The Prophecy (video Game)
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''The Prophecy'' (known in Europe as ''Ween: The Prophecy'') is a point-and-click adventure game in a fantasy setting, developed by Coktel Vision and MDO, released in Europe in 1992 for MS-DOS,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
. It was published by Sierra On-Line in North America in 1993. A German retail version was released.


Gameplay and plot

The game takes place in the Kingdom of Blue Rocks, in which the player takes the role of a good wizard named Ween, who is tasked to take on the evil wizard Kraal. In three days' time, at the day of the Great Eclipse, Kraal plans to take over the kingdom. However, a prophecy states that, if three grains of sand are placed in the Revuss hourglass at the day of the eclipse by a brave hero, Kraal's doom would be sealed. To fulfill the prophecy in the limited time of three days, the player must go on three quests, solving various puzzles along the way to be rewarded three grains of sand that the player must place in the Revuss hourglass. Objects around the levels are detected by the cursor. Generally the player have to solve each puzzle in sequence. Like in the company's Gobliiins series, the player character cannot die, although it is possible to fail on the last screen resulting in a game over. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.


Critical reception

Quandrey gave it 80%, writing that they game might turn off some players due to its restrictive movement that only frees up once players have completed a particular puzzle. Metzomagic gave it 80%, praising its "complete lack of combat" as one of the appealing aspects of the "absorbing and challenging" adventure game". Ace Magazine felt the game's levels were varied and aesthetically pleasing. CU Amiga Magazine felt the puzzles were completely illogical. ''Adventure Gamers'' gave it 40%, commenting that for players who don't particularly enjoy inventory puzzles, the game easily becomes "obscure, tedious, and, well… plain unenjoyable". Tap-Repeatedly/Four Fat Chicks gave a negative review, writing "considering the fact that I play games for fun and not only was ''The Prophecy'' not very fun, it was slightly disturbing on some subconscious, almost limbic, level, I'm going to have to recommend against it in the strongest possible terms: The cornpoop".


References


External links

* {{DEFAULTSORT:Prophecy, The 1992 video games Amiga games Atari ST games Coktel Vision games DOS games Fantasy video games Point-and-click adventure games ScummVM-supported games Sierra Entertainment games Video games developed in France