Plot summary
Book One
Heading West back to the Kamarg,Book Two
Hawkmoon, Oladahn, and D'Averc reach the shore and find the Warrior in Jet and Gold awaiting them. Once again the Warrior informs Hawkmoon that he is a servant of the Runestaff, and that as well as saving the kidnapped Yisselda he must also recover a Red Amulet – an artefact linked to the Runestaff which bestows power on its servants but madness to others. Hawkmoon, Oladahn, D'Averc, and the Warrior in Jet and Gold head deeper into Ukrania, along the way crossing the mysterious Throbbing Bridge and encountering signs of the Dark Empire's forces. They reach the Mad God's Castle and defeat a group of warrior women, but elsewhere the castle is already filled with corpses. Hawkmoon enters the castle and confronts the Mad God, Stalnikov, who sets a hypnotised Yisselda to attacking him. On the point of defeat Stalnikov releases Yisselda from his sway, but Hawkmoon attacks and kills him anyway. Yisselda informs Hawkmoon that Von Villach has been killed by Dark Empire forces and Count Brass is gravely ill. The Mad God's castle is stormed by Granbretan troops and when they brand D'Averc a traitor he elects to join forces with Hawkmoon. The Warrior in Jet and Gold persuades Hawkmoon to wear the Red Amulet, saying it is his only chance to escape the castle. Aided by the power of the Red Amulet Hawkmoon fights his way out of the Mad God's hall. In the castle courtyard the group are attacked by more Dark Empire warriors, but Hawkmoon uses the Red Amulet to command the Mad God's remaining warrior women to attack them. Hawkmoon uses the power of the Red Amulet to command the Mad God's mutant war-jaguars and escapes the castle along with Yisselda, Oladahn, and D'Averc. Along the way however they become separated from the Warrior in Jet and Gold who was attempting to recover the mechanical device Hawkmoon had been given by the wraiths of Soryandum. The group travel on to the mountains of Carpathia, where they are attacked by Dark Empire forces and are forced to set their war-jaguars free in the battle. Arriving in the town of Zorvanemi they go undercover as a party of holy men, but after killing a number of Dark Empire troops in a tavern fight they decide to don their armour and masquerade as warriors of Granbretan under D'Averc's leadership. The group ride further into Shekia, and join a camp of Dark Empire forces massed outside the city of Bradichla. D'Averc leaves the group and betrays them leading to their capture. Hawkmoon, Yisselda, and Oladahn are brought before Baron Meliadus, who survived the battle of Hamadan. He orders the three bound in chains and vows to take them back to Granbretan, stopping first on the way to witness the fall of the Kamarg. Arriving at the Kamarg, Baron Meliadus orders his forces to begin the final assault. Overnight D'Averc reveals his true loyalties by drugging the guards and releasing Hawkmoon, Yisselda, and Oladahn. The group ride through the Dark Empire forces to the Kamarg though D'Averc is wounded in the process. Arriving at Castle Brass the sight of the returned Yisselda and Hawkmoon is enough to cure Count Brass of the sickness of spirit that has plagued him, and together with Hawkmoon he rushes to lead his forces in the defence of the Kamarg. On leaving Castle Brass, however, they witness the destruction of the last of their war towers with the Kamarg seemingly about to fall. Aided by the power of the Red Amulet Hawkmoon helps drive the Dark Empire forces back to the borders of the Kamarg. The Kamarg's forces regroup at Castle Brass and the Dark Empire forces begin a siege. The Warrior in Jet and Gold reappears at Castle Brass and delivers to Hawkmoon the dimension warping device of the people of Soryandum. The Dark Empire forces the beginning of their final assault on Castle Brass but the Warrior in Jet and Gold activates the Soryandum machine and shifts the castle into another dimension. The people of the Kamarg are safe for now, but Baron Meliadus vows to learn of a way to follow them, and Hawkmoon knows that he must return to do battle again.References
* {{DEFAULTSORT:Mad God's Amulet, The American fantasy novels Novels by Michael Moorcock 1968 American novels 1968 fantasy novels Lancer Books books