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''Paranoia'' is a
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n
science-fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel univers ...
tabletop role-playing game originally designed and written by
Greg Costikyan Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. A
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
at
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
for a new edition was successfully funded. Delivery to backers began in March 2017.


Premise

The game is set in a dystopian future city controlled by the Computer (also known as "Friend Computer"), and where information (including the game rules) are restricted by color-coded "security clearance".
Player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are initially enforcers of the Computer's authority (known as Troubleshooter, mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to the Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually ''included'' among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters.


Tone

''Paranoia'' is a humorous
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
set in a
dystopian future A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
along the lines of '' Nineteen Eighty-Four'', '' Brave New World'', ''
Logan's Run ''Logan's Run'' is a science fiction novel by American writers William F. Nolan and George Clayton Johnson. Published in 1967, the novel depicts a dystopic Malthusianism future society in which both population and the consumption of resource ...
'', and ''
THX 1138 ''THX 1138'' is a 1971 American social science fiction film co-written and directed by George Lucas in his directorial debut. Produced by Francis Ford Coppola and co-written by Walter Murch, the film stars Robert Duvall and Donald Pleasence, wit ...
''; however, the tone of the game is rife with
black humor Black comedy, also known as dark comedy, morbid humor, or gallows humor, is a style of comedy that makes light of subject matter that is generally considered taboo, particularly subjects that are normally considered serious or painful to discus ...
, frequently
tongue-in-cheek The idiom tongue-in-cheek refers to a humorous or sarcastic statement expressed in a serious manner. History The phrase originally expressed contempt, but by 1842 had acquired its modern meaning. Early users of the phrase include Sir Walter Scott ...
rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to complete their assignment while simultaneously adhering to the Computer's arbitrary, contradictory and often nonsensical security directives. The ''Paranoia'' rulebook is unusual in a number of ways; demonstrating any knowledge of the rules is forbidden, and most of the rulebook is written in an easy, conversational tone that often makes fun of the players and their characters, while occasionally taking digs at other notable role-playing games.


Setting

The game's main setting is an immense, futuristic city called Alpha Complex. Alpha Complex is controlled by the Computer, a
civil service The civil service is a collective term for a sector of government composed mainly of career civil servants hired on professional merit rather than appointed or elected, whose institutional tenure typically survives transitions of political leaders ...
AI construct (a literal realization of the " Influencing Machine" that some schizophrenics fear). The Computer serves as the game's principal
antagonist An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, riv ...
, and fears a number of threats to its 'perfect' society, such as the Outdoors,
mutant In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It ...
s, and
secret societies A secret society is a club or an organization whose activities, events, inner functioning, or membership are concealed. The society may or may not attempt to conceal its existence. The term usually excludes covert groups, such as intelligence a ...
(especially Communists). To deal with these threats, the Computer employs ''Troubleshooters'', whose job is to go out, find trouble, and shoot it.
Player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are usually Troubleshooters, although later game supplements have allowed the players to take on other roles, such as High-Programmers of Alpha Complex. The player characters frequently receive mission instructions from the Computer that are incomprehensible, self-contradictory, or obviously fatal if adhered to, and side-missions (such as Mandatory Bonus Duties) that conflict with the main mission. Failing a mission generally results in termination of the player character, but succeeding can just as often result in the same fate, after being rewarded for successfully concluding the mission. They are issued equipment that is uniformly dangerous, faulty, or "experimental" (i.e., almost certainly dangerous ''and'' faulty). Additionally, each player character is generally an unregistered mutant and a secret society member (which are both termination offenses in Alpha Complex), and has a hidden agenda separate from the group's goals, often involving stealing from or killing teammates. Thus, missions often turn into a comedy of errors, as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game's manual encourages suspicion between players, offering several tips on how to make the gameplay as paranoid as possible. Every player's character is assigned six clones, known as a ''six-pack'', which are used to replace the preceding clone upon his or her death. The game lacks a conventional health system; most wounds the player characters can suffer are assumed to be fatal. As a result, ''Paranoia'' allows characters to be routinely killed, yet the player can continue instead of leaving the game. This easy spending of clones tends to lead to frequent firefights, gruesome slapstick, and the horrible yet humorous demise of most if not all of the player character's clone family. Additional clones can be purchased if one gains sufficient favour with the Computer.


Security clearances

''Paranoia'' features a security clearance system based on colors of the
visible spectrum The visible spectrum is the portion of the electromagnetic spectrum that is visual perception, visible to the human eye. Electromagnetic radiation in this range of wavelengths is called ''visible light'' or simply light. A typical human eye wil ...
which heavily restricts what the players can and cannot legally do; everything from corridors to food and equipment have security restrictions. The lowest rating is Infrared, but the lowest playable security clearance is Red; the game usually begins with the characters having just been promoted to Red grade. Interfering with anything which is above that player's clearance carries significant risk. The full order of clearances from lowest to highest is Infrared (visually represented by black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by white). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank and those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to the Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence but is instead the result of the Computer's often insane and unjustified calculus of trust concerning a citizen. It is suggested that it may in fact be the High Programmers' meddling with The Computer's programming that resulted in its insanity.


Secret Societies

In the game, secret societies tend to be based on sketchy and spurious knowledge of historical matters. For example, previous editions included societies such as the "Seal Club" that idolizes the Outdoors but is unsure what plants and animals actually look like. Other societies include the Knights of the Circular Object (based on the
Knights of the Round Table The Knights of the Round Table ( cy, Marchogion y Ford Gron, kw, Marghekyon an Moos Krenn, br, Marc'hegien an Daol Grenn) are the knights of the fellowship of King Arthur in the literary cycle of the Matter of Britain. First appearing in lit ...
), the Trekkies, and the First Church of Christ Computer Programmer. In keeping with the theme of paranoia, many secret societies have spies or double agents in each other's organizations. The 1st edition also included secret societies such as Programs Groups (the personal agents and spies of the High Programmers at the apex of Alpha Complex society) and Spy For Another Alpha Complex. The actual societies which would be encountered in a game depends on the play style; some societies are more suited for more light-hearted games (Zap-style, or the lighter end of Classic), whereas others represent a more serious threat to Alpha Complex and are therefore more suitable for Straight or the more dark sort of Classic games.


Publication history

Six editions have been published. Three of these were published by West End Games - the 1st, 2nd, and "Fifth" Editions - whereas the later three editions (''Paranoia XP'', the 25th Anniversary edition and the "Red Clearance" edition) were published by Mongoose Publishing. In addition to these six published editions, it is known that West End Games were working on a "Third Edition" - to replace the poorly received Fifth Edition - in the late 1990s, but their financial issues would prevent this edition from being published, except for being included in one tournament adventure.


1st edition

1st edition was written by
Greg Costikyan Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
, Dan Gelber, and Eric Goldberg - published in 1984 by West End Games. In 1985, this edition of ''Paranoia ''won the Origins Award for ''Best Roleplaying Rules of 1984''. This edition, while encouraging dark humour in-game, took a fairly serious dystopian tone; the supplements and adventures released to accompany it emphasised the lighter side, however, establishing the freewheeling mix of slapstick, intra-team backstabbing and satire that is classically associated with a game of ''Paranoia''.


2nd edition

2nd edition credited to Costikyan, Gelber, Goldberg,
Ken Rolston Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join th ...
, and Paul Murphy was published in 1987 by West End Games. This edition can be seen as a response to the natural development of the line towards a rules-light, fast and entertaining play style. Here, the humorous possibilities of life in a paranoid dystopia are emphasised, and the rules are simplified.


Metaplot and the Second Edition

Many of the supplements released for the Second edition fall into a story arc set up by new writers and line editors that was intended to freshen up the game and broaden roleplay possibilities. Players could travel in space and time, play in a Computerless Alpha Complex, or an Alpha Complex in which Computer battled for control with other factions. Some fans criticized the change to the default narrative. Second edition supplements can generally be divided into four eras: # Classic: No metaplot. # Secret Society Wars: Introduced in '' The DOA Sector Travelogue'', and supported by a series of ''Secret Society Wars'' modules. Individual missions can be run in the Classic format, but running themes and conspiracies persist from book to book. # The Crash: Detailed in ''The Crash Course Manual'', and supported by the ''Vulture Warriors of Dimension X'' series of time-travelling modules. Adventures occur in a fractured Complex in which there is no Computer, possibly as a result of the Secret Society Wars, possibly not. # Reboot: Detailed in ''The Paranoia Sourcebook'', and supported by a few modules and supplements. The Computer returns, but does not control all of Alpha Complex - plays as a hybrid of the other eras, with players free to choose sides.


"Fifth" Edition

"Fifth Edition" was published in 1995 by West End Games. It was the third edition of the game released; two editions were skipped as a joke, and possibly also as a reference to the two major revisions to the game released during the lifetime of the Second Edition with the Crash Course Manual and the Paranoia Sourcebook. It has since been declared an "un-product" by the writers of the current edition, due to its extremely poor commercial and critical reception. Almost none of the original production staff were involved, and the books in this line focused less on the dark humor and oppressive nature of Alpha, and more on cheap pop culture spoofs, such as a '' Vampire: The Masquerade'' parody. It had a lighter and sillier atmosphere and fans and more cartoonish illustrations. In his introduction to ''Flashbacks'', a compilation of ''Paranoia'' adventures from the West End Games era, Allen Varney details the management decisions which led, in the eyes of many, to the decline of the ''Paranoia ''line, and cites rumours that the line saw a 90% decline in sales before West End Games went into bankruptcy:
Art director Larry Catalano left West End in 1986. Catalano’s successor fired (illustrator) Jim Holloway and brought in a succession of increasingly poor cartoonists. (Writer/editor) Ken Rolston left shortly thereafter for unrelated reasons. In Ken’s wake, developers Doug Kaufman and Paul Murphy in turn briefly supervised the Paranoia line. After they too departed, editorial control fell to—how do I put this tactfully?—people with different views of the Paranoia line.


Unreleased West End Games Third Edition

Following the unfavorable reception of the Fifth Edition, West End Games began planning a new edition of the game, which would be released as the "Third Edition". Pages from this planned edition were exhibited at Gen Con in 1997 - two years after the release of the Fifth Edition. Due to West End Games' financial problems this edition was never completed. In an interview in 1999
Scott Palter Daniel Scott Palter (died February 17, 2020) was a game designer who worked primarily on wargames and role-playing games. Early life and education Scott Palter received an Bachelor of Arts, AB from Dartmouth College, Dartmouth, then a Juris Doct ...
of West End expressed hopes that the Third Edition would be published that summer; however, he also disclosed that court proceedings had been begun by the original designers in order to reclaim the rights to the game. The designers did succeed in purchasing the rights to the game, putting an end to any possibility that the final West End Games edition would be released. A single adventure has surfaced which contained a summary of the third edition rules.


''Paranoia XP''

Following the bankruptcy of West End Games, the original designers of ''Paranoia'' banded together and purchased the rights to the game from West End in order to regain control of the line. The designers in turn granted a license to Mongoose Publishing to produce a new version of the game, with the result that ''Paranoia XP'', written by Allen Varney, Aaron Allston, Paul Baldowski, Beth Fischi,
Dan Curtis Johnson Dan Curtis Johnson (also DC Johnson, D. Curtis Johnson) is an American programmer and comic book writer, known primarily for his creation (with J. H. Williams III) of the DC Comics series ''Chase'', numerous ''Secret Files'' stories, and for hav ...
and Greg Costikyan, was published in 2004. In 2005,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
requested that the 'XP' be removed. As such, the name was shortened to just ''Paranoia''. This edition of the game has received a much warmer critical reception, as well as selling well. This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after: * Zap is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents ''Paranoia'' as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". Best for a one-shot game of Paranoia. * Classic is the atmosphere associated with the 2nd edition. Conflict within troubleshooter teams is less common and less lethal. Good for a one-shot game of Paranoia, but still suitable for an ongoing campaign. * Straight represents a relatively new style. This is more serious and focuses more on dark, complex satire. Players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. Poor for one-shots, good for an ongoing campaign. Primary designer Allen Varney, in the designer's notes, explained that his aim with the new edition was to return to the game's roots whilst updating both the game system and the satirical setting to take account of twenty years of game design progress. In both the core rulebook and the ''Flashbacks'' supplement - a reprint of classic adventures originally published by West End Games - Varney was highly critical of West End Games' handling of the product line in its latter days. In a posting on RPG.net he explained that the point of including the three playstyles in ''Paranoia XP'' was to counteract the impression that "Zap"-styled play was the default for ''Paranoia'', an impression which had in part been created by the more cartoonish later supplements in the West End Games line (as well as "Fifth Edition"). In order to distance the new edition from the less commercially and critically successful aspects of the West End Game line, and to discourage new players from wasting time and money on what he considered to be inferior products, Varney additionally used the designer's notes to declare many West End products, including the "Fifth Edition" and everything published for the 2nd Edition after ''The People's Glorious Revolutionary Adventure'', to be "unproducts" - no longer part of the game's continuity, and not recommended for use with the new edition. An upshot of this is that much of the poorly received metaplot established late in the West End Games line, from the Secret Society Wars to the Reboot and beyond, was disposed of. Varney has explained that this is due mainly to his distaste for the direction the metaplot took the game line in, a distaste he asserts is shared by the game's fan community. He has also stated that he personally has little affection for the "Zap" style, and therefore may have given it short shrift in the main rulebook, although later supplements for ''Paranoia XP'' did provide more support for Zap play. Long-time ''Paranoia'' artist Jim Holloway, called "the master of the fun-filled illustration", drew the cover art and much of the internal art for the game until 1986. His art for the series generally portray comedic scenarios that capture the essential "deathtrap" feeling of Alpha Complex. ''Paranoia XP'' marked his return to the line as well; he designed every cover of the XP edition, and many books contain both his classic and new ''Paranoia'' art. While ''Paranoia XP'' kept Communists as the big bad scapegoat in spite of the
Cold War The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because the ...
being long over, the updated edition integrates several 21st-century themes into its satire. Troubleshooters carry PDCs (Personal Digital Companion) that are reminiscent of
Personal digital assistant A personal digital assistant (PDA), also known as a handheld PC, is a variety mobile device which functions as a personal information manager. PDAs have been mostly displaced by the widespread adoption of highly capable smartphones, in partic ...
s (PDAs) and
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s and can try to acquire gear by bidding on CBay (an obvious pun on
eBay eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a ...
). New threats to Alpha Complex include file sharing, phishing scams,
identity theft Identity theft occurs when someone uses another person's personal identifying information, like their name, identifying number, or credit card number, without their permission, to commit fraud or other crimes. The term ''identity theft'' was co ...
and
weapons of mass destruction A weapon of mass destruction (WMD) is a chemical, biological, radiological, nuclear, or any other weapon that can kill and bring significant harm to numerous individuals or cause great damage to artificial structures (e.g., buildings), natura ...
s. Consumerism in Alpha Complex has been tooled into its economy and has taken on an element of patriotism, echoing sentiments expressed after
9/11 The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercial ...
along similar trends. A mission pack released in 2009 titled ''War On (Insert Noun)'' lampoons government initiatives like the
War on Drugs The war on drugs is a Globalization, global campaign, led by the United States federal government, of prohibition of drugs, drug prohibition, military aid, and military intervention, with the aim of reducing the illegal drug trade in the Unite ...
and the
War on Terror The war on terror, officially the Global War on Terrorism (GWOT), is an ongoing international Counterterrorism, counterterrorism military campaign initiated by the United States following the September 11 attacks. The main targets of the campa ...
. In writing the new edition, Varney, Goldberg and Costikyan reached out to and actively collaborated with the ''Paranoia'' online fan community through an official blog and through Paranoia-Live.net. In addition, Varney ran an online game, the ''Toothpaste Disaster'', where players took the role of High Programmers documenting the titular disaster in a
Lexicon A lexicon is the vocabulary of a language or branch of knowledge (such as nautical or medical). In linguistics, a lexicon is a language's inventory of lexemes. The word ''lexicon'' derives from Koine Greek language, Greek word (), neuter of () ...
format. Many ideas established in the ''Lexicon'' game were written into the rulebook. Later, some of the best players and writers from the game and a few other places were formally integrated as the Traitor Recycling Studio to write official ''Paranoia'' material; their first credited work was the mission supplement ''Crash Priority''. In 2006, Varney's fellow ''Paranoia'' writer, Mongoose Publishing employee Gareth Hanrahan, took over as primary writer for the ''Paranoia'' line. During the lifetime of the XP line Mongoose released numerous supplements and adventures for the game. Notable amongst the supplements was ''Extreme Paranoia'', which provided ideas for scenarios based around characters of security clearances Orange to Violet, with premises differing greatly from the standard Red-clearance Troubleshooter concept but remaining thematically appropriate to the game's setting and atmosphere. (This included an updated reprint of the 1st Edition supplement ''
HIL Sector Blues ''HIL Sector Blues'' is a 1986 role-playing game supplement for ''Paranoia (role-playing game), Paranoia'' published by West End Games. Contents ''HIL Sector Blues'' is a campaign supplement in which the player characters are blue-level Internal ...
'', which focused on playing Blue-clearance IntSec agents.) The idea of devising new and varied concepts to base ''Paranoia'' adventures and campaigns around would be revisited for the next edition of the game.


25th Anniversary Editions

In June 2009, Mongoose Publishing announced that they would be retiring the books in the XP line to clear the way for the 25th Anniversary Edition line - revealing a new edition of the rulebook as well as two new rulebooks, one casting the players as higher-clearance Internal Security investigators and one as Ultraviolet High Programmers. They stated that the ''XP ''material would "maintain a 90% compatibility rating with the new ''Paranoia ''books". Each of the three books is an entirely self-contained and playable game: ''Paranoia: Troubleshooters'', ''Paranoia: Internal Security'', and ''Paranoia: High Programmers''. The ''Troubleshooters'' volume presents a slimmed-down version of the ''XP ''rules, the most notable difference being the removal of the Service Firms and the advanced economy of the ''XP ''edition, with the focus firmly on the game's traditional premise of casting the player characters as Red-clearance Troubleshooters. The ''Internal Security'' volume casts the player characters as Blue-clearance Internal Security agents, a refinement of the premise of the 1st edition supplement ''HIL Sector Blues'' (reprinted in the ''XP ''line as part of ''Extreme Paranoia''). The third game, ''Paranoia: High Programmers'', casts the player characters as the Ultraviolet-clearance elite of Alpha Complex society and focuses on the political plotting and infighting that dominates the High Programmers' lives, a premise not dissimilar to the Violet-level campaign ideas presented in ''Extreme Paranoia''. The ''Troubleshooters'' volume retains the play styles of the ''XP ''rulebook; however, the "Classic" playstyle is assumed by default, with "Zap" and "Straight" relegated to an appendix. Allen Varney, designer of the ''XP ''edition, explained in a posting on
RPG.net RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...
that this decision came about as a result of the XP edition successfully convincing the wider gaming public that "Zap" was not the default playstyle for the game; since it was now generally accepted that ''Paranoia ''could have a variety of playstyles and each GM would interpret it somewhat differently, it was considered no longer necessary to emphasise the different playstyles in the main text. The ''Internal Security'' volume includes an appendix listing three new styles tailored for the game - "Heist", "Overkill" and "Horror". ''High Programmers'' does not specify playstyles.


Red Clearance Edition

The most recent edition from Mongoose Publishing was announced through
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
24 October 2014. In a departure from previous Mongoose editions, RED Clearance Edition utilises a d6-based dice pool system as well as using cards for equipment, mutant powers, secret societies, and combat actions. The base game was primarily designed by James Wallis, and released in March 2017. Additional writing for the new edition was initially provided by
Gareth Hanrahan Gareth Ryder-Hanrahan is an Irish game designer and novelist who has worked primarily on role-playing games. Career Hanrahan was one of the game designers included in the experimental community connected to the Gaming Outpost. When Mongoose Pu ...
, while the first major expansion, Acute PARANOIA, was written by various writers and funded through Kickstarter in 2018 for an early 2019 release.


Reception

In the Jan-Feb 1985 edition of ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...
'' (Issue No. 72), the editorial staff were enthusiastic about the game, commenting "If you're likely to take it personally when your best friend's character plugs ''your'' character from behind, ''stay away from this game''. But if you like high-tension suspense along with a slightly bent sense of humor, ''Paranoia'' is a unique and highly desirable experience." Marcus L. Rowland reviewed ''Paranoia'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #65, giving it an overall rating of 7 out of 10, and stated that "I like Paranoia, but I'm not sure that I'd want to run it as a prolonged campaign. It's the sort of concept which works well as light relief from a 'serious' RPG campaign, and will definitely appeal to 'hack and slay' merchants. Dedicated rule lawyers and wargamers will hate it. Overall, a lot of fun for a minimum of three or four players." In the April 1988 edition of ''Dragon'' (Issue 132), Jim Bambra thought that the second edition had marked improvements compared to the first edition: "The first edition of ''Paranoia'' promised hilarious fun and a combat system that didn’t get bogged down in tedious mechanics. It soon found a following among gamers looking for something different in their role-playing adventures. Still, a close inspection of the combat system revealed that it was slow moving and cumbersome. The mechanics were hard to grasp in places, making it difficult to get into the freewheeling fun. Now, all that’s changed. The ''Paranoia'' game has been treated to a revamp, and this time the rules are slick. All that tricky stuff which made the combat system such a pain to run has been shelved off into optional rules. If you want the extra complications, you’re welcome to them, or you can do what most people did anyway and simply ignore them." Bambra did express reservations about the suitability of the game for an on-going campaign, saying "It doesn't lend itself easily to long-term campaign play. This game is best treated as a succession of short adventure sessions in which players get to enjoy themselves doing all those despicable things that would spoil a more 'serious' game." However Bambra concluded with a recommendation, saying "As a tongue-in-cheek science-fiction game, this one is hard to beat." In ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with ...
'' #3, John Wood enjoyed the "darkly humorous" artwork of the second edition, and complimented the writers for a better-organized set of rules. He concluded, "The new edition is far more suitable for those with little or no RPG experience, and is excellent value for a complete system (just add a 20-sided die)." In a 1996 reader poll conducted by ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time, ''Paranoia'' was ranked 7th. Editor Paul Pettengale commented: "For players of games where character development and campaign continuity are a priority, ''Paranoia'' is an absolute no-no. If a character (of which there are six versions - each person in Alpha Complex has six clones) lives through an entire scenario then they're doing well. Hell, they're doing better than well, they're probably Jesus Christ reborn (er, no offence intended, all ye Christian types). Suffice to say that ''Paranoia'' is, and always will be, a complete laugh - it should be played for nothing more than fun". ''Paranoia'' was chosen for inclusion in the 2007 book ''Hobby Games: The 100 Best''. Steve Jackson described the game as "the first sophisticated parody of the basic tropes of roleplaying. Paranoia didn't offer dungeons full of monsters with sillier names than those in ''D&D''. It introduced something scarier... the futuristic tunnels of Alpha Complex, in which all the monsters were human and nobody ever got out. ''Paranoia'' held all of roleplaying, as it was then practiced, to a dark and twisted mirror. Then it threw cream pies."


Awards

* ''Paranoia'' won the Origins Award for Best Roleplaying Rules of 1984. * The game was inducted into the Origins Awards Hall of Fame in 2007.


Other reviews

*'' Different Worlds'' #39 (May/June, 1985) *''Arcane'' #10 (September 1996) * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #24 (Feb 1985) *''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' - XP


Paranoia-related software

''JParanoia'' is
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
fan-made
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
specifically created for playing Paranoia over the Internet. It runs on the
Java Virtual Machine A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes ...
and consists of a client and a server with built-in features for character and gameplay management. In September 2004, both attracted some mainstream attention when the UK edition of
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
magazine ran an article about Paranoia as one of their "Extra Life" columns and showcased ''JParanoia'' and Paranoia Live; coincidentally the publicity came right before the site was poised to celebrate the launch of the new Paranoia edition from Mongoose. Paranoia was also made into a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
called ''
The Paranoia Complex ''The Paranoia Complex'' is an unlicensed video game based on the pen and paper role-playing game ''Paranoia''. It was released in 1989 by Magic Bytes for Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It takes the form of a top-down maze sho ...
'' released in 1989 by
Magic Bytes Magic Bytes is an international Video game publisher, video game publishing label. It originated in Germany as the primary computer game brand of micro-partner Software GmbH, already active since 1986 and dedicated to the internal development of ...
. It was available for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, Amstrad CPC,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
. It took the form of a top-down maze shooter dressed in a Paranoia plot and trappings; reviews of the game from hobby magazines of the period pegged it as mediocre to poor. A ''Paranoia'' mini- gamebook was published in issue #77 of SpaceGamer/FantasyGamer magazine in the late 1980s. Unauthorized automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have circulated via machine-independent ports to C,
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
, Go and
Inform Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between ...
as well as to
Adventure Game Toolkit The Adventure Game Toolkit (AGT) is a development system for text based adventure games. Description It was written in 1987 by David Malmberg, based on Mark J. Welch's 1985 Generic Adventure Game System (GAGS). AGT was produced until 1992, after w ...
and for
Applix __NOTOC__ Applix Inc. was a computer software company founded in 1983 based in Westborough, Massachusetts that published Applix TM1, a multi-dimensional online analytical processing (MOLAP) database server, and related presentation tools, includin ...
,
CP/M CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080/ 85-based microcomputers by Gary Kildall of Digital Research, Inc. Initial ...
and the
Cybiko The Cybiko is a Russian handheld computer introduced in the United States by David Yang's company Cybiko Inc. as a retail test market in New York on April 2000, and rolled out nationwide in May 2000. It is designed for teens, featuring its own tw ...
. ''Paranoia: Happiness is Mandatory'' is a video game that was released on 5 December 2019, for PC on the Epic Games Store. It was developed by
Cyanide Cyanide is a naturally occurring, rapidly acting, toxic chemical that can exist in many different forms. In chemistry, a cyanide () is a chemical compound that contains a functional group. This group, known as the cyano group, consists of ...
and Black Shamrock studios and is published by
Bigben Interactive Nacon (formerly Bigben Interactive) is a French video game company based in Lesquin. It designs and distributes gaming accessories, and publishes and distributes video games for various platforms. In 2020 Bigben Group was consolidated to form Na ...
. It is an isometric view real-time RPG. In mid-January 2020, the game was removed from the Epic Games Store without explanation from Cyanide or BigBen Interactive. As of 30 April 2020, no public explanation had occurred. Court reports discovered in April 2022 suggest a lawsuit involved the creators of the property against the publishers are a factor


See also

* List of ''Paranoia'' books


Notes


References


External links


Mongoose Publishing's Paranoia Homepage
* {{DEFAULTSORT:Paranoia (Role-Playing Game) Artificial intelligence in fiction Campaign settings Comedy role-playing games Dystopian fiction Greg Costikyan games Mongoose Publishing games Origins Award winners Role-playing games introduced in 1984 Post-apocalyptic role-playing games West End Games games Games with concealed rules