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''The Lab'' is a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
(VR) video game developed by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
and released for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on April 5, 2016. It uses VR technology to showcase a series of play experiences accessed through a hub room. The game is set in the ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
'' universe and offers eight different game types that involve short demo experiences that use different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included.


Gameplay

The majority of movement within ''The Lab'' uses full 3D motion via the HTC Vive tracking system and two hand-held
motion controllers In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. History Motion controllers using accelerometers are used as controllers for ...
(or an attached
Steam controller The Steam Controller is a game controller developed by Valve for use with personal computers running Steam on Windows, macOS, Linux, smartphones or SteamOS. The controller was designed not only for games developed for controller users, but also ...
). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for minigames involving dodging projectiles. The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face.


Content

There are eight different minigames available in ''The Lab''. They exist as pocket universes within the pocket universe that is the hub area, itself within the
Aperture Science The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, a ...
lab.


''Slingshot''

Compared to the ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castle ...
'' series of games, this minigame uses a
calibration In measurement technology and metrology, calibration is the comparison of measurement values delivered by a device under test with those of a calibration standard of known accuracy. Such a standard could be another measurement device of know ...
machine that shoots Personality Cores at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available. Each core has a different main personality trait, with a variety of voices contributing to the roles.


''Longbow''

An
archery Archery is the sport, practice, or skill of using a bow to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting and combat. In m ...
based game, the two motion controllers are used to aim and fire a bow, with one controller acting as the bow shaft and the other as the arrow. The player is tasked with defending a castle gate against an invading force while standing on top of the castle walls. It has been praised for its precise controls and range of motion, akin to archery outside of the game. The enemy models were represented by black figures represented in Aperture Science ads that had been illustrated in both ''Portal'' games. In addition to shooting arrows at these models to defeat them, aimed shots at targets also activate traps, such as burning oil.


''Xortex''

Described as a
bullet hell Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
type game, ''Xortex'' involves picking up a spaceship with the motion controllers and moving it around in the virtual space to avoid an increasingly difficult barrage of projectiles. The controlled spaceship can also fire back at enemy ships and the game features various levels, boss encounters, and a scoreboard. The ability to play the game by only using the player's upper body is one of the hallmarks of the minigame.


''Postcards''

This minigame is described as a "virtual holiday" that transports the player to the top of a mountain or an "Icelandic wilderness" where they can move around with the teleport system. A robot dog accompanies the player and
fetch Fetch may refer to: Books * ''Fetch'', a 2012 book by Alan MacDonald and David Roberts * ''The Fetch'', a 2006 book by Chris Humphreys * ''The Fetch'', a 2009 book by Laura Whitcomb * ''The Fetch'', a 1991 book by Robert Holdstock * ''Fazbear ...
can be played with the canine by using a stick. The mountain area was created by combining many photographs of a mountain range nearby to the Valve headquarters,
Vesper Peak Vesper Peak is a peak along the Mountain Loop Highway region of the North Cascades of Washington state. It is about south of Darrington and east of Granite Falls, in the Mount Baker-Snoqualmie National Forest. Its gentle south and east slo ...
. Additional environments can be reached either by manipulating the plug on the Postcard notice board in the Lab or by using the drop down menu presented on the mirror screen on the host PC. These include a Venice town square and a cave listed as "lava tube". The "lava tube" does not feature the robotic dog or sticks but instead has a balloon machine capable of inflating different coloured balloons that float about the cave.


''Human Medical Scan''

A medical-based experience, this minigame largely lacks gameplay of any kind, but instead features the future possibilities and application of VR technology in the medical and scientific fields. ''Human Medical Scan'' involves a 3D human figure that is made up of many CT scans where the player can peel away layers of the body to look at specific biological features.


''Solar System''

This minigame involves a virtual representation of the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
where the planets and other objects can be picked up, moved, and thrown.


''Robot Repair''

This minigame features a previous Valve-created tech demo for the HTC Vive that was originally released in March 2016. It features a human player inside a
GLaDOS GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''Th ...
testing lab where they are tasked with repairing the robot Atlas from ''
Portal 2 ''Portal 2'' is a 2011 puzzle-platform video game developed by Valve Corporation, Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam (service), Steam service, while al ...
''. The minigame is largely presented as an "interactive comedy sketch" with a set script and events. In contrast with the other minigames, which were made using the
Unity engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a varie ...
, ''Robot Repair'' uses Valve's own
Source 2 Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, ''Dota 2'', being ported from Source that same year. Since then, Valve's '' Artif ...
engine.


''Secret Shop''

''Secret Shop'' puts the player in the item shop from Valve's
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that im ...
(MOBA) video game ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2' ...
'', with many objects from the game to interact with and secrets to discover. A number of spells can be set off by the player that will have various effects, including shrinking the player model.


Development

As Valve's new
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
,
Source 2 Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, ''Dota 2'', being ported from Source that same year. Since then, Valve's '' Artif ...
, was still in development, they built most of ''The Lab'' using a third-party engine,
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; a h ...
. Valve showed a demo of ''The Lab'' at the 2016
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
. Christopher Chin stated that the concept for the minigames were based around ideas on how to transfer other genres and game types into the VR world in an innovative way. Another minigame, ''Shooter'', set in the ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' universe, was cancelled when it went over schedule.


References

{{DEFAULTSORT:Lab (video game), The 2016 video games Action video games HTC Vive games Minigame compilations Portal (series) Single-player video games Valve Corporation games Video games developed in the United States Windows games Windows-only games