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TeamTNT was a distributed group of ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
'' mappers, originally formed as a ''Doom'' mailing list in 1994. The team are known for creating the ''TNT: Evilution'' episode of ''
Final Doom ''Final Doom'' is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive in 1996. It was released for MS-DOS and Macintosh computers, as well as for the ...
'', as well as several free level packs and developer resources for ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
''. Their source ports, the
BOOM Boom may refer to: Objects * Boom (containment), a temporary floating barrier used to contain an oil spill * Boom (navigational barrier), an obstacle used to control or block marine navigation * Boom (sailing), a sailboat part * Boom (windsurfi ...
Haley, James.
A Slightly Condensed Genealogy of DOOM Source Ports
'. Doomworld. 13 December 2003.
and Boom-DM engines were used by many level designers during the height of Doom modding in the 1990s. The group was largely inactive from 2008, with their resources remaining online until the 2015 death of administrator Ty Halderman.


History


Origins & ''Final Doom''

TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list.
DoomWorld Interview with Ty Halderman
'. Doomworld - 5 Years of Doom. p. 1. 8 December 1998.
TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing ''Doom II'' resources as developed by the original
Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and ar ...
team, and the Beta group who would be focused more closely on partial and total conversions including sprite changes. The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with Id Software during negotiations concerning ''Final Doom''. As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list).


Decline

During the late 1990s membership declined and fluctuated such that as of 1999, membership ranged from 35–40 members with as many as an additional 40 former and inactive members still listed on official member lists.Halderman, Ty.
Information From and About The Members of TeamTNT
''. TeamTNT. 1999.
Paul Fleschute broke his "Ultimate Invasion" project away from TeamTNT, though this project never emerged.
Doomworld Interview with Ty Halderman
'. Doomworld - 5 Years of Doom. p. 6. 8 December 1998.
A number of TeamTNT members were also involved with the ''LUC'' project (a game then being developed by Suspension Software based on the
Quake II engine The ''Quake II'' engine is a game engine developed by id Software for use in their 1997 first-person shooter ''Quake II''. It is the successor to the ''Quake'' engine. Since its release, the ''Quake II'' engine has been licensed for use in sev ...
). The ''LUC'' website went down at some point in the late 2000s without release. Most of TNT's ongoing projects were cancelled in 2007, and the last level pack released by the group was ''Eternal Doom IV'' in 2008. TNT website administrator Ty Halderman continued to maintain the /idgames archives until his death from
brain cancer A brain tumor occurs when abnormal cells form within the brain. There are two main types of tumors: malignant tumors and benign (non-cancerous) tumors. These can be further classified as primary tumors, which start within the brain, and secondar ...
on July 31, 2015.


Releases

All of these were released for free, save for ''Final Doom''- though it would ultimately be packaged as a free update to console owners of Doom II in 2019. Several of these were in co-operation with other developers or groups. *Mar. 1996: ''Icarus: Alien Vanguard'' (32-level solo-play level pack initially entitled ''TNT2'') *Jun. 1996: ''
Final Doom ''Final Doom'' is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive in 1996. It was released for MS-DOS and Macintosh computers, as well as for the ...
'' (64-level pack, and the only one to be released commercially) *Aug. 1996: ''Bloodlands'' (32-level multiplayer Doom DM) *Dec. 1996: ''Grievance'' (32-level multiplayer Doom DM) *Oct. 1997: ''Pursuit'' (32-level multiplayer Doom DM) *Nov. 1997: ''Eternal Doom'' –3(34-level solo-play level pack created by TeamTNT and Team Eternal rom_the_CompuServe_forums.html" ;"title="CompuServe.html" ;"title="rom the CompuServe">rom the CompuServe forums">CompuServe.html" ;"title="rom the CompuServe">rom the CompuServe forums which later joined TeamTNT) *Jun. 1998: ''Eternal Deathmatch'' (multiplayer Doom DM run through the Eternal Shell) *Feb. 1999: ''Reclamation'' (32-level multiplayer Doom DM) *Oct. 1999 to Sep. 2000: ''The Return'' (TeamTNT public contribution project; collection of single maps for solo- or multiplay, 7 of which were created by TeamTNT) *Dec. 2003: ''Daedalus: Alien Defense'' (32-level solo-play level pack previously released in early 7-map form as ''Doom2000'' at 12:01am January 1, 2000Halderman, Ty.
Other plans we have in mind for DOOM in the months and years ahead
''. TeamTNT. 14 October 2007.
) *Jan. 2008: ''Eternal Doom IV: Return From Oblivion'' (7-level solo-play, developed by Team Eternal and TeamTNT intended as a sequel to Eternal Doom 3).


Cancelled projects

Some of these were in development in the late 1990s. In 2007 a message was added to the top of TNT's future projects page indicating that these were cancelled. *''Doom Revisited'' (32-level solo-play level pack attempting to recreate the feel of the original Doom/Doom2 series) *''Eternally New'' (32-level multiplayer Doom DM run through the Eternal Shell focusing on cooperative play) *''PuzzleWorld'' (solo-play level pack focusing on puzzles) *''Ragnarok: The Search For Aasgard'' (and ''Ragnarok DM'')
Team-Ty-NT
' (Doomworld Interview with Ty Halderman about ''Ragnarok''). Doomworld.
(a total conversion which was awaiting development of the Open Gaming Resource Engine [OGRE]) *Open Gaming Resource Engine [OGRE] (a source merger project between Boom (source port), BOOM, WinDoom, and DOSDoom among Doom source port, others. Note: this is not related to the non-TeamTNT
OGRE Engine An ogre ( feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the wo ...
.) *An additional 25 maps for ''Eternal Doom IV'' to convert it into a megawad.


References


External links

*
Doomgate's Mirror / Memorial site off the Official TeamTNT website

LUC homepage

Ricrob's website
{{Doom series Doom (franchise) Video game development companies Defunct video game companies