The Planewalker's Handbook
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''The Planewalker's Handbook'' is an accessory for the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as dev ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
in the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1996.


Contents

''The Planewalker's Handbook'' aims to be a practical guide for
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as dev ...
players, pulling facts from many different sources as an encyclopedia of different topics in the multiverse.


Publication history

''The Planewalker's Handbook'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1996.


Reception

Trenton Webb reviewed ''The Planewalker's Handbook'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. He quoted the song " it ain't what you do but the way that you do it... that's what gets results!" and noted "It's one of life's great quirks that trashy lines often contain valuable nuggets of philosophy. The lyrics of
Fun Boy Three Fun Boy Three were an English new wave pop Fun Boy Three Allmusic bio/ref> band, active from 1981 to 1983 and formed by singers Terry Hall, Neville Staple and Lynval Golding after they left the Specials. They released two albums and had seve ...
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Bananarama Bananarama are an English pop duo from London, formed as a trio in 1980 by friends Sara Dallin, Siobhan Fahey and Keren Woodward. Fahey left the group in 1988 and was replaced by Jacquie O'Sullivan until 1991, when the trio became a duo. Thei ...
's hit is a case in point, because it encompasses the core ethic of ''The Planewalker's Handbook'', A practical guide for players in the multiverse, it aims to teach both planars and primes that the secret of survival 'ain't who you are, it's what you know'." Webb continued: "And while ''The Planewalker's Handbook'' doesn't actually contain that much new information, the 'old' information it contains is clearly presented, logically ordered and well explained. Pulling facts from many different Planescape sources, the Walker's guide works perfectly as a beginner's introduction to the Planes. Yet the encyclopedic range of topics it deals with means that even old-hands will find there are some facts they didn't know and a few that they plain misunderstood the first time round." He added: "What makes ''The Planewalker's Handbook'', truly great, though, is the fact that it lies to you. ..On the jacket it claims to be a survival guide. And while to a lesser extent this is true, its real aim is to keep you alive just long enough to die somewhere really interesting. Players are fairly and squarely warned against the kind of innocent (but stupid) actions that will get them killed within seconds of arrival in Sigil. But this guide is so crammed with juicy hints about what the weirder Planes hold that beginners and experienced players alike will not be able to resist leaping headlong into even greater peril in an even more inhospitable place." Webb commented that "Codifying the sprawling worlds, peoples and powers of the Planescape multiverse is no mean feat. Essentially a Player's Guide, ''TPHs sense of style, graphic wit and Planescape's own brand of mind-bending lunacy means that, even if you know most of the facts it contains, the book remains massively readable. Written with precision, it progresses from the basic 'what are the planes and how to travel between them', through the factions of
Sigil A sigil () is a type of symbol used in magic. The term has usually referred to a pictorial signature of a deity or spirit. In modern usage, especially in the context of chaos magic, sigil refers to a symbolic representation of the practitioner ...
, to Planewalker kits and the kit they carry. So that by the time you get to the new 'Power of Belief' you're fully prepped and eager to tackle some of the fearsome mysteries of the system." He stated that "If your group is playing a Planescape campaign this is an essential purchase. If you're a referee thinking of trying a new system, buy this before the boxed set to get a real feel of just how wonderfully bizarre multiplanar adventures can be. In fact the only people who shouldn't consider getting hold of ''The Planewalkers Handbook'' are roleplaying virgins, and that's simply because Planescape is such a fast and loose system that a certain foundation of 'normal terrestrial adventures' help to keep the whole thing in perspective." Webb concluded the review by saying that "Because, as Kenny Rodgers once said, 'you've got to know when to walk away and know when to hide,' and that's the fun of Planescape - and it's what ''The Planewalker's Handbook'' aims to hammer home to berks before it's too late!"


Reviews

*''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #236


References

{{DEFAULTSORT:Planewalker's Handbook Planescape supplements Role-playing game supplements introduced in 1996