The American Girls Premiere
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''The American Girls Premiere'' is an educational computer game developed and published by The Learning Company for
American Girl American Girl is an American line of dolls released on May 5, 1986, by Pleasant Company. The dolls portray eight- to fourteen-year-old boys and girls of a variety of ethnicities, faiths, and social classes from different time periods throughou ...
. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods. It is the first installment of the ''American Girl'' series, and so far the only one to date to be released on Mac OS; subsequent personal computer titles in the series were released for Windows. ''The American Girls Premiere'' was later followed by ''The American Girls: Dress Designer'', a paper doll-based
software toy Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a ...
released by Mattel Interactive in 1999.


Gameplay

Built upon the earlier
MECC The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1971 best known for developing the edutainment video game series '' The Oregon Trail'' and its spinoffs. The goal of ...
game ''
Opening Night A première, also spelled premiere, is the debut (first public presentation) of a play, film, dance, or musical composition. A work will often have many premières: a world première (the first time it is shown anywhere in the world), its first ...
'', ''The American Girls Premiere'' allows the creation and direction of unique stage plays starring the Historical Characters, from
Felicity Merriman Felicity may refer to: Places * Felicity, California, United States, an unincorporated community * Felicity, Ohio, United States, a village * Felicity, Trinidad and Tobago, a community in Chaguanas Entertainment * ''Felicity'' (TV series), ...
, representing the
American Revolution The American Revolution was an ideological and political revolution that occurred in British America between 1765 and 1791. The Americans in the Thirteen Colonies formed independent states that defeated the British in the American Revolut ...
, to
Molly McIntire Molly, Mollie or mollies may refer to: Animals * ''Poecilia'', a genus of fishes ** ''Poecilia sphenops'', a fish species * A female mule (horse–donkey hybrid) People * Molly (name) or Mollie, a female given name, including a list of persons ...
, daughter of an army doctor during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
, alongside supporting characters from each of the girls' story arcs. After selecting a character, players are presented with a stage to which plays are created or presented, utilizing a drag-and-drop interface to add actors, props, lighting and other elements to the scene. Digitized sprites taken from live actors and props from American Girl's historical collection are used throughout the game, ''à la''-''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
''. Each of the characters have their own set of outfits based on the historical era their stories take place in, e.g. long gowns and petticoats for Felicity or argyle sweaters and blouses for Molly, along with scenarios from their respective time period. Players can also add dialogue in their productions, either through a voice recording, or using the built-in
text-to-speech Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal languag ...
feature. The game develops skills in storytelling and writing, and is open-ended in nature, allowing the player to create theatrical productions as desired, though the limited selection of characters, props and settings may present creative constraints to some players. In addition to the main game, bonus content such as a tutorial application and a sampler called the ''Director's Guide'' is included for players to get acquainted with the game's mechanics and user interface, along with a behind-the-scenes look on production as well as historical facts and commentary on American history and culture, and backstories for each of the characters.


Development

The game marked the debut of Pleasant Company – the creator of the ''American Girl'' franchise – into the digital software space. Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most part totally ignored". The game could be bought from major software retailers or ordered directly from The Learning Company or American Girl.


Release

A "Special Edition Collector's Set" of the title was double the price, and in addition to the CD-ROM, it came with: "a keepsake tin, a one-year club membership, a club handbook, a membership card, a baseball cap and six bi-monthly issues of the club newspaper". An update to the game subtitled ''2nd Edition'' was released in 1998, adding Josefina Montoya to the roster in line with the doll's debut. The ''2nd Edition'' release is a
stand-alone expansion An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
containing characters and scenes from the first release, and does not require a copy of the original game to play. The ''Collector's Set'' was later updated to include the Josefina-specific content from the ''2nd Edition'', though it is missing the American Girls Club membership kit.


Reception


Critical reception

''The American Girls Premiere'' was released to mostly positive reception, with praise being given for providing children a "creative outlet"; a number of reviewers however criticized the user interface to be intimidating and complicated. Children's software review site SuperKids noted that "those who chose to spend time with the program were delighted with their creations". Lisa Karen Savignano of AllGame also noted the game's steep learning curve and limited selection of scenarios and props for authoring stage productions, but gave ''American Girls Premiere'' a largely positive review: "I think any girl would be entertained by this and it may start them on the road to creating not just plays, but stories and art of their own". Kevin Mukhar of Computer Shopper thought the game would provide hours of open-ended play to young girls ages 7–12 who liked the ''American Girl'' franchise. A reviewer from The Wisconsin State Journal praised the game for being "historically accurate", easy to use, and providing players with "limitless creativity". The Buffalo News commented that the title wouldn't appeal to the "easily bored" or "readily frustrated", but that it would thrill players who were willing to invest both the time and energy. The Capital Times praised the artwork as "rich and detailed", and noted that the interface was user-friendly. Playthings deemed it a "winner". Clint Basinger of ''Lazy Game Reviews'' also criticized ''Premiere'' similarity to ''Opening Night'' and what he saw as limited educational value, but praised its appeal to fans of the American Girl franchise, calling it a "neat little program" and a "fascinating industry case study" on video games aimed at girls and repackaging an existing product to drive sales through the use of a licensed property. Many reviewers noted that ''The American Girls Premiere'' was a prime example of video games targeted at the female demographic. Deborah Porterfield of the
Chicago Sun-Times The ''Chicago Sun-Times'' is a daily newspaper published in Chicago, Illinois, United States. Since 2022, it is the flagship paper of Chicago Public Media, and has the second largest circulation among Chicago newspapers, after the ''Chicago T ...
described the title as "for girls" and "girl-oriented". The Buffalo News suggested that the game was "at the top of many girls' Christmas wish lists". Citing this title as an example, The Boston Globe reviewer Joann Muller suggested that while the video game industry had begun to make commercially successful titles that appealed to the female demographic, the rushed targeting of games directly to girls could "perpetuate gender stereotypes" and " otteach girls anything of value about computers". The Buffalo News thought this game was the first "girl-targeted software" from The Learning Company, a company that had built its catalogue from "gender-neutral educational software". Rocky Mountain News reported that Children's Software Revue gave the title a "tentative endorsement" due to offering a "female spin" to traditional video game genres such as adventure.


Sales

In December 1997, the game "achieved the highest monthly dollar and unit sales of any single product" in the history of The Learning Company up to that point. In March 1998, The Boston Globe said the girls' category of the video game market was "exploding" with titles such as ''
Barbie Fashion Designer ''Barbie Fashion Designer'' is a dress-up computer game developed by Digital Domain and published by Mattel Media for Microsoft Windows and Mac OS in 1996. The game allows players to design clothing and style outfits. Players can then print off the ...
'' (by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
), ''The American Girls Premiere'', '' Let's Talk About Me'' (by
Simon & Schuster Interactive Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publ ...
) and ''
Rockett's New School ''Rockett's New School'' is a 1997 girl-oriented video game developed by Silicon Valley-based Purple Moon. It was directed by Brenda Laurel. Production Five years of research was spent on the game. During this time, Laurel discovered that boys ...
'' (by Purple Moon). In July, The Buffalo News reported that The Learning Company had captured 20.3% of the girl video game market with this video game.


Accolades

The game was nominated at the 1998
Interactive Achievement Award The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Intera ...
for Computer Innovation, and won a Gold Award from the
Parents' Choice Foundation The Parents' Choice Award was an award presented by the non-profit Parents' Choice Foundation to recognize "the very best products for children of different ages and backgrounds, and of varied skill and interest levels." It was considered a "prest ...
. The game also won a Mom's Choice Software award for Fall 1997, and a 1998 selection in
American Library Association The American Library Association (ALA) is a nonprofit organization based in the United States that promotes libraries and library education internationally. It is the oldest and largest library association in the world, with 49,727 members a ...
's Great Interactive Software for Kids List.


Legacy

In a similar vein to '' Moonbase Alpha'', ''The American Girls Premiere'' has gained a
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
due to its use of a
text-to-speech Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal languag ...
system by Lernout & Hauspie, which most players find to be ironically appealing. Adding to the unintentional humor is the lack of collision detection and other quirks within the game engine allowing characters to perform unusual movements, which led to a number of parody
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
clips on
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
and other video sharing platforms.


References


External links

* {{DEFAULTSORT:American Girls Premiere, The American Girl Mattel video games Software for children Video games based on toys Video games featuring female protagonists Video games with historical settings Children's educational video games Windows games Classic Mac OS games 1997 video games Video games with digitized sprites Video games set in the 18th century Video games set in the 19th century Video games set in the 1900s Video games set in the 1940s Filmmaking video games Animation software Video game memes Video games developed in the United States The Learning Company games Women and video games