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''The Settlers II'' (german: Die Siedler II), originally released as ''The Settlers II: Veni, Vidi, Vici'', is a
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for DOS in April 1996, and in the United Kingdom and North America in August, it is the second game in ''The Settlers'' series, following '' The Settlers'' (1993). In December, Blue Byte released an
expansion Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansio ...
, ''The Settlers II Mission CD'', featuring new
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
campaign missions, new maps for both single-player and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
modes, and a
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. In October 1997, they released ''The Settlers II: Gold Edition'', containing the original game, plus the ''Mission CD'' expansion, along with minor
graphical Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
enhancements and gameplay tweaks. The ''Gold Edition'' was also ported to Mac OS in 1997. In 2006, an enhanced remake, ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September 200 ...
'', was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. In 2007, the ''Gold Edition'' was ported to the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, under the title ''The Settlers'', released in Germany in July, and in the United Kingdom and North America in August. Although adapted for the dual-screen display of the DS, and with controls specifically programmed for use with the DS stylus, the gameplay,
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
, graphics and storyline are unaltered. In 2009, the original ''Gold Edition'' was released on
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, and in 2018, it was re-released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
as ''The Settlers II: Veni, Vidi, Vici - History Edition''. The game can be played in either single-player campaign mode or in "Free game" mode; individual scenarios with predetermined rules set by the player, which can be played with or against either another player, the computer, or both another player and the computer. In the single-player campaign, the player controls a group of Romans who are shipwrecked on an uncharted island. Led by their captain, Octavius, they must use a series of magical portals to try to find their way back to the
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
. During their travels, they come into conflict with Nubians,
Vikings Vikings ; non, víkingr is the modern name given to seafaring people originally from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and se ...
and Japanese. In the single-player campaign included with the ''Mission CD'', the player controls Octavius's great-grandson as he attempts to conquer the entire world. In making ''The Settlers II'', Blue Byte wanted to improve upon the first ''Settlers'' title to as much of an extent and in as many ways as they could. To this end, they sought fan feedback from the first game, and hired Thomas Häuser, who had worked on
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
for ''The Settlers'', as the
lead designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
. Although the core
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
-based gameplay is broadly the same as in the first game, many other aspects of the gameplay and game mechanics have been altered. For example, the sound effects and graphics have been enhanced, with more on-screen movements and more animations for the settlers themselves, and with four aesthetically distinct races; the
economic system An economic system, or economic order, is a system of Production (economics), production, resource allocation and Distribution (economics), distribution of goods and services within a society or a given geographic area. It includes the combinati ...
is more complex; the battle system is more strategic, with the player able to use scouts and stationary offensive weaponry; and a story-driven single-player campaign has been included. The original game received positive reviews, with critics especially praising the supply and demand gameplay, the complex economic system and the graphics. The most common criticisms were the lack of direct control during combat, and the absence of an online multiplayer mode. The game was a commercial success, selling over 600,000 units worldwide, considerably more than the original ''Settlers''. The DS remake received negative reviews, with many critics arguing it tarnished the legacy of the original, citing unresponsive controls, a poorly implemented
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, and, especially, game breaking bugs.


Gameplay

''The Settlers II'' is a
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
with real-time strategy elements, in which the primary goal on each map is to build a settlement with a functioning
economy An economy is an area of the production, distribution and trade, as well as consumption of goods and services. In general, it is defined as a social domain that emphasize the practices, discourses, and material expressions associated with the ...
, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. To achieve this end, the player must engage in economic micromanagement, construct buildings, and generate
resource Resource refers to all the materials available in our environment which are technologically accessible, economically feasible and culturally sustainable and help us to satisfy our needs and wants. Resources can broadly be classified upon their ...
s. The game is controlled via a point and click interface, and features a
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navigated primarily through "windows" modeled on
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.


Game modes

The game can be played in one of two modes; "Campaign" or "Free Game". In the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
Campaign mode, the player must complete a series of missions, the goal of each of which is to defeat the computer controlled opponent or opponents by gaining possession of the territory in which the mission objective is located. In the original release of the game, there were ten missions, with the player limited to controlling the Romans. The ''Mission CD''
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added a new campaign of nine missions, with the player once again confined to controlling the Romans. In Free Game mode, the player chooses a map on which to play, and then refines the game in various ways, such as selecting the number of races (from two to four), choosing which race to control (Romans, Nubians,
Vikings Vikings ; non, víkingr is the modern name given to seafaring people originally from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and se ...
or Japanese), selecting the victory conditions (how much of the map must be controlled), refining the amount of
raw material A raw material, also known as a feedstock, unprocessed material, or primary commodity, is a basic material that is used to produce goods, finished goods, energy, or intermediate materials that are feedstock for future finished products. As feedst ...
s available to each player at the start of the game, and determining if each race begins in a predetermined spot, or is instead placed randomly on the map. The player can also select the type of game to be played, choosing from "Every man for himself", "Human vs. Computer" and "People vs. People". This allows for a variety of different game types, such as two human controlled races against one computer controlled race (and vice versa), two human controlled races against two computer controlled races, two human and two computer controlled races all fighting one another, and two human controlled races competing against one another. Games involving two human players are played in
split screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * ''Split Screen'' (TV series), 1997–2001 * Split-Screen Level, a bug in the vid ...
, with the second player using a
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
on the same PC.


Settlers and transportation

Whether playing in Campaign or Free Game mode, each game begins the same way; the player has one building, a warehouse/headquarters, in which are a set amount of raw materials and tools. The basic gameplay revolves around
serfs Serfdom was the status of many peasants under feudalism, specifically relating to manorialism, and similar systems. It was a condition of debt bondage and indentured servitude with similarities to and differences from slavery, which developed ...
(the titular "settlers") who transport materials, tools and
produce Produce is a generalized term for many farm-produced crops, including fruits and vegetables (grains, oats, etc. are also sometimes considered ''produce''). More specifically, the term ''produce'' often implies that the products are fresh and g ...
, and who populate and perform the requisite task of each building. As the player constructs buildings and thus requires settlers to occupy them, the settlers automatically emerge from the warehouse as needed. As the settlement continues to grow in size, the warehouse's quota of settlers will eventually be reached, and the player will need to build an additional warehouse to generate more settlers. At no point does the player directly control any individual settler - instead, general orders are issued (such as ordering the construction of a building), with the AI handling the delegation of orders to specific settlers. An important game mechanic is the construction of a road network so as to allow for an efficient
transportation system A transport network, or transportation network, is a network or graph in geographic space, describing an infrastructure that permits and constrains movement or flow. Examples include but are not limited to road networks, railways, air routes, ...
, as any settlers transporting goods must use roads. To build a road, the player must place a flag, select the "build road" option, and then place another flag. The computer will then automatically find the best route between the two and build the road, although the player is also free to build the road manually. To maximize distribution, the player must set as many flags as possible on each road. Flags can only be set a certain distance apart, and serve as
transport hub A transport hub is a place where passengers and cargo are exchanged between vehicles and/or between transport modes. Public transport hubs include railway stations, rapid transit stations, bus stops, tram stops, airports and ferry slips. F ...
s; a settler will carry an item to a flag and set it down, at which point the next settler along will pick up the item and continue, freeing the first settler to return and pick up another item at the previous flag. The more flags the player has, the more settlers will operate on a given road, cutting down the distance each settler must travel, and reducing the time to transport one item and return for the next, thus avoiding item congestion at each flag. When more than one item is placed at a flag, the game has an adjustable goods priority system, which determines the order in which items are transported. Players can also build shipyards, which allow for the manufacture of boats (can transport goods over small stretches of water), and ships (can transport goods across oceans).


Economy

The economy is under the player's control throughout the game, and is adjustable in multiple ways. For example, the player can control the distribution of goods by selecting how much of a given resource is transported to a given building, under six separate headings; foodstuff, grain, iron, coal, boards and water. In a similar manner, the player can select what tools are made when; by increasing the significance of a particular tool, that tool will be produced before others. Tool production is important insofar as all buildings require raw materials and a worker with the right tool. For example, if the player has built a bakery, and the building is still empty despite idle settlers in the headquarters, a rolling pin will need to be manufactured in the toolsmith.


Military

The player's territory can only be expanded by building a military complex near the territory border. Each complex must have at least one soldier garrisoned for the territory to expand. Soldiers are automatically created from the pool of existing settlers in the headquarters, with each individual soldier requiring a sword, shield, and one unit of
beer Beer is one of the oldest and the most widely consumed type of alcoholic drink in the world, and the third most popular drink overall after water and tea. It is produced by the brewing and fermentation of starches, mainly derived from ce ...
. Once soldiers are garrisoned, gold coins can be transported to the building to increase their rank. The player can also build lookout towers, which can see for great distances, but don't grant new territory. The player also has control over the structure of their military, and is free to change the number of settlers who become soldiers, the rank of first-line defence soldiers, how many soldiers from each building can be used offensively, how many soldiers counter the enemy if nearby buildings are attacked, and how many soldiers take up positions in buildings in the settlement's centre, further out, and on the borders. In order for the player to attack an enemy building, they must click on that building, and select both the number of units and what rank they wish to use to carry out the attack. If the player's units defeat all soldiers stationed in the building, they will occupy it, with the player's territory increasing according to the building's radius. The player can also use
catapult A catapult is a ballistic device used to launch a projectile a great distance without the aid of gunpowder or other propellants – particularly various types of ancient and medieval siege engines. A catapult uses the sudden release of stored p ...
s to attack enemy military buildings. Catapults are immobile, and fire stones at enemy buildings within their range, with each successful hit killing one occupying soldier. If all soldiers are killed, the building burns down, and the enemy loses the territory controlled by that building. Defense of the player's military buildings is automatic; as enemies attack, any soldiers stationed in the building defend.


Plot

The game begins in the fourth year of the reign of
Emperor An emperor (from la, imperator, via fro, empereor) is a monarch, and usually the sovereignty, sovereign ruler of an empire or another type of imperial realm. Empress, the female equivalent, may indicate an emperor's wife (empress consort), ...
Travianus Augustus Caesar, as Octavius, a captain in the
Roman navy The naval forces of the Ancient Rome, ancient Roman state ( la, Classis, lit=fleet) were instrumental in the Roman conquest of the Mediterranean Basin, but it never enjoyed the prestige of the Roman legions. Throughout their history, the Romans re ...
, is sailing his ship, the ''Tortius'', through the dangerous "Sea of Storms" to the "Latonic Provinces". However, the ship is hit by a sudden storm, thrown off-course, and, after several days, driven onto the coastline of an island, marooning the crew. Octavius quickly deduces the island is unknown to the
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
, and thus, rescue is unlikely. Seeing a plentiful supply of food, the crew decide to settle. Setting out to explore, they discover a gateway-like structure with a
Latin Latin (, or , ) is a classical language belonging to the Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the ...
inscription, "Consiste ut procederas" ("Settle down in order to make progress"). Perplexed at the contradictory nature of this message, they continue to build up their settlement. Thirteen months later, a portal opens in the gateway, and Octavius concludes the inscription means that for the gateway to function, they must first construct a vibrant settlement. Entering the portal, they are transported to another island, and after several months, find evidence of
Nubian Nubian may refer to: *Something of, from, or related to Nubia, a region along the Nile river in Southern Egypt and northern Sudan. *Nubian people *Nubian languages *Anglo-Nubian goat, a breed of goat * Nubian ibex * , several ships of the Britis ...
inhabitants. The Nubians greet the Romans peacefully, telling them about their "holy relic", which Octavius realises is another portal. He asks for access to it, but the Nubians refuse, and Octavius determines to take it by force. After five months of fighting, the Romans defeat the Nubians, and enter the portal. Over the next few years, as they use a series of portals to jump from island to island, they come into conflict with more Nubians, as well as
Vikings Vikings ; non, víkingr is the modern name given to seafaring people originally from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and se ...
and Japanese, before eventually emerging on what they believe to be the final island on their journey home. Ten years after being shipwrecked, they locate the final portal, but are shocked to learn it is guarded by hostile Romans. However, they are able to fight their way through, finally returning to the Empire.


Development

Blue Byte had always intended to make a sequel to '' The Settlers'' if it proved successful. A commercial success, by June 1996, the original game had sold over 215,000 units, considerably more than expected, and so Blue Byte immediately began development on a second game, with a total of twelve people working on the project. As well as enhancing the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
and sound effects, and increasing the complexity of the
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
-based gameplay, there were also certain aspects of the original with which Blue Byte had been unhappy, and which they hoped to address in the sequel. They also sought feedback from fans of the first game, and worked to deal with anything the fanbase disliked or felt could be improved upon. However, Volker Wertich, who had
designed A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
and programmed the original, was not involved with the second game, because, as he describes it, "after two years programming ''The Settlers'', I didn't really want to see those little men for a while". It was Blue Byte's desire to improve upon any aspects of the first game which they felt didn't work which led to Thomas Häuser becoming
project manager A project manager is a professional in the field of project management. Project managers have the responsibility of the planning, procurement and execution of a project, in any undertaking that has a defined scope, defined start and a defined f ...
. When the first game was in development, Häuser was newly employed by Blue Byte, and had done
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
work on it. In this capacity, he had made a list of possible gameplay improvements for the developers, who told him there was no time to implement his changes, as the game was almost ready for release. However, they had been impressed with his ideas, and, when the second game was greenlit, they suggested he apply his ideas to this game. This ultimately led to Häuser, a programmer by trade, working as the lead designer on the sequel. Amongst the graphical enhancements in ''The Settlers II'' are more on-screen movements and more animations for the settlers themselves, with four aesthetically distinct races. Gameplay improvements include a more strategic battle system, which allows players to send out scouts, and utilise a stationary offensive weapon in the catapult. Additionally, there is a story-driven
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
campaign, replacing the narratively-unconnected missions from the first game, which simply got harder as the player progressed, without any kind of connective plot. Initially, the team took the concept of a single-player storyline too far, designing maps which placed tight limits on what the player could and couldn't do, and featured time-sensitive scripted incidents. They quickly realised that this went too much against the principles of the
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
established in the first game, and so changed the level design accordingly. According to Häuser: Despite the team's efforts to make ''The Settlers II'' as good as they possibly could, speaking in 2006, Häuser comments that, as with the original game, there were elements with which he was unhappy: "Things like the help system. There was none, to be honest. The player had to work really hard to get into the game, and there's lots of details in the game you have to learn the hard way. It would have been a great help to a new gamer if we had some put in". He also agreed with many fans of the game that the shipping system didn't work very well, even after it was patched in the ''Gold Edition'': "It didn't work as we wanted it to work. I remember the ships did not transport the things you wanted to other islands, we couldn't solve this problem at the time. Because at this time, the development systems were much more difficult to use and we didn't have the ability to
debug code Debug code is computer code introduced to a computer program to test for errors or to help determine the cause of an error. It can be as simple as an echo command to print the value of a variable at certain points of a program. Modern integrated de ...
as we do today. It was just not working as we wanted it to work". When '' The Settlers III'' went into development in 1997, Blue Byte again sought feedback from fans, and one of the most requested aspects for the new game was that the shipping system from ''The Settlers II'' be reprogrammed.


Mac OS version

In August 1997, Blue Byte announced that they would be releasing the game for Mac OS later that year. Häuser explained: "We could not and would not ignore any longer the constant requests from Mac users. However, converting such a complex game as ''The Settlers II'' over to the Macintosh meant breaking new ground, not only for ourselves, but also for the industry. It was not easy to find programmers capable of not only replicating ''The Settlers'' high quality, but also meeting the reputed demands of Mac users". Alexander B. Christof of Austrian conversion specialists, Similis, stated, "because the Mac has a completely different
processor Processor may refer to: Computing Hardware * Processor (computing) **Central processing unit (CPU), the hardware within a computer that executes a program *** Microprocessor, a central processing unit contained on a single integrated circuit (I ...
structure, the complex ''Settlers'' animation - with its thousands of animation phases - have had to be totally redesigned. The landscape routines which have been optimised for
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
processors have also had to be reconstructed". However, in April 1998, Blue Byte CEO and producer of ''The Settlers II'', Thomas Hertzler, announced that the company would not be releasing any further titles on Mac, citing poor sales and lack of support from
Apple Inc. Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company b ...
: "We have recently reviewed the situation and feel that due to the small number of sales for ''The Settlers II'' on Macintosh, it would not be beneficial for Blue Byte to continue developing and publishing titles for the Macintosh. As a huge Mac fan, I was disappointed that we didn't receive support from Apple when working on this title".


Nintendo DS version

In July 2006,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
, who had acquired Blue Byte in February 2001, announced they would be releasing ''The Settlers II'' for
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, the first time any game in the series had been released for a system other than a home computer. Whilst the press release referred to the game as ''The Settlers'', the description of the port clarified that it was ''The Settlers II: Gold Edition'', with references to "Roman or World Campaigns". Although Ubisoft and Blue Byte were simultaneously working on a remake of ''The Settlers II'' for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September 200 ...
'', ''The Settlers'' for Nintendo DS would rather be a 1:1 re-release of the original ''Settlers II'', with updated controls and a slightly modified interface. For example, the game uses one of the DS's screens for the various menu functions and Activity Windows, and the other displays the main action. Players are able to swap which screen displayed what, whilst the game is completely touch controlled, with the DS stylus substituting for the mouse on both views. Although the idea of doing a straight re-release of the game initially seemed like a straightforward task, the implementation proved somewhat more complicated, due to the different architectures of a PC and a DS. For example, to get the graphics to look identical to their 1996 incarnation, they had to be completely rewritten for the new device; behind the replication of the original's 2D
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
graphics, a 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
is running, which must convert the graphics in real time. In March 2007, German gaming website ''Gameswelt'' published an interview with Blue Byte in which they discussed adapting the game to a handheld device. Speaking of the logistics of the port, they stated: Explaining why they had chosen the DS as the platform to which to port the game, they explained: They also pointed out that aside from the use of the stylus and the two screens, the gameplay and graphics were unaltered from the original.


Reception

''The Settlers II'' received positive reviews, with an aggregate score of 84% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, based on four reviews. The Nintendo DS re-release received "generally unfavorable" reviews, with a score of 39 out of 100 on
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, based on six reviews, and 38% on GameRankings, based on seven reviews. '' PC Games'' Petra Maueröder scored the game 91%, giving it a "''PC Games'' Award", naming it Game of the Month, and calling it "world class". Her main criticisms concerned the notification system, which she felt wasn't entirely reliable when reporting on attacks, the "imposed arbitrariness" of where woodcutters work, and the absence of online multiplayer mode. However, she praised the graphics and gameplay, concluding that "this game will inspire you - regardless of whether you are among ''The Settlers'' veterans, or are usually rather sceptical about playing this particular genre". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s James Flynn scored it 89%, and was especially impressed with the balance between city-building and combat. He particularly praised the economic system on which the game is built, calling it "so sound that everything you do makes perfect sense". He also lauded the graphics and variety of animations. His main criticism was that he felt it was not overly different from the first title, writing "Blue Byte have not fundamentally altered the game in the same way that
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
did with ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayS ...
''". '' PC Player''s Jörg Langer scored it 4 out of 5, giving it a "Gold Player" award. Although he was critical of the "indirect control" over combat, and felt that "diplomacy has not been implemented in the slightest", he praised the graphical improvements over the first game, the complexity of the economic system, and the story-driven single-player campaign, concluding "''Settlers 2'' is just as suitable for the patient casual player as for strategy experts - there is no more constructive, more relaxing strategy game". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s Tim Carter scored it 4 out of 5, praising the game's character and the complexity of the economic system, especially lauding the focus on economics over combat; "winning or losing is rooted in economics, and it will be hard to compensate for economic weakness with superior military tactics". He concluded by calling the game "a fun and engrossing experience that challenges your brain without getting on your nerves". ''Arcane''s Andy Butcher rated it 8 out of 10, writing that "as well as adding new buildings and resources, ''Settlers 2'' also has improved graphics and supports multi-player games. Big fans of the original will find more than enough new stuff to keep them occupied, while the simplicity of the game's controls enable newcomers to easily get to grips with it. ''Settlers 2'' is a great strategy game that's deceptively addictive and absorbing". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Trent Ward scored it 7.3 out of 10, writing that "there really isn't enough to do to make long-term world-building very satisfying". Whilst he praised the graphics and the economic system, especially the complex relationship between the different buildings, he was critical of combat, concluding: "Those who are looking for a more open-ended game may find that ''Settlers II''s low number of construction options and snore-inducing combat keep the game well within the bounds of strategy game mediocrity". Stephen Poole scored the ''Gold Edition'' 6.6 out of 10. He too praised the economic system, but, like Ward, he was critical of combat. He also lamented the absence of online multiplayer, concluding that "the game is definitely not for everyone, but for those who think they're up to the challenge of lording over a sprawling empire, the ''Gold Edition'' is an excellent deal".


Sales and awards

The game was a commercial success, considerably outselling the first ''Settlers'' title. In the German market alone, by November 1996, it had sold 150,000 units. By August 1997, it had sold over 500,000 units worldwide, and roughly 600,000 by May 1998. In August 1998, it was awarded the "Platinum Award" by the Verband der Unterhaltungssoftware Deutschland e.V. (VUD); an award given to titles costing DM55 or more, which sell over 200,000 units nationally within the first twelve months of their release. The game was nominated for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s 1996 "Real-Time Strategy Game of the Year" award, losing to '' Command & Conquer: Red Alert''. In 1997, '' PC Gamer (UK)'' ranked it at #27 on their "PC Gamer Top 100" list, calling it "an outstanding cerebral challenge".


Nintendo DS

''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Jack Devries scored the DS version 4 out of 10, calling it "tedious, and ..not even a functional game". He was critical of the saving and loading times, which he argued were so bad as to discourage players from saving. He also criticised the touchscreen as unresponsive, the "frequent" crashes, and the pace of the gameplay. He concluded, "games like these usually get classified as "only for the hardcore fan", but that's an insult to fans of ''The Settlers''. The biggest fans of the game will be the ones that are most disappointed". ''GameSpot''s Kevin VanOrd scored it 3.5 out of 10, calling it "a buggy mess." He criticised the touchscreen as unresponsive, and the map and menu scrolling as "sluggish". He was also highly critical of the bugs, citing a mission which couldn't be completed until the sound effects were turned off, and another which crashes when the player zooms in or out: "When it functions, ''The Settlers'' can be laid-back fun. But given that you never know how far you're going to get before the next crash, why bother?" ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
''s Mark Walbank scored it 1.5 out of 5, citing "unforgivable technical issues". He found the touchscreen unresponsive, the map scrolling "jerky", and the menu icons too small. He also found the number of bugs "staggering", citing the disappearance of icons, intermittent inability to attack enemies, stored resources disappearing, and zooming directly after saving causing the game to crash. Although he praised the core gameplay, he wrote "''The Settlers'' emerges as a real botched job, and one that desecrates the good name of the series". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s Dan Whitehead scored it 1 out of 10, calling it "one of the most clumsy and broken games to
ver Ver or VER may refer to: * Voluntary Export Restraints, in international trade * VER, the IATA airport code for General Heriberto Jara International Airport * Volk's Electric Railway, Brighton, England * VerPublishing, of the German group VDM Publ ...
receive a commercial release". He criticised the touchscreen as unresponsive, the overly small icons, and the jerky map and menu scrolling. His biggest criticism concerned the bugs: "''Settlers II'' is a great game. A classic. This version isn't. It's a travesty, and one that should never have been released. Without the fatal bugs it'd be a disappointing but passable conversion, but you can't play a game not knowing when, or if, the game will actually work the way it's supposed to".


Expansion

''The Settlers II Mission CD'' was released in Germany in December 1996. The expansion features nine new single-player campaign missions in which the player again controls the Romans, this time under the command of Octavius's great-grandchild, as he attempts to conquer the entire world. It also features twelve new maps for Free Game mode, now renamed "Limitless Play", and a
map editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. Released in October 1997, ''The Settlers II: Gold Edition'' contains the original game plus the ''Mission CD''. It also features minor graphical enhancements and gameplay tweaks. Additionally, the single-player campaign from the original release has been renamed "Roman Campaign", and the ''Mission CD'' single-player campaign has been renamed "World Campaign". In 2009, the ''Gold Edition'' was released on
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.


Legacy

''The Settlers II'' has given rise to ''
Widelands ''Widelands'' is a free and open-source, slow-paced real-time strategy video game under the GNU General Public License. ''Widelands'' takes many ideas from and is quite similar to ''The Settlers'' and '' The Settlers II''. It remains a work- ...
''. A game written in C++ and built on the SDL libraries, it is an ongoing project begun in 2001. Inspired by and based upon ''The Settlers'' and, to a larger extent, ''The Settlers II'', ''Widelands'' is itself a new game with its own storyline, races, buildings, graphics and gameplay. In a 2009 review of Build13 for ''
Linux Journal ''Linux Journal'' (''LJ'') is an American monthly technology magazine originally published by Specialized System Consultants, Inc. (SSC) in Seattle, Washington since 1994. In December 2006 the publisher changed to Belltown Media, Inc. in Houston ...
'', John Knight wrote: "''Widelands'' is a breath of fresh air in an extremely stale genre, whose roots ironically stem from way back in the past in RTS history. Whether you're chasing a fix of that original ''Settlers'' feel or just want a different direction in RTS, this game is well worth a look".


Remake and re-release

In 2006, an enhanced remake with a new storyline was released for Microsoft Windows under the title ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September 200 ...
'' (german: Die Siedler II: Die nächste Generation). Thomas Häuser, lead designer of the original ''Settlers II'', chose to remake that particular game as it seemed to be the favourite of fans of the ''Settlers'' series. The biggest decision regarding the remake was to renovate the game rather than reinvent it: In November 2018, Ubisoft re-released the ''Gold Edition'' as both a standalone ''History Edition'' and as part of ''The Settlers: History Collection''. Optimised for
Windows 10 Windows 10 is a major release of Microsoft's Windows NT operating system. It is the direct successor to Windows 8.1, which was released nearly two years earlier. It was released to manufacturing on July 15, 2015, and later to retail on J ...
, the re-release contains both the original game and ''Mission CD'' expansion, and features
autosave Autosave is a saving function in many computer applications and video games which automatically saves the current changes or progress in the program or game, intending to prevent data loss should the user be otherwise prevented from doing so manua ...
, 4K monitor support, dual monitor support, options for mouse and keyboard inputs, key mapping for keyboard input, and different device support for split-screen. Available only on Uplay, the ''History Collection'' also includes re-releases of ''The Settlers'', ''The Settlers III'', ''
The Settlers IV ''The Settlers IV'' (german: Die Siedler IV), released as ''The Settlers: Fourth Edition'' in North America, is a real-time strategy video game with City-building game, city-building elements, developed by Blue Byte and published by Ubi Soft. Re ...
'', '' The Settlers: Heritage of Kings'', '' The Settlers: Rise of an Empire'', and '' The Settlers 7: Paths to a Kingdom''.


References


External links

* (site dead; ) * () {{DEFAULTSORT:Settlers 02, The 1996 video games Blue Byte games City-building games DOS games Games commercially released with DOSBox Classic Mac OS games Multiplayer and single-player video games Nintendo DS games Real-time strategy video games The Settlers Ubisoft games Video game sequels Video games developed in Germany Video games set in antiquity Video games set in the Roman Empire Video games set on fictional islands Video games set on islands Video games with expansion packs Video games with historical settings Video games with isometric graphics Windows games