The Golden Horde (video Game)
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''The Golden Horde'' (russian: Золотая Орда, italic=yes) is a real-time strategy video game for
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, developed by World Forge and published in Russia by Russobit-M in February 2008, in Europe by JoWooD in March 2008, and in North America by DreamCatcher Interactive in July 2008. A
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to '' Ancient Wars: Sparta'' and '' Fate of Hellas'', ''Golden Horde'' uses the same
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
as the previous titles – the Ancient Wars Engine (AWE) – and features similar gameplay. One more World Forge game using this engine and gameplay style would follow – '' Age of Alexander''. Set in Russia and Eastern Europe during the Mongol invasion (1237–1242), the game features three playable races – Mongols, Russians, and Crusaders – each of whom has their own campaign, which occasionally overlaps with the other two. The campaigns feature fictional depictions of historical figures such as Batu Khan,
Burundai Boroldai (or Burulday, Borolday), also known as Burundai, (Cyrillic: ''Боролдай'') (died 1262) was a notable Mongol general of the mid 13th century. He participated in the Mongol invasion of Russia and Europe in 1236-1242. The clan of Borol ...
, Jebei,
Subutai Subutai (Classical Mongolian: ''Sübügätäi'' or ''Sübü'ätäi''; Modern Mongolian: Сүбээдэй, ''Sübeedei''. ; ; c. 1175–1248) was a Mongol general and the primary military strategist of Genghis Khan and Ögedei Khan. He directed m ...
, Yuri Ingvarevich, Yuri Vsevolodovich, Evpaty Kolovrat, Alexander Yaroslavich, Birger Magnusson, and Herman von Salza, and depict such events as the fall of Ryazan, the Battle of the Sit River, the
Siege of Kolomna Following the Battle of Voronezh River in December 1237, Yuri II of Vladimir sent both of his sons with "all his men" and Voivode Yeremey to defend the fortress of Kolomna, which was on the border to the Wild Fields. Battle In Kolomna, the Vl ...
, the
Battle of the Neva The Battle of the Neva (russian: Невская битва, Nevskaya bitva; sv, slaget vid Neva; ) was fought between the Novgorod Republic and Karelians against History of Sweden (800–1521), Swedish, Kingdom of Norway (872–1397), Norwegian ...
, and the Battle on the Ice. ''The Golden Horde'' received mainly negative reviews. Although some critics lauded the ability for the player to arm their soldiers with opponents' discarded weaponry, the majority were unimpressed with the AI, pathfinding, and
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in sp ...
-only multiplayer. The game's slow pace was singled out by many as especially problematic.


Gameplay

''The Golden Horde'' is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build a strong enough army to defeat the opponent or opponents by destroying their settlement, or, on occasion, occupying a specific building on the map. To achieve this end, the player must engage in some basic economic micromanagement, such as gathering resources and constructing buildings.


Game modes

The game can be played in one of two modes;
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or multiplayer. In single-player mode, the player can play either campaign missions or individual non-campaign games. In campaign mode, the player must complete a series of missions, the goal of many of which is to defeat the computer controlled opponent or opponents by destroying their settlement. Most missions have several primary objectives, which usually must be completed sequentially, and often one or more secondary objectives. Secondary objectives are not necessary to complete the mission, but they do reward the player with troops or resources if completed. The game features thirteen missions (a four-mission campaign for the Mongols, a five-mission campaign for the Russians, and a four-mission campaign for the Crusaders). The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. In non-campaign single-player and multiplayer modes, the player chooses the map on which to play, and then selects the type of game, choosing from "No other players" (the player plays the mission without any opposition), "AI" (the player competes against only computer controlled opponents), and "Open" (the player competes against either a combination of computer controlled and human controlled opponents, or all human controlled opponents). Multiplayer mode allows for up to six players, or any combination of human players and computer controlled opponents. Multiplayer games can only be played via a
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in sp ...
; there is no online multiplayer mode.


Settlements and resources

Whether playing in single-player or multiplayer mode, each game begins roughly the same way; the player is positioned at a set location on the map, sometimes with a prebuilt base building, and often with a certain number of soldiers and/or workers. The upper population of the player's settlement is determined by the capacity of all villages under the player's control. Each village increases the population cap by ten individual slots, although this process happens gradually rather than all at once. Once available, each slot can be filled by a worker or soldier, depending on the player's actions. If a villager dies, his slot will be made available again after a set time has passed. Workers are required to construct buildings and gather wood. They also occupy and perform the requisite task of each building. Workers can be directly controlled by the player, and can be ordered to repair buildings and collect enemy weapons. The game features two types of resource; wood and metal, which are required to construct buildings and manufacture equipment. Wood can be acquired by clearing forests; metal must be mined. To do so, the player must build a metal mine atop a metal deposit. Each deposit has a set amount of metal, and to exhaust the deposit, the player must upgrade the mine. At level one, a mine will yield one-third of the total metal amount; at level two, it will yield two-thirds, and at level three, it will yield 100%. Wood has to be transported by workers from the point of origin to the base building, but they do not have to be transported to building sites, to buildings where they are being used for manufacturing, or to buildings that are being upgraded. Each of the three races has its own unique buildings, heroes, soldiers, and special abilities. Mongol buildings are mobile, and each building can be disassembled and transported to another location; Russian buildings can only be constructed within a certain distance of the base building; Crusaders' buildings can be built in any location, and are fixed - once built, they cannot be relocated. The Mongol base building is the Khan's House, the Russian is the Tachara, and the Crusaders' is the
Acropolis An acropolis was the settlement of an upper part of an ancient Greek city, especially a citadel, and frequently a hill with precipitous sides, mainly chosen for purposes of defense. The term is typically used to refer to the Acropolis of Athens, ...
.


Combat

There are three basic type of weapon with which players can equip soldiers - melee weapons such as swords, axes, and clubs, short ranged weapons such as spears and pikes, and long ranged weapons such as bows and javelins. Each soldier can carry one weapon plus a shield. Depending on which race the player is using, there are different soldiers available for recruitment. Mongols have one unit type - Aduuchs, who are trained in the Yurt of Warriors. Prior to levelling up, Aduuchs can also be used as workers. Upon levelling up, an Aduuch becomes a specialised unit - a Turgen (swordsman), Nuker (spearman), or Nachin (archer), determined by which weapon he had equipped at the moment he levelled up. Russians also have one unit type -
Druzhinnik In the medieval history of Kievan Rus' and Early Poland, a druzhina, drużyna, or družyna ( Slovak and cz, družina; pl, drużyna; ; , ''druzhýna'' literally a "fellowship") was a retinue in service of a Slavic chieftain, also called ''knya ...
s, who are trained in the
Detinets Detinets (russian: Детинец) or Dytynets ( uk, Дитинець) is an ancient Rus' city-fort or central fortified part of a city, similar to the meaning of kremlin (fortification), citadel. The term was used in the Kievan Rus', in Cherni ...
. When initially trained, they do not have a specialisation, which is only acquired when they level up. Like the Mongolians, the nature of their specialisation depends on which weapon they are using at the moment they level up. Crusaders have two unit types - Capitularies and Knights, both of which are trained in the
garrison A garrison (from the French ''garnison'', itself from the verb ''garnir'', "to equip") is any body of troops stationed in a particular location, originally to guard it. The term now often applies to certain facilities that constitute a mil ...
. Knights are stronger, but Capitularies are faster, with Knights better suited to melee combat, and Capitularies to ranged combat. However, players are free to recruit ranged Knights and melee Capitularies. When initially trained, soldiers do not have a specialisation, which is only acquired when they level up. The nature of their specialisation depends on which weapon they are using when they level up. Initially, the player is restricted to using default equipment, but once the
forge A forge is a type of hearth used for heating metals, or the workplace (smithy) where such a hearth is located. The forge is used by the smith to heat a piece of metal to a temperature at which it becomes easier to shape by forging, or to th ...
is built and the smith starts to earn experience, more weapons and shields become available. At the highest level of experience, the smith can manufacture a banner, only one of which can be used at a time, and which grants all soldiers stat increases. Each race's banner grants different bonuses. Manufacturing each piece of equipment costs resources and takes time, and once a piece of equipment has been manufactured, the player can equip it to any unit. An alternative way to equip soldiers is to have workers collect the equipment of defeated enemies. This equipment can then be used by the player to equip their own army without any manufacture time. Player's can also take possession of the opponent's banner, which will grant different stat improvements than their own unique banner. Every time an enemy unit is killed, all player units within a certain range gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s, with the unit who performed the fatal hit gaining more experience than other nearby units. When a unit accumulates a certain amount of experience, he levels up, increasing his hit points, defence, and offence. He also gains access to additional special abilities. This is an automatic process; the player has no input into the levelling up process of normal units. Players do, however, have input in levelling up heroes. Heroes have more health points and are stronger than normal units, and in some missions, if the player's hero dies, the mission is immediately over. When the hero gains a level, the player must manually upgrade his skills, choosing from three categories of skill - Strategic (grants bonuses to all allied troops), Tactical (grants bonuses to all nearby troops), and Combat (grants bonuses to hero unit only). When the player's units see enemies, they react automatically, depending on which stance the player has selected from the four available; "Aggressive" (attack enemies as soon as they come within range, and pursue fleeing enemies indefinitely), "Defensive" (attack enemies as soon as they come within range, but only pursue them a short distance), "Hold the ground" (units defend their position and do not pursue the enemy), and "Passive" (units do not attack the enemy unless they are attacked first). As well as these four stances, the player also has three formations from which to choose: line, column, and free formation. Weather conditions also play a part in combat. For example, rain slows down all movement, snow decreases visibility and shooting range, ice can break and drown troops, fire can spread from one object to another depending on wind direction and speed. Wind is also important for archers - those shooting downwind get a 10%-30% range increase, depending on the strength of the wind, whilst those shooting upwind get a 10%-30% range decrease.


Plot


The Mongolian campaign

The campaign begins in 1237. Ögedei Khan is the 2nd
Khagan Khagan or Qaghan (Mongolian:; or ''Khagan''; otk, 𐰴𐰍𐰣 ), or , tr, Kağan or ; ug, قاغان, Qaghan, Mongolian Script: ; or ; fa, خاقان ''Khāqān'', alternatively spelled Kağan, Kagan, Khaghan, Kaghan, Khakan, Khakhan ...
- Emperor of the
Mongol Empire The Mongol Empire of the 13th and 14th centuries was the largest contiguous land empire in history. Originating in present-day Mongolia in East Asia, the Mongol Empire at its height stretched from the Sea of Japan to parts of Eastern Europe, ...
, and as part of his plan to conquer Europe, Ögedei has ordered Batu Khan, founder of the Golden Horde, to invade Russia. As the game begins, Batu has led the Horde to the southern edge of Ryazan. He offers the Grand Duke of Ryazan, Yuri Ingvarevich, a chance to surrender, but Ingvarevich refuses. Along with his generals
Burundai Boroldai (or Burulday, Borolday), also known as Burundai, (Cyrillic: ''Боролдай'') (died 1262) was a notable Mongol general of the mid 13th century. He participated in the Mongol invasion of Russia and Europe in 1236-1242. The clan of Borol ...
, Jebei, and
Subutai Subutai (Classical Mongolian: ''Sübügätäi'' or ''Sübü'ätäi''; Modern Mongolian: Сүбээдэй, ''Sübeedei''. ; ; c. 1175–1248) was a Mongol general and the primary military strategist of Genghis Khan and Ögedei Khan. He directed m ...
, Batu successfully leads his army against the city. However, Ingvarevich and some of his soldiers escape, relocating to the forests along the Sit River. Led by Burundai, a force is sent through the forests to take Ingvarevich by surprise. At the Battle of the Sit River, Burundai is successful, wiping out the remains of Ryazan's resistance. Following the Mongol occupation of Russia, many Cuman-Kipchak tribes fled the country and travelled west. One such tribe was that led by Kotjan Kahn, which headed to Hungary. There, they were offered asylum if they converted to Christianity. They did so and allied themselves with the Hungarian king, Béla IV, vowing to fight the Mongols, who were preparing to
invade An invasion is a military offensive in which large numbers of combatants of one geopolitical entity aggressively enter territory owned by another such entity, generally with the objective of either: conquering; liberating or re-establishing c ...
. However, in 1241, worried that Béla was using the Cumans to solidify his hold on power, Hungarian nobles murdered Kotjan. This infuriated the tribe, who immediately left Hungary, heading towards the Balkans, and destroying every village in their path. En route, they are attacked by a Mongol force led by Subutai, and many are killed, leaving the path open for the Mongols to invade Hungary and continue with the occupation of Europe.


The Russian campaign

The Russian campaign begins as Ingvarevich receives a letter from Batu demanding that he surrender Ryazan. Ignoring the demand, he begins preparing the city for attack, contacting Yuri Vsevolodovich, Grand Duke of Vladimir, for assistance. However, unwilling to let go of past enmity between Ryazan and Vladimir, Vsevolodovich ignores the pleas for aid. Although initially successful in defending the city, after several weeks of sustained attacks, Ryazan eventually falls. Towards the end of the siege, a
boyar A boyar or bolyar was a member of the highest rank of the Feudalism, feudal nobility in many Eastern European states, including Kievan Rus', Bulgarian Empire, Bulgaria, Russian nobility, Russia, Boyars of Moldavia and Wallachia, Wallachia and ...
named Evpaty Kolovrat manages to escape with a group of about 1,700 men, and after the city falls, he begins to lead them in attacks on Batu's forces. After the Battle of the Sit River, the Mongols head towards Kolomna and lay siege to the fortress. A week later, they are attacked by a makeshift army composed of Kolovrat's troops, Vsevolodovich's troops (who had now decided to stand against the Mongols), and troops from
Novgorod Veliky Novgorod ( rus, links=no, Великий Новгород, t=Great Newtown, p=vʲɪˈlʲikʲɪj ˈnovɡərət), also known as just Novgorod (), is the largest city and administrative centre of Novgorod Oblast, Russia. It is one of the ol ...
. They put up a valiant fight against the much larger Mongol force, even managing to slay Jebei, but eventually they fall along with Kolomna. Three years later, Novgorod lookouts spot a Swedish army travelling along the
Neva River The Neva (russian: Нева́, ) is a river in northwestern Russia flowing from Lake Ladoga through the western part of Leningrad Oblast (historical region of Ingria) to the Neva Bay of the Gulf of Finland. Despite its modest length of , it i ...
. When alerted of the impending invasion, Alexander Yaroslavich, Prince of Novgorod, immediately begins to mobilise. Shortly thereafter he receives a letter from Birger Magnusson, a high ranking Swedish jarl and leader of the invasion. Magnusson taunts Yaroslavich, stating that there is little point in resisting. Irrespective of this, Yaroslavich marches his troops to
Izhora The Izhora (, ), also known as the Inger, is a left tributary of the Neva on its run through Ingria in northwestern Russia from Lake Ladoga to Gulf of Finland. The Izhora flows through Gatchinsky District, Gatchinsky and Tosnensky Districts of Len ...
. At the
Battle of the Neva The Battle of the Neva (russian: Невская битва, Nevskaya bitva; sv, slaget vid Neva; ) was fought between the Novgorod Republic and Karelians against History of Sweden (800–1521), Swedish, Kingdom of Norway (872–1397), Norwegian ...
, Yaroslavich is victorious. The following year, the
Livonian Order The Livonian Order was an autonomous branch of the Teutonic Order, formed in 1237. From 1435 to 1561 it was a member of the Livonian Confederation. History The order was formed from the remnants of the Livonian Brothers of the Sword after the ...
, a branch of the Teutonic Knights, occupy
Pskov Pskov ( rus, Псков, a=pskov-ru.ogg, p=pskof; see also names in other languages) is a city in northwestern Russia and the administrative center of Pskov Oblast, located about east of the Estonian border, on the Velikaya River. Population ...
, hoping to exploit Novgorod's weakness in the wake of the Mongol and Swedish invasions, but Yaroslavich successfully liberates the city. Determined to push the Order out of Russia, he marches to Lake Peipus, and in the Battle on the Ice, his troops engage with the Order on the frozen lake. Defeating them, Alexander is able to drive the invaders back, halting their eastward expansion.


The Crusader campaign

The Crusader campaign begins during the Cuman exodus from Hungary. As the Cumans travel towards the Balkans, destroying any villages they encounter, they cross paths with a group of Teutonic Knights, who immediately send word for help. However, the messenger troop is intercepted and all but two are killed - a cleric and a young knight named Herman von Salza. Determined to complete their mission and carry the message to its destination, the duo manage to sneak out of Hungary and alert the Teutonic Order about what is happening. Later that year, Pope Gregory IX receives a request to allow displaced Curonians to join the Livonian Order. Believing that uniting the
Courland Courland (; lv, Kurzeme; liv, Kurāmō; German and Scandinavian languages: ''Kurland''; la, Curonia/; russian: Курляндия; Estonian: ''Kuramaa''; lt, Kuršas; pl, Kurlandia) is one of the Historical Latvian Lands in western Latvia. ...
church with the Order will weaken any enemies in the region, Gregory agrees, and places von Salza in charge. Led by von Salza and Magnusson, the Order occupy Izborsk, before setting their sights on and successfully conquering Pskov. Meanwhile, the Mongol invasion of Europe continues, with much of the Great Steppe now under their rule. Determined to complete the invasion before the beginning of spring, Batu orders Burundai to set up camp along the
Oder River The Oder ( , ; Czech, Lower Sorbian and ; ) is a river in Central Europe. It is Poland's second-longest river in total length and third-longest within its borders after the Vistula and Warta. The Oder rises in the Czech Republic and flows thr ...
. However, having done so, the Mongols inadvertently converge with the troops led by Magnusson. In a series of hit-and-run battles, Magnusson is able to defeat multiple contingents of the Mongol army, slowing down the European invasion.


Reception

The game received predominately negative reviews, with an aggregate score of 54 out of 100 on Metacritic, based on seven reviews. ''GameWatcher''s Simon Priest scored it 6.8 out of 10, acknowledging that "it probably won't be to everyone's taste." Although he found it to be "a pleasant shake up to the usual tried and true method of an RTS game", he also felt that "nothing here is going to blow you away". '' GameSpot''s Brett Todd scored it 6 out of 10, calling it "just about as mediocre as the developer's last effort.! He was critical of the "tedious micromanagement and sluggish paint-by-numbers real-time strategy gameplay", as well as how the story was presented, arguing that the game provides little context to any of the missions. He was also critical of "the sluggish pace" and the "plodding, dull" missions. Although he praised the variety of objectives within each mission, and argued that the AI was improved upon since the previous game, he concluded, "everything about this RTS is a blend of been-there, done-that formula." '' IGN''s Steve Butts scored it 5.8 out of 10. He was unimpressed with the "agonisingly slow pace", the AI (which "seems to rely too heavily on specific, limited triggers and exploitable scripted behaviour"), and the pathfinding. Although he praised the ability to equip units with enemies' weapons, he concluded "if you're absolutely chomping at the bit to get your hands on an RTS that lets you fight as Medieval Russians and Mongols, you don't have too many other options, but there's not much else here to recommend." ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Ed Zitron scored it 36 out of 100, writing "its got everything you could possibly expect from a middling RTS but is hindered by wonky concepts." He was especially critical of the AI, pathfinding, and pace. He concluded, "the middling graphics, the hilariously bad voice acting, and AI that's erratic enough to sever any immersion you might be feeling all combine to make ''The Golden Horde'' patently unrecommendable."


References

{{DEFAULTSORT:Golden Horde, The 2008 video games DreamCatcher Interactive games JoWooD Entertainment games Multiplayer and single-player video games Real-time strategy video games Russobit-M games Video games developed in Russia Video games set in Hungary Video games set in Russia Video games set in antiquity Windows-only games Windows games World Forge games