The Seven Cities Of Gold (game)
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''The Seven Cities of Gold'' is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
created by
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
(credited as Dan Bunten) and
Ozark Softscape Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1984. The player takes the role of a late 15th-century
explorer Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians. Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most ...
for the
Spanish Empire The Spanish Empire ( es, link=no, Imperio español), also known as the Hispanic Monarchy ( es, link=no, Monarquía Hispánica) or the Catholic Monarchy ( es, link=no, Monarquía Católica) was a colonial empire governed by Spain and its prede ...
, setting sail to the
New World The term ''New World'' is often used to mean the majority of Earth's Western Hemisphere, specifically the Americas."America." ''The Oxford Companion to the English Language'' (). McArthur, Tom, ed., 1992. New York: Oxford University Press, p. ...
in order to explore the map and interact with the natives in order to win gold and please the Spanish court. The name derives from the "seven cities" of
Quivira and Cíbola Quivira is a place named by Spanish conquistador Francisco Vásquez de Coronado in 1541, for the mythical Seven Cities of Gold that he never found. Quivira was a province of the ancestral Wichita people, located near the Great Bend of the Arkan ...
that were said to be located somewhere in the
Southwest United States The Southwestern United States, also known as the American Southwest or simply the Southwest, is a geographic and cultural region of the United States that generally includes Arizona, New Mexico, and adjacent portions of California, Colorad ...
. It is considered to be one of the earliest open world video games.


Gameplay

The game begins with the player having been given an exploration fleet by the Spanish crown, consisting of four ships, one hundred men, and some trade goods. The game appears showing a city in
Spain , image_flag = Bandera de España.svg , image_coat = Escudo de España (mazonado).svg , national_motto = ''Plus ultra'' (Latin)(English: "Further Beyond") , national_anthem = (English: "Royal March") , i ...
, a fairly simplified 2D side-scrolling representation of the town consisting of the player's home, a palace, a pub and an outfitters. The player can walk about the town with the joystick, walking into the buildings in order to interact with them via menus. For instance, walking into the outfitters will bring up a menu allowing the user to buy supplies, men and trade goods. Interaction in Spain is fairly limited; the player soon moves to the ships, at one end of the city map, to leave port. Most of the game is played on a game screen with a small scrolling top-down map in the center and a number of status displays surrounding it. After leaving port the display switches to this map, and the player guides the ship to the New World. At any point the player can bring up a menu with contents based on the player's current location. For instance, if the menu is brought up while on the ship, the items allow you to view the map, or "drop stuff off", the later selection allowing exploration parties to be created by dropping off men and supplies from the ships. When the player is on land as part of an exploration party, the same menu item creates a fort when men are dropped off in it. Upon arriving in the new world, the player can explore the coastline, set up missionaries and forts, and interact with the native peoples. Approaching the villages results in the map zooming in to show the village, represented by four buildings, and the natives moving about. In the center is the village chieftain, approaching him and opening the menu allows trade for gold and food. The player has the option to peacefully trade with or conquer the natives, and can (with the right choices and luck) sometimes convert them, turning the village into a mission. The natives can be attacked simply by moving onto them. A few accidental killings is acceptable to the village, and sometimes unavoidable, but too many and the natives will become hostile and attack the party. In many cases, the Spanish can overwhelm the natives, who will eventually give up fighting and allow the Spanish to plunder the town. Ambushes are also common, between the towns. Much of ''Seven Cities of Gold'' was influenced by historical accounts of the era. Interactions with the natives could be peaceful or hostile, or become hostile due to the language barrier. While it could be assumed that the goal of the game is to return with riches from the New World, there really are no goals at all. The game has no scoring system and provides the player with feedback from the King, but no interference, if they slaughter the natives. According to Bunten, from an interview in ''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977-1978 by ...
'': The size of the New World was one of the concepts that was integrated into the design; the land had to be detailed and diverse. As a result, data storage and retrieval became a major issue, particularly as the developers did not want lengthy load times to interfere with the game. As described by Bunten, "Our only way out was to use technologies we didn't have until we were forced to invent them." The game used a streaming system to allow the map to be loaded in without interrupting game play. The game ships with a single "world" closely modeled on the real one, including details as small as the Florida Keys and most well-known rivers. The game also includes a world creating engine that allows the user to build a truly new New World, saving it to a user supplied disk. Game maps include one or more "lost cities" that are hidden by a mountain icon in locations that are typically far from other land masses. Explorers that stumble on one of these hidden cities will be greeted with the message "Sir, we have discovered a lost city." Inhabitants of this type of village are docile and run from the player and when the chief of the village is approached, the game will inform the player that "We may take what we want as tribute!" and the user will be able to acquire a sizable amount of gold without having to trade.


Ports

Bunten considered the Atari 8-bit family version of ''Seven Cities of Gold'' the only "full" version, while the others were
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of which Bunten said "we did the best we could with what we had". Versions for the Commodore 64 and Apple II were released soon after in the same year, followed by the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
and Amiga in 1985 and
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
s in 1987.


Reception

In 1984, ''
COMPUTE! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
''s James V. Trunzo called ''Seven Cities'' "a riveting new adventure game ... a graphically enhanced strategy game that challenges and educates as well as entertain", and noted its ability to generate new maps. In 1985 ''
Compute!'s Gazette ''Compute!'s Gazette'' (), stylized as ''COMPUTE!'s Gazette'', was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Announced as ''The Commodore Gazette'', it was a Commodore-only daughter magazine of the ...
''s Gregg Keizer wrote that "this exceptional game" let him fulfill his childhood fantasy of exploring the Amazon: "Fantasies and worlds to explore. What more could you want?" ''Seven Cities of Gold'' had sold over 100,000 copies by the time it won the "Strategy Game of the Year" award in ''Computer Gaming Worlds 1985 reader poll. In 1996, ''Computer Gaming World'' ranked ''Seven Cities of Gold'' as the 61st best game of all time, stating "Ozark Softscape's fantastic game of New World exploration offended some with its accurate treatment of
autochthonous Autochthon, autochthons or autochthonous may refer to: Fiction * Autochthon (Atlantis), a character in Plato's myth of Atlantis * Autochthons, characters in the novel ''The Divine Invasion'' by Philip K. Dick * Autochthon, a Primordial in the ...
tribes."


Reviews

*''The V.I.P. of Gaming Magazine'' #2 (Feb./March, 1986) * '' Casus Belli'' #24 (Feb 1985)


Legacy

In 1993, a new version was released for the IBM PC. It is more a reconceptualization of the gameplay than as a simple cosmetic makeover. The game is set up as a tier of goals that must be accomplished. For example, the first goal is to establish one mission, one colony, and three forts in the space of ten voyages. ''Computer Gaming World'' in 1993 stated that the changes in the VGA remake of the game were improvements. The magazine concluded that "''Seven Cities of Gold'' is still the fresh, simple, playable game that broke ground in the early days of computer gaming". ''Seven Cities of Gold, Commemorative Edition'' won the 1993 Origins Award for ''Best Military or Strategy Computer Game''.


See also

* '' Heart of Africa'', a similar game from Ozark Softscape


References


External links


''The Seven Cities of Gold''
at MobyGames
''The Seven Cities of Gold''
at Atari Mania *
''The Seven Cities of Gold''
at the Amiga Hall of Light
Review
in
GAMES Magazine ''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') an ...
{{DEFAULTSORT:Seven Cities of Gold, The 1984 video games Amiga games Age of Discovery video games Apple II games Ariolasoft games Atari 8-bit family games Commodore 64 games Danielle Bunten Berry games Electronic Arts games Games commercially released with DOSBox Classic Mac OS games Open-world video games Origins Award winners Ozark Softscape games Strategy video games Trade simulation games Video games developed in the United States Single-player video games