The ClueFinders 6th Grade Adventures
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''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by
The Learning Company (formerly SoftKey) SoftKey International (originally SoftKey Software Products, Inc.) was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and ...
as a counterpart to their '' Reader Rabbit'' series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.


History


The Learning Company (1997–2001)

ClueFinders was conceived as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the '' Reader Rabbit'' series. The first ''ClueFinders'' title, ''The ClueFinders 3rd Grade Adventures: The Mystery of Mathra'', was released in 1998, with subsequent games being released within the next two years. ''The ClueFinders 4th Grade Adventures'' was released in 2000. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. ''The ClueFinders 4th Grade Adventures'' was also the first game to include the A.D.A.P.T technology, which allowed teachers and parents to monitor the player's progress, and included auto-adjustable levels based on the player's ability. In 1998, " The Learning Company" was acquired by Mattel for $3.7 billion. The following year, Mattel sold off their "The Learning Company" assets to Gores Technology Group. In 2000, Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon to design a concept for a TV series, but the franchise never made its way to television. ''The ClueFinders Reading Adventures'' was discontinued in 2000. ''ClueFinders'' held a writing competition in 2001. Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac.


Riverdeep/HMH (2001–present)

In 2001,
Riverdeep Houghton Mifflin Harcourt Learning Technology, originally started as Riverdeep Interactive Learning, is a publishing house for educational online and CD-ROM products based in San Francisco, Boston and Dublin, Ireland. Founded in 1995, Riverdeep wa ...
acquired many of The Learning Company's properties from Gores Technology Group by selling $40 million in stock. ''Carmen Sandiego'', ''ClueFinders'', and ''Reader Rabbit'' were then licensed to the KidsEdge Website in 2002, where they were available to play among 170 games and activities. In 2003, ''The ClueFinders' Reading Adventures'' was reconfigured to run on Windows XP. The 2004 RCN InterACTION service allowed parents to stream over 35 games in series such as ''Carmen Sandiego'', ''Clifford the Big Red Dog'' and ''ClueFinders'' over a broadband connection. Compilations including multiple previously released titles, such as ''ClueFinders Adventure Pack and ''ClueFinders Triple Pack' have since been created as well as bundled. The bundle includes a single ClueFinders title (often "The ClueFinders Reading Adventures") among other games (mostly other The Learning Company games) in series' such as "Adventure Workshop" and "After School Clubhouse". In addition, the 3rd–6th grade titles were re-released on the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
platform on December 19, 2010. As of 2017,
Houghton Mifflin Harcourt Houghton Mifflin Harcourt (; HMH) is an American publisher of textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers and adults. The company is based in the Financial Dist ...
(the successor of Riverdeep) is offering the ClueFinders brand as a licensing opportunity on its website.


Design


Plot

Development of the games' backstory took 16 months. The ''ClueFinders'' adventures take place in the real contemporary world, incorporating some elements of
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
and
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
, with merely the continued presence of LapTrap pushing the series into the realm of science fiction. Nevertheless, the opening titles from ''The ClueFinders 5th Grade Adventures'' place the series in the present day. The main cast of characters include: * Joni Savage (Josie Savage in UK version): ClueFinders founder * Santiago Rivera (Sebastian Robertson in UK version): The Spanish-American mechanically-minded member * Owen Lam: The Asian-American skater dude member * Leslie Clark (Lucy Clark in UK version): The African-American literary-minded member * LapTrap - The Turbo T.U.R.T.L.E.: The floating artificially intelligent laptop * Socrates: The intelligent dog and mascot They were chosen to be around the same age as the playerbase after the art director ran various character designs by a group of kids; with unsuccessful designs including animals, rock stars, and FBI agents, which came across to the kids as babysitters instead of teammates. They were each designed with distinct personalities and with identifiable faults to increase their relatability. The developers used a character grid to aid their writing; and it contained information such as: "their flaws, their fears, how they met, where they grew up, and their likely reactions to certain situations". In ''The ClueFinders 3rd Grade Adventures: The Mystery of Mathra'', a great city was built 1000 years ago in the Numerian rainforest until a monster named Mathra invaded. After Mathra was captured, the Numerians abandoned their city, sealed the entrance, and hid the two halves of the key in the far corners of the rainforest. One part was hidden in the Monkey Kingdom and the latter in the Goo Lagoon. Animals had started to disappear in the rainforest once again, and Joni's uncle, Dr. Pythagoras, also disappeared. Mr. Limburger (Lindman in the UK version) flies the ClueFinders in his airplane and briefs them on the events going on. The ClueFinders set off to find the lost doctor, animals, and the keys to the Lost Numerian City. Evidence that they find however, suggests that there is more to those disappearances than the 1000-year-old monster, as well as a sinister plot behind it. In ''The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid'', the ClueFinders are on an adventure in Egypt with Professor Botch, Alistair Loveless, and their dog,
Socrates Socrates (; ; –399 BC) was a Greek philosopher from Athens who is credited as the founder of Western philosophy and among the first moral philosophers of the ethical tradition of thought. An enigmatic figure, Socrates authored no te ...
. There, at a dig site, they uncover the tomb of Peribsen, a king from the second dynasty. Joni finds a mysterious ring and tries it on her finger, but it magically latches onto her finger. Later that night, Alistair Loveless and his goons kidnap Professor Botch and steal several valuable relics. Loveless intends to unleash
Set Set, The Set, SET or SETS may refer to: Science, technology, and mathematics Mathematics *Set (mathematics), a collection of elements *Category of sets, the category whose objects and morphisms are sets and total functions, respectively Electro ...
, the Egyptian God of Evil and Chaos. The ClueFinders are left to recover the relics, rescue Professor Botch and prevent Loveless and Set from wreaking havoc. In ''The ClueFinders 5th Grade Adventures: Secret of the Living Volcano'', the ClueFinders are on a mission with Captain Clark, Leslie's sailor grandfather, to find out why so many ships have been disappearing in a certain area of the Pacific Ocean. In one of the wrecked ships, Joni and Santiago discover a pair of metal plaques with strange
symbols A symbol is a mark, sign, or word that indicates, signifies, or is understood as representing an idea, object, or relationship. Symbols allow people to go beyond what is known or seen by creating linkages between otherwise very different conc ...
written on them called CrypTiles. However, when their ship comes into view of a tiny uncharted island, a
tsunami A tsunami ( ; from ja, 津波, lit=harbour wave, ) is a series of waves in a water body caused by the displacement of a large volume of water, generally in an ocean or a large lake. Earthquakes, volcanic eruptions and other underwater explo ...
promptly forms and hits their ship. Joni, Santiago and LapTrap are stranded on the island and set off to rescue their remaining team members, locate Captain Clark and his crew, and find out what sort of activities are happening on the island. In ''The ClueFinders 6th Grade Adventures: The Empire of the Plant People'', while playing a game of
frisbee A frisbee (pronounced ), also called a flying disc or simply a disc, is a gliding toy or sporting item that is generally made of injection-molded plastic and roughly in diameter with a pronounced lip. It is used recreationally and competitive ...
, Joni accidentally tosses the disc over the fence into the overgrown yard of their friendly neighbor Miss Rose. When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground opens up and swallows them. Owen, Leslie and LapTrap investigate to look for their lost team members and find a labyrinth under the yard inhabited by
self-aware In philosophy of self, self-awareness is the experience of one's own personality or individuality. It is not to be confused with consciousness in the sense of qualia. While consciousness is being aware of one's environment and body and lifesty ...
,
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
talking plants. They learn from a friendly plant named Ficus that the plants have captured Joni and Santiago and are concocting a plan to attack the town above. In ''The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas'', in a village high in the Himalayas, twenty-four priceless treasures have been stolen. An elder of the village calls the ClueFinders to help uncover the treasures and the thief's identity. Many, including the elder's pessimistic apprentice, believe the Yeti is behind the theft, but the clues all point in different directions, and it appears a different person is responsible for the theft of each item. In ''The ClueFinders Reading Adventures: Mystery of the Missing Amulet'', an asteroid has crashed in the Sierra Mountains. The ClueFinders approach the asteroid, discovering it is significantly cool despite its recent crash. Joni touches it, and the ClueFinders get beamed across space, arriving on the planet Millenia. The team is separated into two parts of the Millenia. Joni and Owen then meet Malveera, the princess of Millenia who brought them to help save her planet from the evil sorceress Malicia, who has also captured Santiago and Leslie. The only way to stop her and return to Earth is to locate the two halves of the
Amulet An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's ''Natural History'' describes as "an object that protects ...
of Life hidden by the Doldreks and the Sorrens. In ''ClueFinders Search and Solve Adventures: The Phantom Amusement Park'', one night, when the ClueFinders are observing a
lunar eclipse A lunar eclipse occurs when the Moon moves into the Earth's shadow. Such alignment occurs during an eclipse season, approximately every six months, during the full moon phase, when the Moon's orbital plane is closest to the plane of the Earth ...
from their clubhouse, they see an
SOS is a Morse code distress signal (), used internationally, that was originally established for maritime use. In formal notation is written with an overscore line, to indicate that the Morse code equivalents for the individual letters of "SOS" ...
signal coming from an abandoned
amusement park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
on the edge of town. They find Jacques Ramone, the curator of the local art museum, is trapped at the top of the drop-tower ride. He tells them that he was kidnapped and placed there, but says he doesn't know why. After Joni and Owen rescue the curator, Santiago and Leslie are captured by the curator's sister Mimi Ramone. Joni and Owen investigate the park finding some art supplies and damaged robots, indicated some art forgery crime taking place. In ''The ClueFinders: The Incredible Toy Store Adventure'', the ClueFinders are heading on a
San Francisco San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of Ca ...
cable car to the recently built
toy store A toy store or toy shop is a type of retail business specializing in selling toys. Notable examples * Hamleys, the world's oldest toy shop * Toys "R" Us, international company now Tru Kids * FAO Schwarz, famous American brand and store * The LEG ...
, Ultimate Toys. Owen goes to retrieve his wallet, along with Joni, and LapTrap, while Leslie, Santiago, and AliTrap head into the store, only to be shot by a shrinking ray and captured into a sack. Once they escape from the sack, they realize they've been taken to the sixth floor. Using Owen's red video phone, they contact Leslie and Santiago and inform them of their plight, prompting Leslie and Santiago to try to rescue them. To do this Owen, Joni and LapTrap need to make their way into the toy store and construct a machine to reverse the shrinking effects while nabbing the perpetrator responsible for the shrinking of things in the toy store. In ''The ClueFinders: Mystery Mansion Arcade'', the ClueFinders explore a creepy house on a hill, thinking that Joni's uncle Dr. Horace Pythagoras sent a distress email that he was trapped in the house and needed rescue. It turns out to be a trap, and the four ClueFinders are separated. Four of the ClueFinders' previous enemies—Fletcher Limburger, Alistair Loveless, Pericles Lear, and Miss Rose—have joined forces with a mysterious new ally and created the trap to get revenge on the ClueFinders.


Gameplay

The series consists of "Multi-subject by grade" programs, in which players practice skills and advance their understanding of grade-based content. The player can choose to play the adventure mode or to play the game's activities outside the adventure in "practice mode". Choosing to play the adventure will lead to a follow-up sequence, which further establishes the premise as well as the overall goal of the game. The bulk of each game involves traveling between different screens in a predetermined area that has various educational activities. The user will have to play these games to advance. Usually, each area will have one activity that needs to be completed to advance, but which can only be played by collecting items from all the other activities in the area. In all of the games except for ''The ClueFinders 4th Grade Adventures'', the ClueFinders are split into two teams at the start. A portable red
videophone Videotelephony, also known as videoconferencing and video teleconferencing, is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real time communication.McGraw-Hill Concise Ency ...
allows the two teams to make contact with each other and clicking on the phone provides the user with game hints from the other team. The other team will typically either be serving as backup, looking for clues or else be captured and in need of rescue. Games have different activities divided among different areas, each with their skill and goal. The games contain a number of parodies of and
allusion Allusion is a figure of speech, in which an object or circumstance from unrelated context is referred to covertly or indirectly. It is left to the audience to make the direct connection. Where the connection is directly and explicitly stated (as ...
s to
popular culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
and other topics. In ''The ClueFinders: Mystery Mansion Arcade'', the activities are not as educationally based as the previous games, but more arcade-oriented. The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In ''The ClueFinders Math Adventures,'' the game is set up similar to ''Clue'' in that the central goal of each round is to identify three variables - who stole the treasure, which treasure they took, and where they hid it - based on clues. Clues are acquired from playing games and helping the villagers with their work. Using the acquired clues, the player can limit the number of possibilities until, with enough clues, only one remains. When 24 treasures are restored, the game is won.


Graphics and coding

During the gameplay,
2D computer graphics 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer ...
are used in the style of hand-drawn
animated cartoon Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anima ...
s with animations that use thick outlines and solid colors on two-dimensional backgrounds. For this reason, the series is often described as imitating the look of a
Saturday morning cartoon "Saturday-morning cartoon" is a colloquial term for the original animated series programming that was typically scheduled on Saturday and Sunday mornings in the United States on the "Big Three" television networks. The genre's popularity had a br ...
'' Scooby-Doo'' being repeatedly cited by reviewers. Cutscenes, however, use pre-rendered
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
.


Educational goals

While ''Reader Rabbit'' was popular with younger audiences, The Learning Company came up with ''ClueFinders'' to appeal to third graders onward for both boys and girls. To coincide with kids' abstract thinking, the games were activity-centered and included cross-curriculum topics more sophisticated than preschool material, which included algebra, grammar, and spelling. To ensure that users actually learned something, the educational content came first before the puzzles, gameplay, and objectives.


Products in the series


List of games


Compilations


Books

Two ''ClueFinders'' books, ''The Mystery of Microsneezia'' and ''The Mystery of the Backlot Banshee'', were written by
Ellen Weiss Ellen Weiss (born January 30, 1959) is an American journalist and four-time Peabody Award winner. She joined National Public Radio (NPR) in 1982, eventually running the NPR News national desk and serving as executive producer of the NPR News maga ...
and illustrated by Mel Friedman.


Other languages

* French (titled "Le Club Des Trouvetout"). These French versions were distributed/published by The Learning Company subsidiary TLC-Edusoft. * German (titled "Die Schlaue Bande") * Portuguese (titled "Os Caça-Pistas") * Dutch (titled "Junior Detectives") * Russian (titled "Следопыты") * Spanish (titled "Los Pequeños Exploradores") * Swedish (titled "Äventyrarna") * Norwegian (titled "Eventyrerne")


Reception

''3rd Grade'' won the 1998 Gold Award from Parents' Choice. During the Opening Day of the Bologna Children's Book Fair on April 8, 1999, the game was awarded the Bologna New Media Prize for the Best Logical Thinking Program. '' Computer Shopper'' and ''SuperKids'' described ''3rd Grade Adventures'' as the educational equivalent of the Indiana Jones trilogy, while the Chicago Tribune thought the "hip environmental mystery" eased children into applying their thinking and thinking skills through its mystery, animation, and challenges, commenting that it "shines in almost every way". ''Kiplinger's Personal Finance'' thought ''4th Grade Adventures'' "works hard for its players' enjoyment". ''
Discovery Education Discovery, Inc. was an American multinational mass media factual television conglomerate based in New York City. Established in 1985, the company operated a group of factual and lifestyle television brands, such as the namesake Discovery Chann ...
'' wrote that ''5th Grade Adventures'' "seamlessly combines fun and learning". ''SuperKids'' praised the "cartoon quality animation and an alluring storyline" of ''Math Adventures'', and the Cluedo-inspired gameplay. 01Net asserted that in terms of '' 5th Grade Adventures'', the activities take precedence over the merely incidental storyline; in 2001 the site described the series' graphics as "very colorful" and "truly seductive" but three years later the site decided they were outdated. Asbury Park Press noted that '' Reading Adventures'', like ''
Carmen Sandiego Word Detective ''Carmen Sandiego Word Detective'' is a game in the ''Carmen Sandiego'' franchise which was released in 1997. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player in the role of Agent 13, thwa ...
'', "place reading games in the middle of mysteries". ''Teach'' thought the ''Search and Solve Adventures'' mystery was engaging, and that the game successfully combined storytelling with problem-solving activities, while PC Mag thought it was "mysterious", "chill-inducing", and "engrossing". '' PC Mag'' liked ''The ClueFinders: The Incredible Toy Store Adventure!s maths, science, and language puzzles, and its adjustable levels, while The New York Times praised the main cast's culturally diversity and maturity. ''Exploring Values Through Literature, Multimedia, and Literacy Events'' highlighted the series for its multicultural and balanced cast in which the nonwhite characters have equal status to the white character, noting that Leslie and Santiago are the main sources of knowledge, though noted there were no examples of software with the primary character being non-white. Meanwhile, while ''
The Boston Herald The ''Boston Herald'' is an American daily newspaper whose primary market is Boston, Massachusetts, and its surrounding area. It was founded in 1846 and is one of the oldest daily newspapers in the United States. It has been awarded eight Pulit ...
'' commented the series had "come a long way", the paper suggested that the decision to include a Caucasian (Joni), Asian (Owen), Black (Leslie), and Latino (Santiago) in its main cast smelt of interference from the California School Board standard. The paper praised the series' "television-quality animation, broad educational focus and lively situations", though thought the early games were uneven in difficulty. ''Exploring Values Through Literature, Multimedia, and Literacy Events'' further praised the series' focus on character interdependence; how missions are not successful until and unless they work together. ''Children's Software Review'' managing editor Ellen Wolock criticised The Learning Company for focusing too much of its resources on repackaging its old software, commenting that she received the impression the company was "just throw ngtogether" entries in its newer ''ClueFinders'' series. ''Working Mother'' thought the series offered a "painless way for kids to hone their skills". The Cincinnati Enquirer recommended the "strong" series to gamers who were unable to locate the then-soon-to-be-discontinued title '' The Sims: Livin' Large'', and said "there is a lot to like" about entries in the series, such as its
closed captioning Closed captioning (CC) and subtitling are both processes of displaying text on a television, video screen, or other visual display to provide additional or interpretive information. Both are typically used as a transcription of the audio por ...
of later titles. One piece of research used the game as a "tool for assessing how children worked on computers in social interactions and influence acceptance by peers in classroom interactions". The Times Shepperton felt ''4th Grade'' did a "nice job of integrating the learning activities into an engaging adventure". Battle Creek Enquirer and The Tennessean felt ''4th Grades strong sense of mystery encouraged players to learn academia. Arizona Republic felt ''Search and Solve'' would intrigue children due to having the right mix of "scariness and intrigue". ''4th Grade'' received positive reviews. The Computer Paper felt that it offered the sugar to help the medicine go down. All Game Guide gave the game four out five stars, writing: "The cut-scenes successfully build excitement, providing an incentive for completing the entire game hough there is noreal reason to play a second time...Gameplay is simple with an easy to use click or click-and-drag mouse control scheme, and the lack of a written manual is overcome with full explanations of all activities within the game...The game seems a delightful mix of adventure and learning". Game Vortex rated the game 80/100: "''Clue Finders 4th Grade Adventure: Puzzle of the Pyramid'' is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade". 7Wolf Magazine rated the game 70/100, while macHOME gave it 3 out of 5 stars. ''Reading Adventures'' received positive reviews. A review at Superkids was mixed. Whilst the "teacher reviewers were especially impressed with the reading comprehension section", they felt that "unfortunately, too many of the ctivitiesrequire fast-twitch gaming ability in addition to knowledge of the subject matter". Of the kids appeal, the review stated that "the activities themselves, however, are inconsistent. While some are novel and quite educational...others are tired repeats of games seen many times over in many other programs", It concluded by saying: "This likable ''Clue Finders'' adventure provides an entertaining way for kids to practice their reading and language skills. Students who need significant help with their reading skills would do better with a more academically oriented title, and those who are not adept gamers may become frustrated with some of the activities". The Educational Value was rated 4/5, the Kid Appeal was rated 4.3, while the Ease of Use was rated 4.0. South Coast Today appreciated that the series made the activities amusing as well as educational. TechWithKids felt the series had the right combination of scariness and intrigue.


Commercial performance

''The ClueFinders' 3rd Grade Adventures'' a top ten best-selling educational title in retail stores during the months of March, April, and May. By 2001, the first six games had sold around 3.5 million copies.


Awards and nominations

Since its creation in 1998, the ''ClueFinders'' series has won over 50 awards and accolades in three years. The Incredible Toy Store was an Edutaining Kids General Learning software pick of 2001.


References


External links

*
Official website

User Manual
{{DEFAULTSORT:ClueFinders Houghton Mifflin Harcourt franchises Software for children Mystery video games Video game franchises introduced in 1998 The Learning Company games Children's educational video games