Temporal Difference Learning
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Temporal difference (TD) learning refers to a class of model-free reinforcement learning methods which learn by bootstrapping from the current estimate of the value function. These methods sample from the environment, like Monte Carlo methods, and perform updates based on current estimates, like dynamic programming methods. While Monte Carlo methods only adjust their estimates once the final outcome is known, TD methods adjust predictions to match later, more accurate, predictions about the future before the final outcome is known. (A revised version is available o
Richard Sutton's publication page
)
This is a form of
bootstrapping In general, bootstrapping usually refers to a self-starting process that is supposed to continue or grow without external input. Etymology Tall boots may have a tab, loop or handle at the top known as a bootstrap, allowing one to use fingers ...
, as illustrated with the following example: :
"Suppose you wish to predict the weather for Saturday, and you have some model that predicts Saturday's weather, given the weather of each day in the week. In the standard case, you would wait until Saturday and then adjust all your models. However, when it is, for example, Friday, you should have a pretty good idea of what the weather would be on Saturday – and thus be able to change, say, Saturday's model before Saturday arrives."
Temporal difference methods are related to the temporal difference model of
animal learning Animal cognition encompasses the mental capacities of non-human animals including insect cognition. The study of animal conditioning and learning used in this field was developed from comparative psychology. It has also been strongly influence ...
.


Mathematical formulation

The tabular TD(0) method is one of the simplest TD methods. It is a special case of more general stochastic approximation methods. It estimates the state value function of a finite-state Markov decision process (MDP) under a policy \pi. Let V^\pi denote the state value function of the MDP with states (s_t)_, rewards (r_t)_ and discount rate \gamma under the policy \pi : :V^\pi(s) = E_\left\. We drop the action from the notation for convenience. V^\pi satisfies the Hamilton-Jacobi-Bellman Equation: : V^\pi(s)=E_\, so r_0 + \gamma V^\pi(s_1) is an unbiased estimate for V^\pi(s). This observation motivates the following algorithm for estimating V^\pi. The algorithm starts by initializing a table V(s) arbitrarily, with one value for each state of the MDP. A positive
learning rate In machine learning and statistics, the learning rate is a Hyperparameter (machine learning), tuning parameter in an Mathematical optimization, optimization algorithm that determines the step size at each iteration while moving toward a minimum of ...
\alpha is chosen. We then repeatedly evaluate the policy \pi, obtain a reward r and update the value function for the old state using the rule: : V(s) \leftarrow V(s) + \alpha(\overbrace^ - V(s) ) where s and s'are the old and new states, respectively. The value r + \gamma V(s') is known as the TD target.


TD-Lambda

TD-Lambda is a learning algorithm invented by
Richard S. Sutton Richard S. Sutton is a Canadian computer scientist. He is a distinguished research scientist at DeepMind and a professor of computing science at the University of Alberta. Sutton is considered one of the founders of modern computational reinfor ...
based on earlier work on temporal difference learning by Arthur Samuel. This algorithm was famously applied by
Gerald Tesauro Gerald is a male Germanic given name meaning "rule of the spear" from the prefix ''ger-'' ("spear") and suffix ''-wald'' ("rule"). Variants include the English given name Jerrold, the feminine nickname Jeri and the Welsh language Gerallt and Irish ...
to create TD-Gammon, a program that learned to play the game of backgammon at the level of expert human players. The lambda (\lambda) parameter refers to the trace decay parameter, with 0 \leqslant \lambda \leqslant 1. Higher settings lead to longer lasting traces; that is, a larger proportion of credit from a reward can be given to more distant states and actions when \lambda is higher, with \lambda = 1 producing parallel learning to Monte Carlo RL algorithms.


TD algorithm in neuroscience

The TD
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
has also received attention in the field of
neuroscience Neuroscience is the science, scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a Multidisciplinary approach, multidisciplinary science that combines physiology, an ...
. Researchers discovered that the firing rate of dopamine neurons in the ventral tegmental area (VTA) and substantia nigra (SNc) appear to mimic the error function in the algorithm. The error function reports back the difference between the estimated reward at any given state or time step and the actual reward received. The larger the error function, the larger the difference between the expected and actual reward. When this is paired with a stimulus that accurately reflects a future reward, the error can be used to associate the stimulus with the future reward. Dopamine cells appear to behave in a similar manner. In one experiment measurements of dopamine cells were made while training a monkey to associate a stimulus with the reward of juice. Initially the dopamine cells increased firing rates when the monkey received juice, indicating a difference in expected and actual rewards. Over time this increase in firing back propagated to the earliest reliable stimulus for the reward. Once the monkey was fully trained, there was no increase in firing rate upon presentation of the predicted reward. Subsequently, the firing rate for the dopamine cells decreased below normal activation when the expected reward was not produced. This mimics closely how the error function in TD is used for reinforcement learning. The relationship between the model and potential neurological function has produced research attempting to use TD to explain many aspects of behavioral research. It has also been used to study conditions such as schizophrenia or the consequences of pharmacological manipulations of dopamine on learning.


See also

*
Q-learning ''Q''-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions a ...
* SARSA * Rescorla-Wagner model * PVLV


Notes


Bibliography

* * * Imran Ghory
Reinforcement Learning in Board Games
* S. P. Meyn, 2007.

Cambridge University Press, 2007. See final chapter, and appendix with abridge


External links


Scholarpedia Temporal difference Learning





Connect Four TDGravity Applet
(+ mobile phone version) – self-learned using TD-Leaf method (combination of TD-Lambda with shallow tree search)
Self Learning Meta-Tic-Tac-Toe
Example web app showing how temporal difference learning can be used to learn state evaluation constants for a minimax AI playing a simple board game.
Reinforcement Learning Problem
document explaining how temporal difference learning can be used to speed up
Q-learning ''Q''-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions a ...

TD-Simulator
Temporal difference simulator for classical conditioning {{DEFAULTSORT:Temporal Difference Learning Computational neuroscience Reinforcement learning Subtraction