Terra Militaris
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''Ministry of War'' (; literally ''Civilizations of Empires''), known in the formerly separate European version as ''Terra Militaris'', is a
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
browser-based A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-serve ...
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
developed by Chinese developer Suzhou Snail Electronic Co., Ltd. (Snail Games). It is published in the United States and Europe by its U.S. publishing division,
Snail Games USA Suzhou Snail Digital Technology Co., Ltd. (), doing business as Snail (), is a Chinese video game company and a Virtual Network Operator headquartered in Suzhou, China, which has branches Snail Games and Snail Mobile. Its division, Snail USA, is ...
. It was released on November 27, 2010 in Europe. In 2014 the European game service transferred from Webzen to Snail Games USA


Gameplay

Players are first asked to choose one of four ancient civilizations to play as. The choice is between the historical nations of ancient Rome, Rome,
Egypt Egypt ( ar, مصر , ), officially the Arab Republic of Egypt, is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia via a land bridge formed by the Sinai Peninsula. It is bordered by the Medit ...
,
Persia Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmeni ...
and China. Each race has different benefits for a starting player, such as Rome’s units possessing higher than average health, or China’s construction time being shorter than average. Further civilization-specific units are found later in the game, like the Egyptian
Anubis Anubis (; grc, Ἄνουβις), also known as Inpu, Inpw, Jnpw, or Anpu in Ancient Egyptian () is the god of death, mummification, embalming, the afterlife, cemeteries, tombs, and the Underworld, in ancient Egyptian religion, usually depict ...
Chariot or the Persian
War Elephant A war elephant was an elephant that was trained and guided by humans for combat. The war elephant's main use was to charge the enemy, break their ranks and instill terror and fear. Elephantry is a term for specific military units using elepha ...
. After choosing and naming a character, players have the option to take a short tutorial to familiarise themselves with the game. Tasks are appointed to players throughout the game to guide them in learning the game’s mechanics and complexities. Players start with a small army and a high-quality hero to command them. Players start the game with a tiny settlement in the style of their chosen civilization from the character creation process, but are able to expand their territory, develop their city and build new settlements as the game progresses. Initially, within the starting city, there is only a Town Hall, a Barracks and a Civilian House. Through tutorial quests, players learn how to construct additional buildings, upgrade them, train units for their armies and research skills that will improve various aspects of their empire. Each building has a maximum level of 25, and requires progressively more time and resources to construct. There are five resources in ''Ministry of War'' from which construction flows: Food, Lumber, Stone, Metal, and Gold. The player's civilisation will accumulate these automatically within their borders, but their rate can be augmented through research and upgrades. Heroes are the second main element of the game next to building and upgrading one’s civilization. Heroes act as leaders in the player's empire. They are used to traverse the world map and can be used to plunder, tax and scout other cities. Furthermore, they are used in ranked arena battles and to conquer neutral territories. These heroes, in classic RPG style, can be levelled up through gaining experience points from battle and have an inventory full of slots in which to equip armour, weapons and accessories. The game features a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
. However, there are events that take place in instanced environments such as lair, arena and neutral city battles.


Combat

Combat is central to ''Ministry of War''. Players are required to destroy NPC monsters and armies in order to gain items and experience for their heroes, to raid neutral territories and shrines, and to attack, or defend themselves from, other players. As heroes become more powerful, they are able to increase the size of their standing army and the strength of their troops. Heroes also possess unique skills that can give armies a boost in battle. Battles can be controlled manually by players, or they can choose to let them play out automatically; victory or defeat is decided upon through AI. A player can join or leave a battle at any point. Once combat begins, there is a brief waiting period during which players have the choice to command the combat themselves or to relinquish control. After this players will have 3 minutes to defeat their enemy. If an army is defeated, units can be retrained in one’s city but heroes themselves never permanently “die”.


Gameplay goals

There are a variety of goals for players to achieve depending on their gameplay style. One player may wish to possess the most territory of any civilization and thus will focus on expanding their influence through temples and worship. Other players may wish to ally themselves with a guild and conquer the most territory and plunder enemy cities. Still other players may wish to pit themselves one-on-one against players in the arena and achieve the highest ranking.


Guilds

''Ministry of War'' requires the participation as a member of a
guild A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular area. The earliest types of guild formed as organizations of tradesmen belonging to a professional association. They sometimes ...
to achieve any lasting conquests on the world map. Players joining a
guild A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular area. The earliest types of guild formed as organizations of tradesmen belonging to a professional association. They sometimes ...
gain the ability to wage war on neutral territories, build new cities and campsites and campaign against the other civilizations. In the future, guilds will be able to vie for control of “Famous Cities” such as
Berlin Berlin ( , ) is the capital and List of cities in Germany by population, largest city of Germany by both area and population. Its 3.7 million inhabitants make it the European Union's List of cities in the European Union by population within ci ...
,
Alexandria Alexandria ( or ; ar, ٱلْإِسْكَنْدَرِيَّةُ ; grc-gre, Αλεξάνδρεια, Alexándria) is the second largest city in Egypt, and the largest city on the Mediterranean coast. Founded in by Alexander the Great, Alexandri ...
and
Milan Milan ( , , Lombard: ; it, Milano ) is a city in northern Italy, capital of Lombardy, and the second-most populous city proper in Italy after Rome. The city proper has a population of about 1.4 million, while its metropolitan city h ...
.


Reception

*''Terra Militaris'' received a rating of 8.0 out of 10.0 on gaming website OnRPG.com.OnRPG.com
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References


External links


Official website of ''Ministry of War''

''Terra Militaris'' description and review

''Terra Militaris'' press release, Gamasutra
{{DEFAULTSORT:Ministry of War Browser games Browser-based multiplayer online games Real-time strategy video games 2010 video games Snail Games games Video games developed in China