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Supercell Oy is a Finnish
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA to ...
development company based in
Helsinki Helsinki ( or ; ; sv, Helsingfors, ) is the Capital city, capital, primate city, primate, and List of cities and towns in Finland, most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of U ...
. Founded on 14 May 2010, the company's debut game was the browser game ''Gunshine.net'', and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released five mobile games: '' Hay Day'', '' Clash of Clans'', '' Boom Beach'', '' Clash Royale'', and '' Brawl Stars'', which are
freemium Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ...
fast-paced games and have been very successful for the company, the first two generating revenue of €2 million a day in 2013. Following its rapid growth, Supercell opened additional offices in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
,
Shanghai Shanghai (; , , Standard Chinese, Standard Mandarin pronunciation: ) is one of the four Direct-administered municipalities of China, direct-administered municipalities of the China, People's Republic of China (PRC). The city is located on the ...
,
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17t ...
, and
Seoul Seoul (; ; ), officially known as the Seoul Special City, is the Capital city, capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the North Korea, Democratic People's Republic of Korea (North Korea ...
. In 2016, the company was bought out by Chinese conglomerate
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the wo ...
holdings, taking an 81.4% stake in the company valued at €8.4 billion.


Company


Business model

Supercell focuses on the development of free-to-play games that yield profits through the in-game micropayments. The company's objective is to focus on the successful games that stay popular for years. The focus has not been on revenue, but on the principle "just design something great, something that users love." Game development focuses around "cells" of five to seven people which start with idea generation and an initial review by CEO Paananen. The team subsequently develops the idea into a game, which the rest of the company's employees get to play-test, followed by play-testing in Canada's App store; if the Canada reception is good, the next step is global rollout (App Store). Successful failures are celebrated by employees. One of the games that was cancelled well into development was ''Battle Buddies'', which had also been rated well in the test market, but the number of players was still too small. The final decision for cancelling a project is done by the development team themselves.


History


Background and founding

Before Supercell, two of its founders, Mikko Kodisoja and Ilkka Paananen, worked at Sumea, a mobile game company. Kodisoja co-founded Sumea in 1999, and Paananen was hired as the company's CEO in 2000. In 2003, Sumea made a profit of €1.2 million. In the following year, the American Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager. Kodisoja, the firm's creative director left the company in 2010, followed soon after by Paananen. Paananen moved to venture capital company Lifeline Ventures, but wanted to create a game company where executives would not disturb the work of the game developers. Together, Paananen, Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén, and Niko Derome who had known each other through work connections, founded Supercell in 2010. The company started its business in the
Niittykumpu Niittykumpu ( Finnish) or Ängskulla ( Swedish) is a district of Espoo, a city in Finland. The districts belongs to the major district of Suur-Tapiola. The district, partly located on the eastern lands of the former Gräsa manor, started developi ...
district of
Espoo Espoo (, ; sv, Esbo) is a city and municipality in the region of Uusimaa in the Republic of Finland. It is located on the northern shore of the Gulf of Finland, bordering the cities of Helsinki, Vantaa, Kirkkonummi, Vihti and Nurmijärv ...
.Lappalainen, p. 169–171 Kodisoja and Paananen invested €250,000 in the company. Tekes, the Finnish funding agency for technology innovation loaned them a further €400,000 and Lifeline Ventures also invested in Supercell. The following October, Supercell raised €750,000 through seed funding, including from London Venture Partners and Initial Capital. The first game Supercell started to develop was the massive multiplayer online game ''Gunshine'' that could be played on
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
with a browser or on mobile platforms. The game prototype was ready in eight months. After ''Gunshine's'' completion, Accel Partners also invested €8 million in the company in May 2011, and shareholder Kevin Comolli became a member of Supercell's board of directors. Accel also invested in Rovio, among others.


Change of strategies

In November 2011, Supercell abandoned ''Gunshine'' for three reasons: it did not interest players for long enough, it was too difficult to play, and the mobile version did not work as well as the browser version. At best, the game had approximately half a million players. Supercell considered Zynga's market leadership in games on the Facebook platform insurmountable and so decided to focus on
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc., Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, ...
games, cancelling a Facebook game it was developing. In order to ease concerns of Supercell's investors due to the change of direction, Paananen increased the detail of progress reports. The company simultaneously developed five games and the first to be released for public testing was ''Pets vs Orcs''. This game and ''Tower'' were abandoned. In May 2012, '' Hay Day'' was published and eventually became Supercell's first internationally released game. ''Hay Day'' was Supercell's version of Zynga's successful Facebook game '' FarmVille'', an easy-to-play farm simulator. Supercell added to their farming simulator the ability to refine products, a production chain, and touch screen properties. The social aspect of the game was emphasised as well. In four months, the game became one of the most profitable games in Apple's App Store in the US, and was one of the most profitable in the world for two and a half years. The game receives regular updates and is maintained by a team of 14 people.


Development of ''Clash of Clans''

Lasse Louhento had started at
Bloodhouse Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which ...
, and Lassi Leppinen was the chief programmer at Sumea and Digital Chocolate. Their team had spent months on a fantasy themed Facebook game when Supercell changed strategies. Leppinen and Louhento wanted to make a strategy game that would use a touch screen so playing would be as simple and pleasant as possible. The development of '' Clash of Clans'' took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 ''Clash of Clans'' was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014. In summer 2013, Supercell began a marketing collaboration with the Japanese video game company GungHo: the companies cross-marketed each other's games in their own markets. As a result, ''Clash of Clans'' became one of the most downloaded apps in Japan. GungHo's chairman of the board
Taizo Son Taizo Son (孫泰蔵 손태장, born September 29, 1972) is a Japanese businessman of Korean ancestry. He is CEO of Mistletoe, a company that he founded in 2013, and chairman of mobile gaming company GungHo, which he founded in 2002. GungHo's m ...
flew to Finland to thank Paananen and later introduced him to his brother Masayoshi Son, the CEO of the SoftBank Corporation. Soon, they proposed a corporate acquisition which indeed happened on 7 October 2013. SoftBank and GungHo bought 51% of Supercell's shares for 1.1 billion euros which is the largest price for a Finnish private company in history. In six months, Supercell's value had tripled, since in spring 2013 the company had sold 16.7% of its shares for 100 million euros.


Development of games after ''Clash of Clans''

Both ''Clash of Clans'' and ''Hay Day'' were released in summer 2012, and Supercell did not release a new game in almost two years. The design of the third game '' Boom Beach'' started in the autumn of 2012, and it was released in 2014. The new strategy game was released to the test market at the end of 2013, after which it went through large changes. The game was very successful in the US right after its release in March, but it did not stay at the top of the download charts for very long. However, it rose to the top 30 of the most downloaded iPhone apps after Supercell started an expensive marketing campaign in December 2014. In 2015, the game surpassed ''Hay Day'' in the charts. In March 2016, Supercell released its fourth supported game, '' Clash Royale'', which uses similar characters from ''Clash of Clans''. Between the releases of ''Boom Beach'' and ''Clash Royale'', Supercell had discontinued multiple game projects, two in their test release phase. One of them was ''Smash Land'' which had been developed by 4 to 5 people for 10 months. In December 2018, Supercell released '' Brawl Stars'' globally, which was their fifth supported game and took 18 months to develop from its original release. On December 15, 2021, Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles.


Funding

Accel Partners and
Index Ventures Index Ventures is a European venture capital firm with dual headquarters in San Francisco and London, investing in technology-enabled companies with a focus on e-commerce, fintech, mobility, gaming, infrastructure/ AI, and security. Since ...
invested $12 million in the Series A of Supercell in 2011. In October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $1.51 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder. In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).


Ownership

In June 2016, Halti S.A., a Luxembourg-based
consortium A consortium (plural: consortia) is an association of two or more individuals, companies, organizations or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources ...
founded that month, acquired 81.4% of Supercell for $8.6 billion. At the time, Japan's SoftBank valued Supercell at $10.2 billion. Halti S.A. was 50%-owned by Chinese technology company
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the wo ...
; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a
convertible bond In finance, a convertible bond or convertible note or convertible debt (or a convertible debenture if it has a maturity of greater than 10 years) is a type of bond that the holder can convert into a specified number of shares of common stock ...
.


Space Ape Games

In 2017, Supercell acquired 60% of Space Ape Games, a mobile game developer based in London. In February 2021, it was announced that Space Ape will collaborate with Supercell to make ''Beatstar'', which led to Supercell ID becoming available on ''Beatstar''. In late 2021, Space Ape developed '' Boom Beach: Frontlines'', a spin-off of '' Boom Beach'' with Supercell. It was soft-launched in Canada on 19 October 2021 and was released to selected countries. On 30 November 2022, the game was announced to be discontinued with servers shutting down in January 2023.


Games


Marketing

During Super Bowl XLIX in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers '' The Observer'' and '' The Guardian Weekly'', ''The Guardian'' is part of the ...
'', the ''Clash of Clans'' advertisement was one of the most popular advertisements of the 61 spots aired on NBC. The commercial, dubbed "Revenge", featured
Liam Neeson William John Neeson (born 7 June 1952) is an actor from Northern Ireland. He has received several accolades, including nominations for an Academy Award, a British Academy Film Award, and two Tony Awards. In 2020, he was placed 7th on '' Th ...
parodying his character from the '' Taken'' film series by seeking revenge in a coffee shop for a random player destroying his village. The commercial has reached a total of 165 million views on the game's official
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
channel so far, and it was the most watched commercial on YouTube in 2015. Despite the success of the commercial, Supercell has seen only a marginal increase in downloads following the advertisement. In 2020, Supercell collaborated with an animation production studio Psyop, produced a short film ''Lost & Crowned'', was uploaded on 12 September 2020 and qualified for Oscars recognition in December.


Acknowledgements

In 2012, Supercell was awarded as the best Nordic start-up company and chosen as the Finnish game developer of the year. The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest, and the company was chosen as the software entrepreneur of the year. In 2014, the research and consultancy agency T-Media chose Supercell as Finland's most reputable company in their Luottamus&Maine (Trust&Reputation) report.Mäntylä, Juha-Matti (12 September 2014)
"Suomen hyvämaineisimmat: Supercell, Kone ja... kolmatta et muuten arvaa"
, ''Talouselämä'' (in Finnish). Retrieved on 16 March 2015.


Notes


References

*


External links

* * {{Authority control Video game companies of Finland Video game companies established in 2010 Companies based in Helsinki Finnish brands Mobile game companies Tencent Finnish companies established in 2010 Video game development companies 2016 mergers and acquisitions