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''Vermeer'' is a series of strategy and
business simulation Business simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based. Most business simulations are used for business acumen training and development. Learning o ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s launched in 1987 by
Ariolasoft Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. F ...
. It contained three individual games between the original launch and 2004: ''Vermeer'' (1987), ''Vermeer: Die Kunst zu erben'' (1997), and ''Vermeer: The Great Art Race'' (2004). The name of the game series is reminiscent of the Dutch painter
Jan Vermeer Johannes Vermeer ( , , see below; also known as Jan Vermeer; October 1632 – 15 December 1675) was a Dutch Baroque Period painter who specialized in domestic interior scenes of middle-class life. During his lifetime, he was a moderately succe ...
. The game title of the original game contained a graphic that is similar to his famous work " Girl with a Pearl Earring". In the game, however, the name stands for a fictional art forger named Vico Vermeer.


Description


Aim of the game

The action takes place in the 1920s. The game is playable in both single and multiplayer modes with up to 4 players (up to 5 in Vermeer 2). The aim of the game is to recover works of art which were lost in the first world war and which belong the players' dying uncle - the Berlin art collector Walter von Grünschild. Each player receives funding from the uncle which has to be increased by various means in order to enable the player to buy at auction various works of art as they come up for sale. The winner will inherit Walter von Grünschild's fortune and gain control of the corporate empire.


Game play

As the main source of income, the player engages in the acquisition of and trade in
colonial goods In economics, colonial goods are goods imported from European colonies, in particular coffee, tea, spices, rice, sugar, cocoa and chocolate, and tobacco. At a time when food and agriculture represented a relatively large proportion of overall econo ...
. To this end, property is being acquired all over the world with up to twenty-four plantations for the cultivation of coffee, cocoa, silk, tea or tobacco. The harvested goods are then being sold at major trading venues in London and New York. Commodity forward transactions with individual customers are also possible. In addition, revenue can be generated through stock and foreign exchange trading and it is possible to win money at the racecourse. With the assets generated, a total of 40 paintings belonging to the uncle's former collection can be acquired at auction. If a player does not have sufficient knowledge of art, he can easily end up with a
counterfeit To counterfeit means to imitate something authentic, with the intent to steal, destroy, or replace the original, for use in illegal transactions, or otherwise to deceive individuals into believing that the fake is of equal or greater value tha ...
. Numerous deceptively genuine reproductions of the art forger Vico Vermeer are in circulation. In order to generate a game score, only real works or art are counted. Images of the forger Vico Vermeer are accepted by the uncle, as long as none of the other players can present the corresponding original. In order to conceal the pictures players are chasing, players can choose to be represented by intermediaries at auction. The global economic crisis and many other unforeseen events are troubling the players or offering opportunities and bringing him luck. Numerous gimmicks lighten up the game.


Versions

* Vermeer - the original 1987 release * Vermeer: Die Kunst zu erben (Vermeer: The art to inherit) - a 1997 sequel * Vermeer: The Great Art Race - a modernised 2004 version, released by
Ascaron Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primar ...
. Also known as Vermeer 2 in Germany.


References

{{Reflist


External links

''Vermeer''
ASM review

Amiga Joker review

Powerplay

Sonderpart review
''Vermeer 2''
PC Player review

Powerplay reviewpart 2


''Vermeer 3''
''The Great Art Race''
at
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1987 video games Video game franchises Video game franchises introduced in 1987