Template metaprogramming (TMP) is a
metaprogramming
Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself ...
technique in which
templates
Template may refer to:
Tools
* Die (manufacturing), used to cut or shape material
* Mold, in a molding process
* Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs
Co ...
are used by a
compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
to generate temporary
source code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
, which is merged by the compiler with the rest of the source code and then compiled. The output of these templates can include
compile-time
In computer science, compile time (or compile-time) describes the time window during which a computer program is compiled.
The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concept ...
constants,
data structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
s, and complete
function
Function or functionality may refer to:
Computing
* Function key, a type of key on computer keyboards
* Function model, a structured representation of processes in a system
* Function object or functor or functionoid, a concept of object-oriente ...
s. The use of templates can be thought of as
compile-time polymorphism
In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of ''method dispatch,'' which describes how a language or environment will select which implementation of a method or function to use.
Ex ...
. The technique is used by a number of languages, the best-known being
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
, but also
Curl
cURL (pronounced like "curl", UK: , US: ) is a computer software project providing a library (libcurl) and command-line tool (curl) for transferring data using various network protocols. The name stands for "Client URL".
History
cURL was fi ...
,
D,
Nim, and
XL.
Template metaprogramming was, in a sense, discovered accidentally.
Some other languages support similar, if not more powerful, compile-time facilities (such as
Lisp
A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech.
Types
* A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
macros), but those are outside the scope of this article.
Components of template metaprogramming
The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be
instantiated. The template definition describes the generic form of the generated source code, and the instantiation causes a specific set of source code to be generated from the generic form in the template.
Template metaprogramming is
Turing-complete
In computability theory, a system of data-manipulation rules (such as a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Tur ...
, meaning that any computation expressible by a computer program can be computed, in some form, by a template metaprogram.
Templates are different from ''
macros''. A macro is a piece of code that executes at compile time and either performs textual manipulation of code to-be compiled (e.g.
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
macros) or manipulates the
abstract syntax tree
In computer science, an abstract syntax tree (AST), or just syntax tree, is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring ...
being produced by the compiler (e.g.
Rust
Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH ...
or
Lisp
A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech.
Types
* A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
macros). Textual macros are notably more independent of the syntax of the language being manipulated, as they merely change the in-memory text of the source code right before compilation.
Template metaprograms have no
mutable variables— that is, no variable can change value once it has been initialized, therefore template metaprogramming can be seen as a form of
functional programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
. In fact many template implementations implement flow control only through
recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics ...
, as seen in the example below.
Using template metaprogramming
Though the syntax of template metaprogramming is usually very different from the programming language it is used with, it has practical uses. Some common reasons to use templates are to implement generic programming (avoiding sections of code which are similar except for some minor variations) or to perform automatic compile-time optimization such as doing something once at compile time rather than every time the program is run — for instance, by having the compiler unroll loops to eliminate jumps and loop count decrements whenever the program is executed.
Compile-time class generation
What exactly "programming at compile-time" means can be illustrated with an example of a factorial function, which in non-template C++ can be written using recursion as follows:
unsigned factorial(unsigned n)
// Usage examples:
// factorial(0) would yield 1;
// factorial(4) would yield 24.
The code above will execute at run time to determine the factorial value of the literals 0 and 4.
By using template metaprogramming and template specialization to provide the ending condition for the recursion, the factorials used in the program—ignoring any factorial not used—can be calculated at compile time by this code:
template
struct factorial ;
template <>
struct factorial<0> ;
// Usage examples:
// factorial<0>::value would yield 1;
// factorial<4>::value would yield 24.
The code above calculates the factorial value of the literals 0 and 4 at compile time and uses the results as if they were precalculated constants.
To be able to use templates in this manner, the compiler must know the value of its parameters at compile time, which has the natural precondition that factorial
::value can only be used if X is known at compile time. In other words, X must be a constant literal or a constant expression.
In C++11
C++11 is a version of the ISO/ IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions b ...
and C++20 C20 or C-20 may refer to:
Science and technology
* Carbon-20 (C-20 or 20C), an isotope of carbon
* C20, the smallest possible fullerene (a carbon molecule)
* C20 (engineering), a mix of concrete that has a compressive strength of 20 newtons per sq ...
, constexpr
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by ...
and consteval were introduced to let the compiler execute code. Using constexpr and consteval, one can use the usual recursive factorial definition with the non-templated syntax.
Compile-time code optimization
The factorial example above is one example of compile-time code optimization in that all factorials used by the program are pre-compiled and injected as numeric constants at compilation, saving both run-time overhead and memory footprint. It is, however, a relatively minor optimization.
As another, more significant, example of compile-time loop unrolling
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation ...
, template metaprogramming can be used to create length-''n'' vector classes (where ''n'' is known at compile time). The benefit over a more traditional length-''n'' vector is that the loops can be unrolled, resulting in very optimized code. As an example, consider the addition operator. A length-''n'' vector addition might be written as
template
Vector& Vector::operator+=(const Vector& rhs)
When the compiler instantiates the function template defined above, the following code may be produced:
template <>
Vector<2>& Vector<2>::operator+=(const Vector<2>& rhs)
The compiler's optimizer should be able to unroll the for
loop because the template parameter length
is a constant at compile time.
However, take care and exercise caution as this may cause code bloat as separate unrolled code will be generated for each 'N'(vector size) you instantiate with.
Static polymorphism
Polymorphism is a common standard programming facility where derived objects can be used as instances of their base object but where the derived objects' methods will be invoked, as in this code
class Base
;
class Derived : public Base
;
int main()
where all invocations of virtual
methods will be those of the most-derived class. This ''dynamically polymorphic'' behaviour is (typically) obtained by the creation of virtual look-up tables for classes with virtual methods, tables that are traversed at run time to identify the method to be invoked. Thus, ''run-time polymorphism'' necessarily entails execution overhead (though on modern architectures the overhead is small).
However, in many cases the polymorphic behaviour needed is invariant and can be determined at compile time. Then the Curiously Recurring Template Pattern
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. More generally it is known as F-bound polymorphism, and it is a f ...
(CRTP) can be used to achieve static polymorphism, which is an imitation of polymorphism in programming code but which is resolved at compile time and thus does away with run-time virtual-table lookups. For example:
template
struct base
;
struct derived : base
;
Here the base class template will take advantage of the fact that member function bodies are not instantiated until after their declarations, and it will use members of the derived class within its own member functions, via the use of a static_cast
, thus at compilation generating an object composition with polymorphic characteristics. As an example of real-world usage, the CRTP is used in the Boost iterator
In computer programming, an iterator is an object that enables a programmer to traverse a container, particularly lists. Various types of iterators are often provided via a container's interface. Though the interface and semantics of a given iterat ...
library.
Another similar use is the "Barton–Nackman trick
''Barton–Nackman trick'' is a term coined by the C++ standardization committee ( ISO/IEC JTC1/SC22 WG21) to refer to an idiom introduced by John Barton and Lee Nackman as ''restricted template expansion''.
The idiom
The idiom is characterized b ...
", sometimes referred to as "restricted template expansion", where common functionality can be placed in a base class that is used not as a contract but as a necessary component to enforce conformant behaviour while minimising code redundancy.
Static Table Generation
The benefit of static tables is the replacement of "expensive" calculations with a simple array indexing operation (for examples, see lookup table). In C++, there exists more than one way to generate a static table at compile time. The following listing shows an example of creating a very simple table by using recursive structs and variadic templates In computer programming, variadic templates are templates that take a variable number of arguments.
Variadic templates are supported by C++ (since the C++11 standard), and the D programming language.
C++
The variadic template feature of C++ was de ...
.
The table has a size of ten. Each value is the square of the index.
#include
#include
constexpr int TABLE_SIZE = 10;
/**
* Variadic template for a recursive helper struct.
*/
template
struct Helper : Helper ;
/**
* Specialization of the template to end the recursion when the table size reaches TABLE_SIZE.
*/
template
struct Helper ;
constexpr std::array table = Helper<>::table;
enum ;
int main()
The idea behind this is that the struct Helper recursively inherits from a struct with one more template argument (in this example calculated as INDEX * INDEX) until the specialization of the template ends the recursion at a size of 10 elements. The specialization simply uses the variable argument list as elements for the array.
The compiler will produce code similar to the following (taken from clang called with -Xclang -ast-print -fsyntax-only).
template struct Helper : Helper ;
template<> struct Helper<0, <>> : Helper<0 + 1, 0 * 0> ;
template<> struct Helper<1, <0>> : Helper<1 + 1, 0, 1 * 1> ;
template<> struct Helper<2, <0, 1>> : Helper<2 + 1, 0, 1, 2 * 2> ;
template<> struct Helper<3, <0, 1, 4>> : Helper<3 + 1, 0, 1, 4, 3 * 3> ;
template<> struct Helper<4, <0, 1, 4, 9>> : Helper<4 + 1, 0, 1, 4, 9, 4 * 4> ;
template<> struct Helper<5, <0, 1, 4, 9, 16>> : Helper<5 + 1, 0, 1, 4, 9, 16, 5 * 5> ;
template<> struct Helper<6, <0, 1, 4, 9, 16, 25>> : Helper<6 + 1, 0, 1, 4, 9, 16, 25, 6 * 6> ;
template<> struct Helper<7, <0, 1, 4, 9, 16, 25, 36>> : Helper<7 + 1, 0, 1, 4, 9, 16, 25, 36, 7 * 7> ;
template<> struct Helper<8, <0, 1, 4, 9, 16, 25, 36, 49>> : Helper<8 + 1, 0, 1, 4, 9, 16, 25, 36, 49, 8 * 8> ;
template<> struct Helper<9, <0, 1, 4, 9, 16, 25, 36, 49, 64>> : Helper<9 + 1, 0, 1, 4, 9, 16, 25, 36, 49, 64, 9 * 9> ;
template<> struct Helper<10, <0, 1, 4, 9, 16, 25, 36, 49, 64, 81>> ;
Since C++17 this can be more readably written as:
#include
#include
constexpr int TABLE_SIZE = 10;
constexpr std::array table = [] ();
enum ;
int main()
To show a more sophisticated example the code in the following listing has been extended to have a helper for value calculation (in preparation for more complicated computations), a table specific offset and a template argument for the type of the table values (e.g. uint8_t, uint16_t, ...).
#include
#include
constexpr int TABLE_SIZE = 20;
constexpr int OFFSET = 12;
/**
* Template to calculate a single table entry
*/
template
struct ValueHelper ;
/**
* Variadic template for a recursive helper struct.
*/
template
struct Helper : Helper::value> ;
/**
* Specialization of the template to end the recursion when the table size reaches TABLE_SIZE.
*/
template
struct Helper ;
constexpr std::array table = Helper::table;
int main()
Which could be written as follows using C++17:
#include
#include
constexpr int TABLE_SIZE = 20;
constexpr int OFFSET = 12;
template
constexpr std::array table = [] ();
int main()
Concepts
The C++20 standard brought C++ programmers a new tool for meta template programming, concepts.
Concepts
Concepts are defined as abstract ideas. They are understood to be the fundamental building blocks of the concept behind principles, thoughts and beliefs.
They play an important role in all aspects of cognition. As such, concepts are studied by sev ...
allow programmers to specify requirements for the type, to make instantiation of template possible. The compiler looks for a template with the concept that has the highest requirements.
Here is an example of the famous Fizz buzz
Fizz buzz is a group word game for children to teach them about division. Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz".
Play
Player ...
problem solved with Template Meta Programming.
#include // for pretty printing of types
#include
#include
/**
* Type representation of words to print
*/
struct Fizz ;
struct Buzz ;
struct FizzBuzz ;
template struct number ;
/**
* Concepts used to define condition for specializations
*/
template concept has_N = requires;
template concept fizz_c = has_N && requires;
template concept buzz_c = has_N && requires;
template concept fizzbuzz_c = fizz_c && buzz_c;
/**
* By specializing `res` structure, with concepts requirements, proper instantiation is performed
*/
template struct res;
template struct res ;
template struct res ;
template struct res ;
template struct res ;
/**
* Predeclaration of concatenator
*/
template
struct concatenator;
/**
* Recursive way of concatenating next types
*/
template
struct concatenator>
;
/**
* Base case
*/
template struct concatenator<0, std::tuple> ;
/**
* Final result getter
*/
template
using fizz_buzz_full_template = typename concatenator>::result>>::type;
int main()
Benefits and drawbacks of template metaprogramming
; Compile-time versus execution-time tradeoff : If a great deal of template metaprogramming is used.
; Generic programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered b ...
: Template metaprogramming allows the programmer to focus on architecture and delegate to the compiler the generation of any implementation required by client code. Thus, template metaprogramming can accomplish truly generic code, facilitating code minimization and better maintainability.
; Readability : With respect to C++ prior to C++11, the syntax and idioms of template metaprogramming were esoteric compared to conventional C++ programming, and template metaprograms could be very difficult to understand. But from C++11 onward the syntax for value computation metaprogramming becomes more and more akin to "normal" C++, with less and less readability penalty.
See also
* Substitution failure is not an error (SFINAE)
* Metaprogramming
Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself ...
* Preprocessor
In computer science, a preprocessor (or precompiler) is a program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which is often used by so ...
* Parametric polymorphism
In programming languages and type theory, parametric polymorphism allows a single piece of code to be given a "generic" type, using variables in place of actual types, and then instantiated with particular types as needed. Parametrically polymorph ...
* Expression templates
Expression templates are a C++ template metaprogramming technique that builds structures representing a computation at compile time, where expressions are evaluated only as needed to produce efficient code for the entire computation. Expression te ...
* Variadic Templates In computer programming, variadic templates are templates that take a variable number of arguments.
Variadic templates are supported by C++ (since the C++11 standard), and the D programming language.
C++
The variadic template feature of C++ was de ...
* Compile-time function execution
In computing, compile-time function execution (or compile time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the fu ...
References
*
*
*
*
*
External links
*
* (built using template-metaprogramming)
* (use STL algorithms easily)
*
* (type-safe metaprogramming in Haskell)
* (template metaprogramming in the D programming language
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineeri ...
)
*
*
*
*
*
* {{cite web , url = http://www.intelib.org/intro.html , title = A library for LISP-style programming in C++
Metaprogramming
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