''The Longing'' is a 2020
point-and-click adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
created by the
indie
Indie is a short form of "independence" or "independent"; it may refer to:
Arts, entertainment, and media
Gaming
*Independent video game development, video games created without financial backing from large companies
*Indie game, any game (board ...
developer Studio Seufz. Set in an underground kingdom, it follows the Shade, a creature tasked with watching over a sleeping king for 400 days. The player explores caves, draws pictures, and reads books as they wait out the 400 days in
real time
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
. The in-game timer progresses regardless of the player's actions, but moves faster if the Shade performs certain actions such as decorating its home or lighting a fire.
Director Anselm Pyta conceived ''The Longing'' after hearing a legend about a king sleeping inside the
Barbarossa Cave
The Barbarossa Cave (german: Barbarossahöhle) is an anhydrite cave (gypsum cave) in the Kyffhäuser Hills near Rottleben in the east German state of Thuringia. It is a cave with large caverns, grottos and lakes. The anhydrite has formed gypsum o ...
. Pyta sought to explore feelings of loneliness and empathy in a narrative-driven story while using time as a
game mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
. He was influenced by
idle games
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
such as ''
Clicker Heroes
''Clicker Heroes'' is an idle game that was developed by American independent studio Playsaurus. It was originally released for browsers in 2014, for mobile devices in 2015, and for Xbox One and PlayStation 4 consoles in 2017. The game is a sp ...
'' (2014), which he considered flawed because they had repetitive gameplay and lacked endings. Pyta developed ''The Longing'' mostly alone, creating the backgrounds in
Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
and the characters in
Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
, using
Unity
Unity may refer to:
Buildings
* Unity Building, Oregon, Illinois, US; a historic building
* Unity Building (Chicago), Illinois, US; a skyscraper
* Unity Buildings, Liverpool, UK; two buildings in England
* Unity Chapel, Wyoming, Wisconsin, US; a h ...
to code the final product.
''The Longing'' was released for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
macOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
on March 5, 2020, and for
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on April 14, 2021. It received praise for its soundtrack, visuals, and experimental nature, while the pacing had a mixed reception. Many commentators drew comparisons between the game and the
COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
, relating gameplay elements to their experiences under quarantine. ''The Longing'' was nominated for the Nuovo Award at the
2020 Independent Games Festival and won the "Best Debut" award at the
2020 Deutscher Computerspielpreis.
Gameplay
''The Longing'' is a
point-and-click adventure
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
game. Taking place in an underground kingdom, the player controls the Shade, a lonely creature serving an old king. After being informed that the king will slumber to regain his diminished powers, the Shade is tasked with awakening its master after 400 days in
real time
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
.
The Shade can explore caves, gather resources to furnish its home, or perform other time-wasting activities such as reading and drawing.
Interaction with the world is slow-paced,
with the Shade's walking speed being particularly slow.
Many aspects of gameplay depend on the passage of time, including puzzles which require the player to wait for a certain period to progress.
Other mechanics are reminiscent of
idle games
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
,
such as an idle reading feature, and a "bookmark system", through which the player can instruct the Shade to automatically walk to a
saved location, return to its home, or randomly wander around.
The in-game timer progresses faster in the Shade's home if it is decorated with drawings and other items, and can also be advanced if the Shade performs certain pastimes such as lighting a fire.
The player is provided a to-do list of things to improve the Shade's life, but no interaction is required to advance the timer, and it progresses even if the game is not open.
Resultingly, it is possible to beat the game by doing nothing while waiting.
To prevent
cheating
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate cr ...
, the game sends players to a dungeon as a consequence for attempting to circumvent the time limit by changing their computer's
system clock
In computer science and computer programming, system time represents a computer system's notion of the passage of time. In this sense, ''time'' also includes the passing of days on the calendar.
System time is measured by a ''system clock'', w ...
.
''The Longing'' features several endings, and not all require the player to wait out the 400 days.
Development
Background
Development of ''The Longing'' began in 2014 and lasted six years.
Director Anselm Pyta originally created
flash animation
Adobe Flash animation or Adobe Flash cartoon (formerly Macromedia Flash animation, Macromedia Flash cartoon, FutureSplash animation, and FutureSplash cartoon) is an animation that is created with the Adobe Animate (formerly Flash Professional) p ...
s that were released on
Newgrounds
Newgrounds is an entertainment website and company founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania.
I ...
, until he co-founded Studio Seufz in 2017.
Pyta gained the idea for ''The Longing'' in 2012, while he was hiking in the
Barbarossa Cave
The Barbarossa Cave (german: Barbarossahöhle) is an anhydrite cave (gypsum cave) in the Kyffhäuser Hills near Rottleben in the east German state of Thuringia. It is a cave with large caverns, grottos and lakes. The anhydrite has formed gypsum o ...
. He heard both a legend and poem of an
old king sleeping inside the cave for hundreds of years, with a
dwarf
Dwarf or dwarves may refer to:
Common uses
*Dwarf (folklore), a being from Germanic mythology and folklore
* Dwarf, a person or animal with dwarfism
Arts, entertainment, and media Fictional entities
* Dwarf (''Dungeons & Dragons''), a humanoid ...
checking on the king once per century to see if he would awaken. Perplexed about how the dwarf lived its life with so much waiting, the character stuck with Pyta.
The developer created most of the game on his own, but received some help with the coding. He used
Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
to draw the backgrounds and
Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
to animate the characters; both elements were coded and merged in
Unity
Unity may refer to:
Buildings
* Unity Building, Oregon, Illinois, US; a historic building
* Unity Building (Chicago), Illinois, US; a skyscraper
* Unity Buildings, Liverpool, UK; two buildings in England
* Unity Chapel, Wyoming, Wisconsin, US; a h ...
.
Design
''The Longing'' was partially influenced by
idle games
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
such as ''
Clicker Heroes
''Clicker Heroes'' is an idle game that was developed by American independent studio Playsaurus. It was originally released for browsers in 2014, for mobile devices in 2015, and for Xbox One and PlayStation 4 consoles in 2017. The game is a sp ...
''. Although he was impressed with them at first, Pyta disliked their repetitive gameplay and lack of an ending, only to quit many games because they did not have an emotional conclusion.
He decided to create a narrative-focused idle game containing
adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
-based elements,
choosing to include stakes that encouraged a response from his audience.
Pyta was especially interested in to exploring time-based and waiting mechanics, believing that video games were the only medium through which time could be especially used to tell a story.
The developer surmised that waiting could be paired with the right narrative to create "empathy and emotion", but felt challenged in avoiding redundancy with these designs.
''The Longing''
's atmosphere was defined while Pyta was still studying. At the time, he began listening to
dungeon synth
Dungeon synth is a genre of electronic music that merges elements of black metal and dark ambient. The style emerged in the early 1990s, predominantly among members of the black metal scene, such as Mortiis, Burzum, Robert Fudali of Lord Wind ...
music and residing in a cellar, influencing his designs for the game's feel.
Thinking of different ways that the game could be played, Pyta envisioned three possible routes that the player would take; they would do nothing but wait for the timer to advance, try to make the Shade's life comfortable while waiting, or abandon the king and leave the caves. He considered the first option because it would remove "negative stress", while including the last because it would allow for adventurous gameplay as the player solved time-based puzzles.
The Shade was designed so that the player could compare their own feelings of loneliness to the character's. Pyta deliberately made the Shade's appearance and emotions cryptic, in order to allow his audience to interpret its traits how they saw fit.
Due to the game's intentionally slow pacing, Pyta needed ways to keep the player engaged and remind them that progress was occurring, even if it was not readily apparent. To do this, he implemented certain behaviors for the Shade such as self-talking and sleeping, and showed rocks falling in the cave to act in the place of a
day-night cycle underground.
Philosophy
Pyta found meaning in the "pain of boredom", believing that moments of constant excitement were unhealthy or impossible.
He felt that emotional responses could not be forced quickly, and giving time to something allowed for greater attachments to form.
The developer used own his experiences of loneliness to gain inspiration for ''The Longing,'' and explored this theme through the Shade.
In particular, he highlighted the growing darkness that appears around the Shade as it leaves the starting area, saying that it represents "the journey to overcome loneliness".
Pyta underscored the importance of honesty in how he portrayed these emotions, enabling his audience to relate. He believed that "If someone is traumatized by what you deem to be emotionally true, it's maybe a little too early for them to experience this in their life. But ultimately, there should be no self-censorship".
Pyta considered empathy to be a key strength of the game
and set out to encourage it between the player and protagonist from the start.
He placed distinct importance on using empathy to keep a bored player interested, and utilized behaviors such as the side dialogue to prevent them from giving up.
In addition to these emotional themes, Pyta sought to portray the "subjectivity of time" by demonstrating that if the player keeps the Shade comfortable, the speed of the countdown will increase; he said this reflected how happiness will help to endure waiting.
Although ''The Longing'' has multiple endings, Pyta wished players would not restart their
saved game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game.
From the earliest games in the 1970s onward, game platform hardw ...
and begin another
playthrough
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
: He believed that resetting games causes the player to lose the value of their experiences, robbing them of their emotional appeal. The developer cited his thoughts to an essay by
Roger Ebert
Roger Joseph Ebert (; June 18, 1942 – April 4, 2013) was an American film critic, film historian, journalist, screenwriter, and author. He was a film critic for the ''Chicago Sun-Times'' from 1967 until his death in 2013. In 1975, Ebert beca ...
, in which Ebert argued that video games
could not be considered art because choices could be easily unmade and life
respawn
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game w ...
ed.
Pyta hoped that when players reached an ending, they would feel the story had properly concluded, and find meaning in its outcome.
Reception
Prior to launch, the game was featured at
PAX West
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX wa ...
in 2019
and a
demo
Demo, usually short for demonstration, may refer to:
Music and film
*Demo (music), a song typically recorded for reference rather than release
* ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes
* ''Demo'' (Deafhea ...
was showcased at AdventureX 2020.
''The Longing'' was published by Application Systems Heidelberg
and released on March 5, 2020, to
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
macOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
,
followed by a version for
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on April 14, 2021.
Reception of the game was largely positive; It won the "Best Debut" award at the
2020 Deutscher Computerspielpreis and was nominated for the Nuovo Award at the
2020 Independent Games Festival. On the
review aggregate
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, the PC and Switch versions received "generally favorable reviews". Critics praised ''The Longing'' experimental premise. ''
Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game des ...
'' recommended it to players who liked unusual gameplay, or observed video games as an art form.
''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' in Swedish called it a "fascinating experiment" with plenty of atmosphere.
''
The Washington Post
''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' said that its creativity helped him better understand what video games could do.
Critics enjoyed caring for and improving the Shade's environment,
and reviews of ''The Longing'' often alluded to the
Tamagotchi
The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
virtual pet.
Other reviewers focused on how they left the game running while doing unrelated things, such as playing or working.
Specific commentary centered around ''The Longings atmosphere, which was variously described as "gloomy",
"lonely"
and "eerie".
The visuals were highlighted as a strength.
''Nintendo World Report'' felt that each of the caves was distinct and well-drawn
while ''
4Players
''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Grou ...
'' and ''
Der Spiegel
''Der Spiegel'' (, lit. ''"The Mirror"'') is a German weekly news magazine published in Hamburg. With a weekly circulation of 695,100 copies, it was the largest such publication in Europe in 2011. It was founded in 1947 by John Seymour Chaloner ...
'' compared the art style to that of German cartoonist
Walter Moers
Walter Moers (; born 24 May 1957 in Mönchengladbach) is a German comic creator and author.
Life and work
Moers held odd jobs after leaving school before starting a commercial apprenticeship. He taught himself how to draw, and has been publis ...
.
In a more critical review, ''
Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' found the atmosphere to be "phenomenally dull" but accredited the art and sounds for their boldness.
The soundtrack also received praise from critics.
''
Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game des ...
'' appreciated the music for displaying a medley of emotions, feeling as though the songs expressed the breadth of the kingdom and the Shade's small size in comparison.
''
The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines.
History
The magazine ran head to head with ...
'' similarly felt the sound did well blending the movement of the Shade with the atmosphere.
Reception towards the slow-paced gameplay was mixed. ''Nintendo Life'' called the game "perhaps the most boring we have ever played", saying that although ''The Longing'' provided a thoughtful reflection on themes of loneliness, the large amount of waiting made the game feel like a waste of tine.
''4Players'', ''Adventure Gamers'', and ''The Games Machine'' said that many users would become impatient while playing, and the game's slow nature would not be for everyone.
On the other hand, ''The Washington Post'' compared the "glacial" pacing to the works of filmmaker
Béla Tarr
Béla Tarr (born 21 July 1955) is a Hungarian filmmaker. Debuting with the film '' Family Nest'' (1977), Tarr began his directorial career with a brief period of what he refers to as "social cinema", aimed at telling everyday stories about ordi ...
, saying it "stimulated thought".
Likewise, ''Hardcore Gamer'' said that the appeal of the Shade helped pass the time and ease the pacing, causing waiting to "feel natural".
Due to the game's release during the
COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
, commentators frequently compared playing it to life under quarantine.
''GamesRadar+'' analogized ''The Longing'' to experiencing a
COVID-19 lockdown
Due to the COVID-19 pandemic, a number of non-pharmaceutical interventions colloquially known as lockdowns (encompassing stay-at-home orders, curfews, quarantines, and similar societal restrictions) have been implemented in numerous countrie ...
, saying it "best sums up life in the 2020 pandemic"
''
Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game des ...
'' questioned whether ''The Longing'' would have found an audience outside the pandemic: The reviewer opined that players would have had little interest in topics of loneliness, and the game's appeal may have been aided through isolation brought by the lockdowns.
The circumstances under which Pyta released the game were not what he originally expected, and the developer himself felt as though the pandemic allowed for players to better connect with the Shade. ''
Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' agreed with his assessment, writing that the Shade felt alive with a "magical quality", and that the game best captured "2020's sad and surreal lockdown energy".
See also
*
Kyffhäuser legend
Notes
References
External links
*
Studio Seufz website
2020 video games
Art games
Exploration video games
Incremental games
Indie video games
Linux games
MacOS games
Nintendo Switch games
Point-and-click adventure games
Postmodern works
Video games developed in Germany
Video games with alternate endings
Windows games
Single-player video games
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