Tenchu 2
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is a 2000 stealth video game developed by
Acquire ''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developi ...
for the
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. The second entry in the ''
Tenchu is an action-adventure stealth video game series, originally developed by Japanese developer Acquire, where the player assumes the role of a ninja in 16th-century Japan. The title in Japanese literally translates in English as "Divine Retribut ...
'' series, it was published in the West by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and in Japan by Acquire. ''Tenchu 2'' is a prequel to '' Tenchu: Stealth Assassins'' (1998), following the early lives of Azuma ninja Rikimaru and Ayame as they and their fellow Tatsumaru must confront a militant force called the Burning Dawn. Gameplay follows the chosen protagonist as they complete missions, the goal being to remain undetected and either avoid or silently kill enemies. Production on ''Tenchu 2'' began following the original's success at the request of Activision. Originally intended as a Western exclusive, consequent adjustments were made to reduce its niche Japanese elements while also polishing the gameplay and graphics. Composer
Noriyuki Asakura is a Japanese composer and vocalist, best known for composing the soundtracks to the anime series ''Rurouni Kenshin'' and the video game franchises ''Tenchu'' and ''Way of the Samurai''. He is well known for combining traditional Japanese musi ...
returned from the first game. Reaching high positions on sales charts, it saw praise from critics and was generally seen as an improvement over its predecessor. Following ''Tenchu 2'', Activision acquired the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
and shifted production to newly-formed company K2 for the next entry '' Tenchu: Wrath of Heaven''.


Gameplay

The game consists of controlling a character in a 3D environment through a third-person viewpoint. The player can use a variety of ninja tools and equipment and stealth to dispatch enemies and complete the game's missions. Missions are set in different locales at varying times of day, ranging from rural farmland, bamboo forests, mountainous regions, beaches, ships, villages and caverns. After the player completes a mission, they are given a rank depending on their accomplishments during that mission such as number of enemies killed, number of times spotted etc. High ranks are then used to unlock special gadgets that can be used in-game. One of the game's most acclaimed features was the Mission Editor. This gave the player the opportunity to create their own missions, including level layout, deciding which characters to place in it and mission objectives to complete.


Synopsis

''Tenchu 2'' is set in Japan during the
Sengoku period The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the ...
, four years prior to the events of '' Tenchu: Stealth Assassins''. Following the death of the elder Lord Godha, a coup against his benevolent son Matsunoshin is launched by his uncle Motohide. Each is supported by a ninja clan; Matsunoshin is supported by the Gohda's long-standing allies the Azuma Ninja, while Motohide ends up manipulated by both a neighbouring lord and the rogue ninja group called the Burning Dawn led by Lady Kagame. The lead characters are three young ninja of the Azuma clan who trained together since childhood. They are Rikimaru, dedicated to his duty as a ninja; the rebellious and free-spirited Ayame; and Tatsumaru, the chosen successor to their mentor Azuma Shiunsai. The storyline is split across three campaigns following first Rikimaru and Ayame, and then Tatsumaru. Motohide allies himself with the warlord Toda Yoshisada in order take control of the Gohda lands. Toda launched an attack against Gohda castle which resulted in the death of Lord Gohda's wife and the kidnapping of his daughter Kiku. Motohide is later killed by Toda, only to be killed in turn by Kagame, who founds the Burning Dawn to the goal of turning ninja into an acknowledged political force. Kiku is successfully rescued, forming a strong bond with Ayame. Over a period of time following Toda's death, the Burning Dawn partake in a series of underground criminal activities such as kidnapping, theft, forced labor, smuggling and murder. During one such conflict, Tatsumaru is apparently killed while fighting Kagame, but in fact suffered amnesia and was adopted by Kagame into the Burning Dawn under the title "Seiryu". Under this identity, Tatsumaru kills all the Azuma ninja aside from Rikimaru and Ayame, then kills Shiunsai who reveals he killed Tatsumaru's father before adopting him. In a final campaign by Lord Godha against the Burning Dawn on their flagship ''Fire Demon'', Rikimaru kills Suzaku and then mortally wounds Kagame. Tatsumaru slowly regains some of his memories, and when fighting Ayame kills himself with Rikimaru's sword as penance for his actions against the Azuma and Godha. Kagame dies embracing Tatsumaru, having fallen in love with him, as the ''Fire Demon'' is destroyed by Godha's forces. Rikimaru pledges himself to Lord Godha as the Azuma's new leader, and Ayame while depressed by Tatsumaru's death chooses to keep living for Kiku, who has come to see her as an older sister. In the post-credits scene of Tatsumaru's campaign, Suzaku is revived as Onikage, servant of the demonic Mei-Oh and a leading antagonist of the first ''Tenchu''.


Development

''Tenchu: Stealth Assassins'', developed by Japanese company
Acquire ''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developi ...
, was released in 1998 and went on to sell one million units worldwide, prompting the creation of a second title. The original's director Takuma Endo had wanted to develop a potential sequel on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, but unfamiliarity with the new technology and demands from Western publisher
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
led to a sequel being produced on the original
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, which Endo regretted. The game's budget was ¥200 million, with a production team of thirty people. The success of the original ''Tenchu'' allowed Endo to hire more people to ease production. Endo returned as director. The producer was Masami Yamamoto of
Sony Music Entertainment Japan , often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as ''SonyMusic''), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony Group Corporation and is opera ...
, with Activision's Pat Dwyer acting as associate producer. The scenario was written by Mikasa Hiragi of Studio Angina. Character designs are attributed to both original artist Koshi Nakanishi, and Kiyoshi Arai. The lead programmer was Daisuke Hisamatsu. Nobuhiro Obata returned to design an expanded level editor mode. Production lasted eighteen months. During production of both ''Tenchu'' and ''Tenchu 2'', mistrust and tension had built up between Acquire and Activision over requests for changes, making working together increasingly difficult. The original game ended with Rikimaru presumed dead, so rather than face the problems resolving that issue, it was decided to make the game a prequel. This decision was reinforced by a lack of character development in the story of the first ''Tenchu''. The mission structure and accompanying narrative links were redesigned, as the original had its story missions handed out "in a slightly capricious fashion" from the character Godha, with missions instead emerging from the narrative and building on each other. The setting of a civil war over the Godha lands allowed for greater gameplay variety including escort missions. As part of Activision's requests, more overtly Japanese elements were toned down to make the game more appealing to Western players. For his work on the character art, Arai gave them an earthenware texture.
Noriyuki Asakura is a Japanese composer and vocalist, best known for composing the soundtracks to the anime series ''Rurouni Kenshin'' and the video game franchises ''Tenchu'' and ''Way of the Samurai''. He is well known for combining traditional Japanese musi ...
returned as composer. Compared to the style of the original, the music for ''Tenchu 2'' was made more Japanese in tone at the request of the producers. As with the original, the opening theme used
Hausa Hausa may refer to: * Hausa people, an ethnic group of West Africa * Hausa language, spoken in West Africa * Hausa Kingdoms, a historical collection of Hausa city-states * Hausa (horse) or Dongola horse, an African breed of riding horse See also * ...
for the lyrics. Hisamatsu remembered creating a new draw engine and incorporating new control options as the hardest part of his job. He had a lot of trouble with technical problems which persisted until the later part of production, mostly due to issues with getting the graphics to run smoothly. The enemy AI was upgraded to be more reactive, greater ability to hear sounds made by the player, and able to call reinforcements. The number of stealth kills were also increased. The swimming controls were redesigned, with Acquire coming up with five different versions before Activision settled on an option. The
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
was recorded at a studio in
Okinawa is a prefecture of Japan. Okinawa Prefecture is the southernmost and westernmost prefecture of Japan, has a population of 1,457,162 (as of 2 February 2020) and a geographic area of 2,281 km2 (880 sq mi). Naha is the capital and largest city ...
. The motion capture performer for the game was
Tsutomu Kitagawa is a Japanese actor and stuntman who is mostly known for playing Godzilla for the "Millennium" (or "Shinsei") series. He also played King Ghidorah for ''Rebirth of Mothra III''. He also played the costumed actor for the Blue (and occasionally, ...
, who previously performed in and supervised motion capture for the first game. Real-time event scenes were handled by Ayako Takenaga, who called the project exhausting for her, and saying some scenes were planned and drafted but ultimately dropped from the final product. The CGI cutscenes were co-created by Technonet, Sasahara-Gumi and Trilogy.


Release

''Tenchu 2'' was officially announced in May 1999 during that year's E3. Promotion of the title at E3 2000 was problematic, as it drew staff away from the American and European localizations, the latter requiring technical alterations by Acquire to match different frame rate displays for PAL televisions. Notable bugs that needed to be caught were a common freezing bug, and Rikimaru being able to clip through walls. It was published in North America by Activision on August 8, 2000. The European version saw substantial alterations, featuring less blood, no decapitations, and shurikens removed due to laws prohibiting their portrayal in the United Kingdom. It released in Europe by Activision on September 8. The demand from Activision was for a sequel aimed at Western markets, with a Japanese release originally not being planned. To get it released in Japan, Acquire chose to self-publish the title. This version saw further improvements graphically and technically, in additions to expansions to the level editor with new objects for level creation. The game was released in Japan on November 30. A guidebook was published in Japan by
Dengeki PlayStation is a Japanese video gaming publication by ASCII Media Works (formerly MediaWorks). It primarily features information pertaining to the PlayStation brand. Dengeki was originally founded as a magazine in 1994 and ran until 2020, when it ceased p ...
on December 11.


Reception

During its North American month of release, the game was the sixth best-selling title during the period. According to a press release, it continued to sell well over the following months. It also reached the top ten best-selling multiplatform titles upon its release in the UK. According to ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'', the sequel sold over 101,000 units in Japan. ''Tenchu 2: Birth of the Stealth Assassins'' received "generally favorable" reviews, according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Jim Preston reviewed the PlayStation version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it four stars out of five, and stated that "''Tenchu 2'' doesn't surpass the original but does succeed in capturing its smooth gameplay and despite some minor weaknesses, the game is without a doubt exceedingly cool."


Legacy

Following ''Tenchu 2'', the series' licenser Sony Music Entertainment Japan underwent restructuring, resulting in Activision buying the ''Tenchu''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
in November 2000. This prevented Acquire from developing any more titles for the series, as Activision shifted production to another company. The development studio K2, newly-formed in 2000 by industry veteran Mitsuo Kodama, created the sequel '' Tenchu: Wrath of Heaven'' for release in 2003. Acquire's inability to work on ''Tenchu'', but continued wish to develop titles using a feudal Japanese setting, resulted in them partnering with
Spike Spike, spikes, or spiking may refer to: Arts, entertainment, and media Books * ''The Spike'' (novel), a novel by Arnaud de Borchgrave * ''The Spike'' (book), a nonfiction book by Damien Broderick * ''The Spike'', a starship in Peter F. Hamilto ...
to create ''
Way of the Samurai ''Way of the Samurai'', known in Japan as , is a PlayStation 2 action-adventure game developed by Acquire and released in 2002. Set in 19th century Japan, the player takes on the role of a rōnin who wanders into a remote village and becomes inv ...
''.


References


External links

* * {{Tenchu 2000 video games Action-adventure games Activision games PlayStation (console) games PlayStation (console)-only games Single-player video games Tenchu games Video game prequels Video games developed in Japan Video games featuring female protagonists Video games scored by Noriyuki Asakura Video games set in castles Video games set in feudal Japan Acquire (company) games