''Take It Easy'' is an abstract strategy
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a comp ...
created by Peter Burley. It can be characterized as a strategic
bingo
Bingo or B-I-N-G-O may refer to:
Arts and entertainment Gaming
* Bingo, a game using a printed card of numbers
** Bingo (British version), a game using a printed card of 15 numbers on three lines; most commonly played in the UK and Ireland
** Bi ...
-like game, and has been published by
Ravensburger
Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market.
History
The company was founded by Otto Robert Maier in Ravensburg, a town in Upper Swabia in southern Germany. He began ...
and subsequently by several other publishers since 1983.
Gameplay
To start, each player takes a board with 19 hexagonal cells arranged as a 3×3
hexagon
In geometry, a hexagon (from Ancient Greek, Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple polygon, simple (non-self-intersecting) hexagon is 720°.
Regular hexa ...
. Additionally, each player takes a set of 27 tiles which have different combinations of colored/numbered paths;
[ the paths are arranged as a triple-cross, linking opposite sides (Van Ness ]Serpentiles Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle connection abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. For each tile, one to three colors are used to draw path ...
notation ''300''). The color of the board's playing field matches the background of the tiles for each player.
One player, designated as the caller, draws a tile randomly and then announces to the others which tile was drawn by declaring the three-digit combination (e.g., "5-7-4" would refer to the value of the vertical path, the value of the path crossing from lower left to upper right, and the value of the path crossing from upper left to lower right, in that sequence). Each player then puts their copy of that tile on their board in any available spot. Tiles must be placed so the numbers remain upright (e.g., the 1-, 5-, and 9-series lines must always be vertical).[
The upright-number rule forces each path to be one of three numbers and determines the number of possible tiles (27):
The caller then repeats the drawing and announcement, followed by player placement, until the board is filled. Each player assesses their score and caller duties rotate to the next player until a total of four rounds have been played.]
Objective
The player with the highest cumulative score after four rounds is the winner.[
Although the selection of the tile is random, the placement of the tiles determines the ending score. The object is to complete colored/numbered lines across the board. When a contiguous path is completed from edge to edge, the score of the contiguous path is the number of tiles multiplied by the line value, so the maximum single-line score is 45 points (=5×9 vertical tiles along the center of the board).][
]
Maximum score
The maximum possible combined score for all lines is 307 points;[ there are sixteen possible configurations that achieve this score.
]
Sequels and variants
Take it Higher
Take it Higher! is a sequel game coauthored with Reiner Knizia Reiner may refer to:
*Reiner (crater), a crater on the Moon, named after Vincentio Reiner
*Reiner Braun, a fictional List_of_Attack_on_Titan_characters, character in the anime/manga series ''Attack on Titan''
People with the given name Reiner
*Rein ...
that uses octagonal tiles and a 3×2, 24-cell board with prepopulated square interstitial spaces. In addition to the basic game, bonus points can be scored with special tiles.
Take it to the Limit
Take it to the Limit! is an advanced version of ''Take it Easy!'' that uses a larger 64 hexagonal tileset (per player) on an expanded 4×4, 37-cell ''Nexus'' board, or a subset of those tiles on a 22-cell ''Orchid'' board.
Daffodil Edition
In 2016, Burley Games released a limited (1000 copies) "Daffodil Edition" for ''Take It Easy!'' with double-sided playing boards. The Daffodil board printed on the reverse side of the standard (19-cell) board features 21 hexagonal cells arranged as 3 adjacent 2×2 (7-cell) hexagonal "flowers". Each flower has a prepopulated free cell at its center, continuing any adjacent lines.
In addition, there are four wild card tiles, in which two or three paths are allowed to be any of the three possible values. The wild card tiles are:
# (1, 5, 9)-(2, 6, 7)-(3, 4, 8) (three paths wild)
# -(2, 6, 7)-(3, 4, 8) (two paths wild)
# (1, 5, 9)--(3, 4, 8) (two paths wild)
# (1, 5, 9)-(2, 6, 7)- (two paths wild)
Digital releases
The game was published by Ravensburger Digital for smartphones and tablets. It was released for iOS and Android in 2012.
References
External links
''Take It Easy''
game rules and summary at GameCabinet.com
*
*{{bgg, 307954, ''Take It Easy: Daffodil Edition''
Designer Peter Burley's ''Take It Easy'' page
Board games introduced in 1983
Abstract strategy games
Ravensburger games