The Magic Candle III
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''The Magic Candle'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to '' The Magic Candle II: The Four and Forty'' from 1991.


Gameplay

The notepad and party movement mechanics are improved from the previous game.


Reception

Scorpia of
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
gave a negative review and summarized: "Overall, in spite of the neat blight idea, ''Magic Candle III'' is a dull game. I had a hard time getting into it, and slogged on mainly to get it over with. We've all been here before and there isn't anything really new or exciting. The game is unnecessarily lengthened by the constant need for money, and, overall, one is left with the feeling of doing things by rote rather than going off a grand adventure. It is all very depressing and rather a shame, as the first ''Magic Candle'' held much promise for the future - promise that has yet to be realized". '' Pelit'' called the game "traditional, a bit old-fashioned, but full of interesting ideas".


References


External links

* * {{DEFAULTSORT:Magic Candle 03, The 1992 video games DOS games DOS-only games Mindcraft games Role-playing video games Single-player video games Video game sequels Video games developed in the United States