The Awful Green Things From Outer Space
   HOME

TheInfoList



OR:

''The Awful Green Things from Outer Space'' (''AGTFOS'') is a two-player space combat board game developed and illustrated by
Tom Wham Tom or TOM may refer to: * Tom (given name), a diminutive of Thomas or Tomás or an independent Aramaic given name (and a list of people with the name) Characters * Tom Anderson, a character in '' Beavis and Butt-Head'' * Tom Beck, a character ...
.


Publication history


TSR

''The Awful Green Things from Outer Space'' was first published as an insert in the July 1979 edition of '' Dragon'' magazine'' (Issue #28). This proved so popular that TSR published a boxed set the following year.


Steve Jackson Games

After the TSR version went out of print, the rights to the game were subsequently acquired by Steve Jackson Games, which produced a new boxed set in 1989. The game has undergone a number of revisions over the years, and both full-sized and smaller Pocket Box editions exist.


Theme

The spaceship ''Znutar'' has become infested with rapidly multiplying space monsters after the crew brings aboard a green rock. One player assumes the role of ''The Awful Green Things'' (GT's), the other player controls the ship's crew. The GTs' aim is simple: devour the crew and grow. The crew must destroy the GT's, using hand-to-hand combat and improvised "weapons" made from ordinary objects that will have an unknown effect in combat. If the crew player decides that the cause is hopeless, the crew can activate the ship's
self-destruct A self-destruct is a mechanism that can cause an object to destroy itself or render itself inoperable after a predefined set of circumstances has occurred. Self-destruct mechanisms are typically found on devices and systems where malfunction could ...
mechanism and abandon ship. The crew must act quickly, or become overwhelmed by the rapidly breeding menace. The overall action is inspired by the 1968 science fiction film ''
The Green Slime is a 1968 tokusatsu science fiction film directed by Kinji Fukasaku and produced by Walter Manley and Ivan Reiner. It was written by William Finger, Tom Rowe and Charles Sinclair from a story by Reiner. The film was shot in Japan with a Japane ...
''.


Rules


Components

The boxed set contains a 16-page rulebook, 151 counters, five green six-sided dice and a 11.5" x 21" game board.


Setup

Initially, 22 crew members face off against 11 or 12 GT's that range in size from immobile eggs to full adults. The GT's can grow to a maximum complement of 12 adults, 18 babies, 19 eggs and 22 ''fragments'' (pieces capable of regenerating). The crew can use weapons but cannot replace losses. The crew is almost always at a considerable disadvantage, owing both to the frequency with which ''The Awful Green Things'' grow to replace their losses, and to their own relative frailty. Each crew member and GT has three statistics: Attack Dice, Constitution and Movement Allowance. All GT's of the same size / growth phase have the same statistics. The crew player places the crew members in their respective rooms. Most crew members have several rooms to choose from, but must be placed initially in one of these rooms (rather than in an arbitrary starting location). For example, Captain Yid can start in either of the two bridges. Weapons are also placed by the crew player in the appropriate pre-defined locations. A roll of a die indexed into a table determines the starting number and type of GT’s. Another roll determines where in the ship the first GT is placed; the rest are placed in contiguous spaces, one to each space. GT's may not start in locations where crew members have been placed. After setup is completed, the crew player must select one member of the crew to move into a location occupied by a GT. This is designated as the initial discovery of the infestation, which raises the alarm, causing the game to start. ''The Awful Green Things'' player takes the first turn.


Gameplay


''The Awful Green Things'' player

During his or her turn, the GT player can, in this order: # Grow, one of: fragments to babies, eggs to babies, babies to adults, or have the adults lay eggs. All non-stunned GT's of the selected growth phase perform this action simultaneously. # Move, 2 spaces for adults, 1 space for babies. # Attack. Roll the number of attack dice the attackers possess for a target in the same room; the target is killed if its Constitution is exceeded. Killed crew members are eaten for an immediate growth boost. # Wake up, if stunned the previous turn.


Crew player

During the crew player’s turn, he or she can, in this order: # Grab weapons. This includes items such as a ray gun, hypodermic, ''Can of Zgwortz'', knife, pool stick, etc. # Move, up to four spaces for the swift and as little as one space for Leadfoot the Robot. # Attack. The crew can fight with their bare hands or with various tools found throughout the ship. When a weapon is used for the first time, a chit is drawn to determine its effect. The result can range from very powerful (five dice to kill), to bad (growth), to disastrous (multiplication—roll one die to determine the number of fragments produced). # Wake up, if stunned the previous turn.


Weapons

During the game, crew members will grab and use various weapons. While the actual action of a given weapon type is randomized for each game, weapons have certain characteristics which always remain the same. This includes things such as the range of the weapon (i.e., how far away it can be used) and whether it is re-usable. Weapons function according to the following table:


Scoring

Once all of the crew members have been killed or escaped, a score value is calculated for both players based on the game resolution. If some crew members escape, victory depends on the number of crew members which escape and make it back to their home planet. Scores are calculated according to the following table: If the crew escapes, the crew player may play through a short
epilogue An epilogue or epilog (from Greek ἐπίλογος ''epílogos'', "conclusion" from ἐπί ''epi'', "in addition" and λόγος ''logos'', "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the w ...
which determines whether or not each escape boat actually made it back home successfully. This is done by reading through a very short series of text passages, while making choices and rolling a die to determine what happens (much like a
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
).


Reception

In the January–February 1980 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' (Issue No. 26), Steve Jackson liked the original boxed set published by TSR, saying, "If you like slightly-wacky short games, find a copy of this one. You won't regret it." In the August–September 1980 edition of ''White Dwarf'' magazine (Issue 20), John Olsen gave the TSR boxed set game an average score of 7 out of 10, noting that "Unfortunately, luck plays a large part in the outcome." However, Olsen concluded, "I quite enjoyed playing this wild and crazy game." In the January 1989 edition of '' Dragon'' (Issue 141),
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed the boxed set produced by Steve Jackson Games in 1989, and concluded, "If you like fun board games, don’t miss this one, or you’ll never forgive yourself." Three years later, in the December 1991 edition of ''Dragon'' (Issue 176),
Doug Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the '' Star Frontiers'' spac ...
also reviewed the Steve Jackson Games boxed set, calling it "an exercise in whimsy that nonetheless provokes a tense and well-balanced battle for survival. Throughout, the rules retain a storytelling air that makes for enjoyable reading and wild, unpredictable game effects." Niles did criticize the low production values of the game components, calling the board "light and flimsy", and noting that the counters need to be cut apart with scissors. But acknowledging that it was "a wild and woolly game that moves quickly and promises to be different each time it is played", Niles gave a positive recommendation, saying "Despite its silliness, it is a game that rewards a careful and consistent strategy worked out over a period of turns." John ONeill of '' Black Gate'' called the game "one of the great mini-games of all time", noting that it "stood out for its gonzo humor and original design". In a retrospective review in the August 1999 issue of ''
InQuest Gamer ''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Sc ...
'', Charlene Brusso stated that the game "is so simple you could teach it to your grandma...and she'd like it!" and that it resulted in "lots of wacky fun".


Reviews

*'' Games'' *1980 Games 100 in '' Games'' *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant edi ...
'' #81 *'' Jeux & Stratégie'' #13


Legacy

'' Space Station Zulu'', a video game closely resembling ''The Awful Green Things from Outer Space'', was published by Avalon Hill in 1982.


References


External links


Awful Green Things from Outer Space, The
entry in SF Encyclopedia
Official ''The Awful Green Things from Outer Space'' Rules
* {{DEFAULTSORT:Awful Green Things Board games introduced in 1980 Science fiction board games Steve Jackson Games games Tom Wham games TSR, Inc. games