Terminator 2 (16-bit Video Game)
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''Terminator 2: Judgment Day'' is a 1993
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
developed by
Bits Studios Bits Studios was a British video game developer. The company has had over 30 titles published over the United States, Europe and Asia on multiple platforms. Bits Studios' parent company, PlayWize sold off all assets and technologies held by the g ...
for two
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
game consoles: the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES). It was published by Acclaim Entertainment through subsidiary companies: Flying Edge for the Genesis, and LJN for the SNES. It is based on the 1991 film of the same name, and features side-scrolling and driving levels. It received generally negative reviews.


Gameplay

''Terminator 2: Judgment Day'' is a side-scrolling
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
in which the player takes control of a T-800 Terminator. Levels are based on eight locations from the film, including a truck stop, John Connor's house, a shopping mall, a mental hospital, a weapons cache, the house of Miles Dyson, and Cyberdyne Systems. The final level is a battle between the T-800 and the T-1000 in a steel mill. HUD messages appear on-screen to inform the player of mission objectives, mimicking the T-800's point of view in the films. Objectives, which include locating specified items or people, must be cleared before proceeding to the next level. On some levels, the player must lead John to safety. One objective throughout the game is to collect items that have materialized from the future. The player can use a variety of weapons as the game progresses. Driving levels, viewed from an overhead perspective, appear in between the side-scrolling levels. A motorcycle is used for most of the driving portions, although other vehicles are used later on, including a police car. Roadblocks are a frequent obstacle for the player, who must also avoid traffic.


Reception

''Terminator 2'' received generally negative reviews. '' SNES Force'' considered it a "massive disappointment", while Jonathan Davies of '' Sega Zone'' called it a "film licence game of the very worst, most despicable sort". ''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul ...
'' wrote, "You'll be hard pressed to find a more inept game than this. It's absolute trash and Acclaim should be ashamed that they're actually releasing it". '' Mean Machines Sega'' called the game an "outright disaster for Acclaim who ought to bin this title before anyone notices it exists". '' Total!'', in a February 1994 review, claimed it the worst licensed SNES game so far. Reviewers were critical of the graphics, especially the small character sprites. ''VideoGames'' opined that the game "looks like it was programmed on a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
". ''MegaTech'' called it "a ridiculous-looking romp which brings new meaning to the word appalling". ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' considered the sprites easily identifiable despite their small size, and wrote, "All the character movements are well detailed and deftly animated." ''Total!'' panned the T800 sprite as unlike its source material and too "big" and "clunky", noting a glitch where it became invisible once a bullet passed. Mockery was made towards the Terminator's jumping animation by Paul Mellerick of ''
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'' and ''Mean Machines Sega'', describing it as similar to a "constipated bunny"; ''Mean Machines Sega'' also joked that he "hits like a baby". The backgrounds were criticized by ''Total!'' as "drab" and ''GamePro'' as "mostly squarish objects with little variation". The gameplay was criticized as well, including its poor collision detection. ''Total!'' and ''SNES Force'' considered the gameplay tedious, and ''
Sega Power ''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunc ...
'' found it too basic. However, the variety of gameplay styles received some praise. The controls were criticized, especially in the driving portions, which ''MegaTech'' called "horrendously laughable". ''GamePro'' considered the driving segments a "major drawback", writing, "The confusing controls seriously detract from an otherwise excellent cartridge". Conversely, Mellerick considered these segments to be the best part of the game, and also praised the need to search through buildings for items. However, ''MegaTech'' stated that these searches are "slow at best and frustrating at worst". In a positive review, Steve Atherton of ''Mega Action'' called the game "well thought out and good fun", concluding it to be "All in all a great conversion" of the film. The game received some praise for closely following the film's plot. Some critics found the on-screen text difficult to read, and others were critical of the sound and music, although Atherton found the latter to be atmospheric. ''GamePro'' criticized the SNES version for using the same music through much of the game. In a later review for AllGame, Brett Alan Weiss called the Genesis version "a truly wretched gaming experience" with "almost no redeeming value". He criticized the controls, and stated that the music "comes up far short" and that sound effects "are strangely absent" for most of the game. He considered the SNES version "superior in every way", writing, "While still a lousy game, it has better graphics, music, and sound effects".


References


External links


''Terminator 2: Judgment Day''
at
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{{Terminator Terminator (franchise) video games Sega Genesis games Super Nintendo Entertainment System games 1993 video games LJN games Action games Side-scrolling video games Single-player video games Video games developed in the United Kingdom Video games set in Los Angeles