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''Super Mario All-Stars'' is a 1993 compilation of
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
(SNES). It contains
remakes A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
: '' Super Mario Bros.'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), ''
Super Mario Bros. 2 ''Super Mario Bros. 2'' is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hit ''Super Mario ...
'' (1988), and '' Super Mario Bros. 3'' (1988). As in the original games, players control the Italian plumber Mario and his brother
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, and bug fixes.
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
developed the compilation after the completion of ''
Super Mario Kart ''Super Mario Kart'' is a kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the ''Mario Kart'' series, it was released in Japan and North America in 1992, and in Europe th ...
'' (1992) at the suggestion of Mario creator Shigeru Miyamoto. No longer restricted by the limitations of the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
NES, Nintendo chose to remake them for the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
SNES. The developers based the updated designs on those from '' Super Mario World'' (1990) and strove to retain the feel of the original games. Nintendo released ''Super Mario All-Stars'' worldwide in late 1993 and rereleased it in 1994 with ''Super Mario World'' included. The compilation marked ''The Lost Levels'' first release outside Japan; it was not released on the NES in Western territories because Nintendo deemed it too difficult at the time. ''Super Mario All-Stars'' received acclaim and is one of the bestselling ''Super Mario'' games, with 10.55 million copies sold by 2015. Critics considered it one of the best SNES games and praised the updated graphics and music, but criticized its lack of innovation. ''All-Stars'' served as a basis for later ''Super Mario'' rereleases and was described by '' Famitsu'' as a role model for video game remakes. It was rereleased twice for the anniversary of ''Super Mario Bros.'': in 2010 (the 25th anniversary) in a special package for the Wii, and in 2020 (the 35th anniversary) for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
. The Wii rerelease sold 2.24 million copies by 2011 but received mixed reviews, with criticism for the lack of additional games or features.


Content

''Super Mario All-Stars'' is a compilation of four video games in the '' Super Mario'' series—'' Super Mario Bros.'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), '' Super Mario Bros. 2'' (1988), and '' Super Mario Bros. 3'' (1988)—originally released for the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
Nintendo Entertainment System (NES) and the
Family Computer Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
. Additionally, a two-player bonus game based on ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' (1983) can be accessed from ''Super Mario Bros.3''. The games are faithful
remakes A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
featuring the original premises and
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
s intact. They are 2D side-scrolling platformers where the player controls the Italian plumber Mario and his brother
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
through themed worlds. They jump between platforms, avoid enemies and inanimate obstacles, find hidden secrets (such as warp zones and vertical vines), and collect
power-ups In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
like the
mushroom A mushroom or toadstool is the fleshy, spore-bearing fruiting body of a fungus, typically produced above ground, on soil, or on its food source. ''Toadstool'' generally denotes one poisonous to humans. The standard for the name "mushroom" is t ...
and the Invincibility Star. ''Super Mario Bros.'', ''The Lost Levels'', and ''Super Mario Bros.3'' follow Mario and Luigi as they attempt to rescue
Princess Toadstool is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
from the villainous
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite ...
, with the player stomping on enemies and breaking bricks as they progress. ''Super Mario Bros.2'' features a different storyline and gameplay style: Mario, Luigi, the Princess, and Toad must defeat the evil King Wart, who has cursed the land of dreaming. In this game, the player picks up and throws objects such as vegetables at enemies. The player selects one of the four from an in-game menu and can exit at any time by pausing. The games in ''Super Mario All-Stars'' are updated to take advantage of the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
hardware of the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
(SNES). The updates range from remastered soundtracks to revamped graphics and the addition of parallax scrolling. Game physics are slightly modified and some glitches, such as the
Minus World The Minus World ( ja, マイナスワールド) is a glitched level found in the 1985 video game ''Super Mario Bros.'' It can be encountered by maneuvering the protagonist, Mario, in a particular way to trick the game into sending him to the wron ...
in ''Super Mario Bros.'', are fixed. The difficulty level of ''The Lost Levels'' is toned down slightly: poison mushroom hazards, which can kill the player, are easier to distinguish, and there are more
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
s and
checkpoints Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
. ''All-Stars'' includes the option to save player progress, which the original games lack. Players can resume the games from the start of any previously accessed world, or in ''The Lost Levels'', any previously accessed level. Up to four individual save files can be stored for each game.


Development

''Super Mario All-Stars'' was developed by
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, a former game development division of Japanese publisher Nintendo. It had the working title ''Mario Extravaganza'' as, according to Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
, "It was a single game cartridge packed full of the first ten years of Nintendo's rich history." The concept emerged after the completion of ''
Super Mario Kart ''Super Mario Kart'' is a kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the ''Mario Kart'' series, it was released in Japan and North America in 1992, and in Europe th ...
'' (1992). The next major ''Mario'' game, ''
Yoshi's Island ''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his ...
'' (1995), was still in production, creating a gap in Nintendo's release schedule. Mario creator Shigeru Miyamoto suggested developing a "value pack" containing all the ''Super Mario'' games. According to assistant director and designer
Tadashi Sugiyama is a Japanese video game designer and producer who works for Nintendo. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several ga ...
, Miyamoto's idea was to give players a chance to experience ''The Lost Levels''. Nintendo had deemed ''The Lost Levels'', released in Japan as ''Super Mario Bros.2'' in 1986, too difficult for the North American market and instead released a retrofitted version of the game ''
Doki Doki Panic ''Super Mario Bros. 2'' is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hit ''Super Mario ...
'' (1987). As such, it had not attracted a large audience. Rather than simply transfer the NES games to a SNES cartridge, Nintendo remade them for SNES. One of the first tasks the developers accomplished was updating and reworking the graphics for the SNES. The more powerful hardware gave the developers more colors to use in Mario's world. Designer Naoki Mori recalled feeling intimidated, as it was only his third year at Nintendo and he had been tasked with updating its flagship series. The artists based their designs on those from the SNES game '' Super Mario World'' (1990) and added a black outline around Mario to make him stand out against the backgrounds. For black backgrounds like those in castles and bonus areas in ''Super Mario Bros.'', Mori and Sugiyama added details such as portraits of Bowser and Mario. The team strove to retain the feel of the original games by leaving level designs and Mario's movement unaltered. To preserve the gameplay, they added no new animations or actions. Alterations were made by hand, and Sugiyama ran the original ''Super Mario Bros.'' while he worked on the remake so he could compare them side by side. Staff who worked on the original games were involved and consulted during development. The team preserved glitches they deemed helpful, such as a way to generate infinite lives in ''Super Mario Bros.;'' however, for that glitch, they limited how many lives the player could earn. Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls. To make the games easier, the team increased the number of lives they start with. They also added a save-game option, a feature made possible by the recent development of
battery backup An uninterruptible power supply or uninterruptible power source (UPS) is an electrical apparatus that provides emergency power to a load when the input power source or mains power fails. A UPS differs from an auxiliary or emergency power syste ...
cartridges. Save points were added after each level in ''The Lost Levels'' to reduce its difficulty. While Mori helped with the other remakes, he avoided debugging ''The Lost Levels'' because it was so difficult.


Release

Nintendo released ''Super Mario All-Stars'' in Japan on July 14, 1993, in North America on August 11, 1993, and in Europe on December 16, 1993. In Japan, it was released as ''Super Mario Collection''. The compilation marked the first time ''The Lost Levels'' was released outside Japan. Between September and October 1993, '' Nintendo Power'' held a contest in which players who reached a specific area in ''The Lost Levels'' would receive a Mario
iron-on Iron-on transfers are images that can be imprinted on fabric. They are frequently used to print onto T-shirts. On one side is paper, and on the other is the image that will be transferred in reverse. The image is printed with iron-on transfer i ...
patch. The compilation became the SNES's pack-in game and sold 10.55 million copies by 2015, including 2.12 million in Japan, making it one of the bestselling ''Super Mario'' games. In the United Kingdom, it was the top-selling video game in September 1993. Nintendo rereleased ''Super Mario All-Stars'' in December 1994 as ''Super Mario All-Stars + Super Mario World'', which adds ''Super Mario World''. ''Super Mario World'' is largely identical to the original, but Luigi's sprites were updated to make him a distinct character and not just a
palette swap This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
of Mario. A version of ''Super Mario Collection'' was also released on Nintendo's Satellaview, a Japan-exclusive SNES add-on allowing users to receive games via satellite radio. In 2010, for the 25th anniversary of ''Super Mario Bros.,'' Nintendo released ''Super Mario All-Stars 25th Anniversary Edition'' (''Super Mario Collection Special Pack'' in Japan) for the Wii in Japan on October 21, in Europe on December 3, and in North America on December 12. The ''25th Anniversary Edition'' comes in special packaging containing the original ''Super Mario All-Stars''
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequentl ...
on a Wii disc, a 32-page ''Super Mario History'' booklet containing concept art and interviews, and a soundtrack CD containing sound effects and 10 tracks from most ''Mario'' games up to '' Super Mario Galaxy 2'' (2010). This version sold 2.24 million copies—920,000 in Japan and 1.32 million overseas—by March 2011. The compilation was again rereleased in 2020 on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
for the original game's 35th anniversary, coming as part of the subscription-based
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
's classic games service.


Reception

The compilation received critical acclaim. Reviewers thought it was a must-have that represented the SNES library at its finest, and would occupy players for hours, if not days. '' Nintendo Magazine System'' (''NMS'') estimated it could entertain players for up to a year. A critic from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' (''CVG'') described ''Super Mario All-Stars'' as the ''Super Mario'' director's cut, bringing fans updated graphics and audio in addition to a game (''The Lost Levels'') few had experienced. A reviewer from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' (''EGM''), overwhelmed by the improvements, called it a "masterpiece from beginning to end". Critics praised the collection's games as excellent remakes, stating they aged well and appreciating the effort that went into retrofitting them for the SNES. For ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'', retrospectively reviewing the version including ''Super Mario World'', the compilation represented "the absolute pinnacle of the 2D platform genre". Critics said the games played just as they did on the NES and retained what made them great. ''EGM'' reviewers were satisfied the various secrets were left intact. ''Nintendo Power'' wrote the games got better with time, while ''EGM'' and ''CVG'' suggested players abandon the antiquated NES games for the SNES upgrade. Although one of the ''NMS'' reviewers admitted to preferring ''Super Mario World'', citing the compilation's less instinctive controls and somewhat simplistic graphics, he said ''Super Mario All-Stars'' was still worth buying. Reviewers liked the updates the games received in the transition to the SNES. ''Nintendo Power'', for instance, praised the addition of a save feature, believing it would give players who never finished the games a chance to do so. The updated graphics were praised; ''NMS''s reviewers admired the attention to detail, which they said made the compilation worth buying, and ''AllGame'' called the visuals colorful and cartoonish. ''CVG'' thought the backgrounds could have benefited from more detail, but ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' thought they were detailed enough. Reviewers offered praise for the updated soundtracks as well. For ''EGM'', the audio enhanced the experience, and ''GamePro'' noted the addition of echo and bass effects. In a 2005 retrospective, '' Famitsu'' called ''All-Stars'' a role model for future video game remakes. Criticism of ''Super Mario All-Stars'' generally focused on its lack of innovation. Aside from the 16-bit updates, save feature, and (for American audiences) ''The Lost Levels'', ''Nintendo Power'' wrote, the compilation did not present anything new, a sentiment ''CVG'' echoed. " the best cart around is a compilation of old eight-bit games," wrote '' Edge'', "it doesn't say much for the standard of new games, does it?" Reviewers also disagreed over which game in the compilation was best. One ''EGM'' reviewer argued ''Super Mario Bros.2'' was, but another critic and ''Nintendo Power'' said that honor went to ''The Lost Levels''. ''NMS'', ''CVG'', and ''Edge'', however, criticized ''The Lost Levels'' for its difficulty, with ''Nintendo Magazine System'' viewing it as just an interesting bonus. ''Edge'' said the compilation was worth buying for ''Super Mario Bros.'' and ''Super Mario Bros.3'', but not ''Super Mario Bros.2'' because the reviewer found its gameplay lacking fluidity and the level design poor.


''25th Anniversary Edition''

According to the
review aggregate A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website Metacritic, ''Super Mario All-Stars 25th Anniversary Edition'' received "mixed or average reviews". Critics were disappointed by the unaltered rerelease, which they found lazy. They expressed surprise the developers did not take advantage of the extra space Wii discs offer to add more games or use the ''Super Mario All-Stars + Super Mario World'' version. '' The Guardian'' compared the ''25th Anniversary Edition'' unfavorably to the Wii remake of the Nintendo 64 game '' GoldenEye 007'' (1997) released earlier that year. The writer argued that though ''GoldenEye'' offered new graphics, levels, and reasons to play, ''Super Mario All-Stars'' was just the same compilation released on the SNES in 1993. ''
The A.V. Club ''The A.V. Club'' is an American online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was cr ...
'' went as far as to state the ''25th Anniversary Edition'' "fails on every conceivable level, and a few inconceivable ones, too". The ''Super Mario History'' booklet divided reviewers. '' Nintendo Life'' and ''The A.V. Club'' panned it for what they considered cheap production quality. Although ''Nintendo Life'' found it somewhat intriguing, both called the one-sentence developer comments vague and meaningless. ''The A.V. Club'' said the level design documents were "obscured by pictures, and schematics written in Japanese with no translation". Meanwhile, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
'' opined the booklet failed to demonstrate Mario's importance, missing information about the Game Boy installments, ''Yoshi's Island'', and other Nintendo games. Others found the booklet interesting; '' GamesRadar+'' stated that for ''Mario'' fans Miyamoto's original outline "alone is worth $30". The soundtrack CD received criticism and was viewed as a missed opportunity. Reviewers were disappointed it contained only ten tracks and that half of it was dedicated to sound effects. For instance, ''Nintendo Life'' said it "doesn't even fill half of that potential running time" of 74 minutes of CD audio. Similarly, ''IGN'' said ten tracks were not enough, including only one of the twenty tracks from ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 ...
'' (2007). Conversely, ''The Guardian'' said the CD would make players happy and ''GamesRadar+'' thought it was rare for Nintendo to release game soundtracks outside Japan. ''GamesRadar+'' said the CD helped make the compilation seem important, noting that it contained the first official release of the ''Super Mario Bros.'' " Ground Theme". ''Nintendo Life'' wrote there was no reason for Nintendo not to add more to the compilation, suggesting it would not have taken much effort to add interviews, advertisements, and other behind-the-scenes content. Despite the general disappointment, critics said the games remained high quality. Some admitted to preferring the NES originals, but others thought the updated 16-bit graphics and addition of a save feature were great. However, some encouraged readers to purchase the games individually on the Wii's Virtual Console service instead if they had not already purchased the compilation. ''GamesRadar+'', ''IGN'', and ''Official Nintendo Magazine'' noted this was a cheaper way to experience them. As ''Nintendo World Report'' wrote, "in the end, the value of 'Super Mario All-Stars''lies in whether you want to invest once more in these classic ''Mario'' titles."


Legacy

In 1997, when the ''EGM'' staff ranked ''Super Mario Bros.'', ''Super Mario Bros.2'', and ''Super Mario Bros.3'' in its list of the best console games of all time, they specified the ''All-Stars'' edition for all three games. In the listing for ''Super Mario Bros.3'' (ranked at number2), they noted, "Just a reminder: We're not including compilation games on our Top 100, or ''Super Mario All-Stars'' would be the clear-cut number-one game of all time." '' Famitsu'' called ''All-Stars'' a role model for video game remakes in a 2005 retrospective. In 2018, ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' named ''All-Stars'' the tenth-best SNES game. In 1996, GamesMaster named All-Stars the third top SNES game. In 1995, Total! named All-Stars the top SNES game on their Top 100 SNES Games writing: "This is possibly the best cartridge on any system, anywhere." ''
Super Mario Advance ''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Ja ...
'' (2001) and '' Super Mario Advance 4: Super Mario Bros. 3'' (2003), remakes of ''Super Mario Bros.2'' and''3'' for Nintendo's Game Boy Advance, incorporate elements from the ''Super Mario All-Stars'' versions, such as the updated graphics and audio. ''
Super Mario 3D All-Stars ''Super Mario 3D All-Stars'' is a 2020 compilation of platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's ''Super Mario'' franchise, with high-definition ports of ''Super Mario 64'' (1996), ''Super Mario ...
'', a Nintendo Switch compilation of the first three 3D ''Super Mario'' games, was released for the series' 35th anniversary in 2020. According to '' Eurogamer'', Nintendo internally referred to the compilation as ''Super Mario All-Stars 2'' during development.


Notes


References


Citations


Bibliography

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External links

* * {{Featured article 1993 video games Nintendo Entertainment Analysis and Development games Super Nintendo Entertainment System games All-Stars Nintendo video game compilations Video game remakes Video games developed in Japan Video games directed by Shigeru Miyamoto Video games directed by Takashi Tezuka Video games scored by Soyo Oka Wii games Multiplayer and single-player video games Nintendo Switch Online SNES games Golden Joystick Award for Game of the Year winners