of pre-Greek civilizations in schools, and had studied Mesoptamian civilizations in college. Her proposal was approved, and she began work with IBM programmer William McKay to develop the game. The game itself, ''The Sumerian Game'', was designed and written by Addis and programmed by McKay in the Fortran programming language for an
IBM 7090 The IBM 7090 is a second-generation transistorized version of the earlier IBM 709 vacuum tube mainframe computer that was designed for "large-scale scientific and technological applications". The 7090 is the fourth member of the IBM 700/7000 ser ...
time-shared
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
. Like many
early mainframe games Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computi ...
, it was only run on a single computer. Commands were entered and results printed with an
IBM 1050 IBM 1050 Data Communications System is a computer terminal subsystem to send data to and receive data from another 1050 subsystem or IBM computer in the IBM 1400, IBM 7000 or System/360 series. It first became available in 1963 and was used wi ...
teleprinter. The researchers ran one play session with 30 sixth-grade students. Project 1948 concluded in August 1964, and a report on its outcome given to the Office of Education in 1965 listing the eight "subprojects" that had been proposed in it, of which ''The Sumerian Game'' was the only game. Two weeks after its conclusion a new project was started as Cooperative Research Project 2148, with two more grants given totaling over , focusing on the first project's progress with the game and to run through 1967. This project created three games: ''The Sierra Leone Game'', ''The Free Enterprise Game'', and an expansion of ''The Sumerian Game''. Addis rewrote and expanded the game in the summer of 1966 by adding a stronger narrative flow to how the advisor tells the player about the events of the city, refocusing the second segment of the game on the new concepts introduced, and interspersing the game with taped audio lectures corresponding with images on a slide projector. These have been described as the first
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. A 1973 summary guide to educational games described ''The Sierra Leone Game'' as being very similar to ''The Sumerian Game'', including having interspersed slides and audio lectures, with only the context and terminology changed. The researchers conducted a playtest of the new version of ''The Sumerian Game'' with another 30 sixth-grade students the following school year, and produced a report in 1967.


Legacy

BOCES copyrighted ''The Sumerian Game'' in 1964. Following the creation of the second version of the game, the first segment was reprogrammed by Jimmer Leonard, a graduate student in Social Relations at
Johns Hopkins University Johns Hopkins University (Johns Hopkins, Hopkins, or JHU) is a private university, private research university in Baltimore, Maryland. Founded in 1876, Johns Hopkins is the oldest research university in the United States and in the western hem ...
, for the
IBM 1401 The IBM 1401 is a variable-wordlength decimal computer that was announced by IBM on October 5, 1959. The first member of the highly successful IBM 1400 series, it was aimed at replacing unit record equipment for processing data stored on pu ...
, to be used at demonstrations at a terminal in the BOCES Research Center in
Yorktown Heights, New York Yorktown Heights is a census-designated place (CDP) in the administrative divisions of New York#Town, town of Yorktown, New York, Yorktown in Westchester County, New York, Westchester County, New York (state), New York, United States. The popula ...
. The project was mentioned in ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to ...
'' and ''
Life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energ ...
'' magazines in 1966. The game continued to be available by "special arrangement" with BOCES into at least the early 1970s. In 1968, however,
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president unt ...
(DEC) employee Doug Dyment gave a talk about computers in education at the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexander Cameron Rutherfor ...
, and after the talk a woman who had once seen ''The Sumerian Game'' described it to him. Dyment decided to recreate the game as an early program for the FOCAL programming language, recently developed at DEC, and programmed it for a DEC
PDP-8 The PDP-8 is a 12-bit computing, 12-bit minicomputer that was produced by Digital Equipment Corporation, Digital Equipment Corporation (DEC). It was the first commercially successful minicomputer, with over 50,000 units being sold over the model's ...
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ...
. He named the result ''King of Sumeria''. Needing the game to run in the smallest memory configuration available for the computer, he included only the first segment of the game. He also chose to rename the ruler to the more famous Babylonian king
Hammurabi Hammurabi (Akkadian: ; ) was the sixth Amorite king of the Old Babylonian Empire, reigning from to BC. He was preceded by his father, Sin-Muballit, who abdicated due to failing health. During his reign, he conquered Elam and the city-states ...
, misspelled as "Hamurabi". Dyment's game, sometimes retitled ''The Sumer Game'', proved popular in the programming community:
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
recalled in 1989 that "half the people I know wrote a Hammurabi program back in the 1970s; for many, it was the first program they'd ever written in their lives". Around 1971, DEC employee
David H. Ahl David H. Ahl (born May 17, 1939) is an American author who is the founder of ''Creative Computing (magazine), Creative Computing'' magazine. He is also the author of many how-to books, including ''BASIC Computer Games'', the first computer book t ...
wrote a version of ''The Sumer Game'' in the
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
programming language. Unlike FOCAL, BASIC was run not just on mainframe computers and minicomputers, but also on
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s, then termed
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
s, making it a much more popular language. In 1973, Ahl published ''
BASIC Computer Games ''BASIC Computer Games'' is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better-known games are '' Hamurabi'' and '' Sup ...
'', a best-selling book of games written in BASIC, which included his version of ''The Sumer Game''. The expanded version was renamed '' Hamurabi'' and added an end-of-game performance appraisal. In addition to the multiple versions of ''Hamurabi'', several simulation games have been created as expansions of the core game. These include ''Kingdom'' (1974) by Lee Schneider and Todd Voros, which was then expanded to ''
Dukedom Dukedom may refer to: * The title and office of a duke * Duchy, the territory ruled by a duke * Dukedom, Kentucky and Tennessee Dukedom is an unincorporated community in both Graves County, Kentucky and Weakley County, Tennessee, straddling th ...
'' (1976). Other derivations include ''King'' (1978) by James A. Storer, and '' Santa Paravia en Fiumaccio'' (1978) by George Blank; ''Santa Paravia'' added the concept of city building management to the basic structure of ''Hamurabi'', making ''The Sumerian Game'' an antecedent to the city-building genre as well as an early strategy game. As ''The Sumerian Game'' was created during the
early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video game ...
as part of research into new uses for computer simulations, it pioneered several developments in the medium. In addition to being a prototype of the strategy and city-building genres, ''The Sumerian Game'' has been described as the first video game with a narrative, as well as the first
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment ...
game. As a result, Mabel Addis has been called the first female
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
er and the first writer for a video game. The original code for ''The Sumerian Game'' is lost, but the projector slides and three printouts of individual game sessions were found in 2012 and donated to
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
, where they are kept in the Brian Sutton-Smith Library and Archives of Play.


References


External links

{{DEFAULTSORT:Sumerian Game, The 1964 video games Early history of video games Educational video games Fiction set in the 4th millennium BC Lost video games Mainframe games Strategy video games Sumer in fiction Video games developed in the United States Video games set in antiquity Video games with textual graphics