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Sucker Punch Productions, LLC is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Bellevue, Washington Bellevue ( ) is a city in the Eastside region of King County, Washington, United States, located across Lake Washington from Seattle. It is the third-largest city in the Seattle metropolitan area and has variously been characterized as ...
. It is best known for creating character action games for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
consoles such as '' Sly Cooper'', '' Infamous'', and '' Ghost of Tsushima''. The studio has been a part of PlayStation Studios since 2011. As of 2020, the company employs about 160 people. Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
before joining the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. Despite having a difficult time finding a publisher and funding, the group's first project, '' Rocket: Robot on Wheels'', was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named '' Sly Cooper and the Thievius Raccoonus''. The team approached
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels: '' Sly 2: Band of Thieves'' (2004) and '' Sly 3: Honor Among Thieves'' (2005). After working on three ''Sly Cooper'' games, the team continued its partnership with Sony and pivoted to making an open-world,
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
-inspired superhero game titled '' Infamous'' (2009). ''Infamous'' was a modest success and Sucker Punch followed it up with two sequels, '' Infamous 2'' (2011) and '' Infamous Second Son'' (2014). After the release of ''Infamous 2'', Sony acquired Sucker Punch for an undisclosed sum. Following the release of ''Second Son'', the studio spent six years working on the next game, ''Ghost of Tsushima'' (2020), which went on to become one of Sony's fastest-selling original games for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
, selling more than 9.73 million copies.


History


Founding and ''Rocket''

Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
. Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea about starting a video game company. The brand name was created from one of several names the team had unsuccessfully proposed as project codenames at Microsoft. Zimmerman shared the name options with his wife to get her opinion, and she advised the team not to use ''Sucker Punch'' as the studio's name. The team went against her advice since the target audience for video games at that time was mostly young men, a group which the name ''Sucker Punch'' would resonate with. After the establishment of the studio, the team began working on their first game. Seeing the release of games like '' Oddworld: Abe's Oddysee'' on
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, the team felt they lacked the necessary skills and experience to compete with them. Instead, the team decided to develop their new game for
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, codenamed ''Puzzle Factory''. This first game was inspired by a
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
named '' The Incredible Machine'' and was to feature 3D visuals, but the plan was scrapped. Two of the founders, Tom and Cathy Saxton, left Sucker Punch Productions in 1998. After purchasing a development kit from
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
, the founders began self-funding a
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
named ''Sprocket''. The team pitched the game to publishers when it was halfway through production as they thought this path would pose less risk.
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
and
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
were among the approached parties, but most of them were not interested. They also pitched it to
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
, the manufacturers of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
series of consoles, which declined since ''Sprocket'' was made for the Nintendo 64, one of PlayStation's competitors. THQ nearly agreed to publish the game, but that deal fell apart several weeks before
E3 1999 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
once offered to sign a deal with Sucker Punch for a
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
title, though it would have required the company to cancel ''Sprocket''. While the founders were pitching the project, development of the game progressed smoothly. A total of seventeen people worked on the game. ''Sprocket''s production was nearly complete when
Ubi Soft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', '' Far Cry'', '' ...
agreed to publish the game after seeing positive press reaction to it. The project, which was later renamed '' Rocket: Robot on Wheels'' following a trademark dispute, received generally positive reviews when it was released in 1999, however, it was not commercially successful, with Fleming describing the audience response as "tepid".


''Sly Cooper'' success

Following the critical success of ''Rocket'', Sucker Punch developed another character
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
. The project, titled '' Sly Cooper and the Thievius Raccoonus'', stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching ''Rocket'' to publishers, Sucker Punch decided to approach a publisher first. Fleming observed that the most successful platform games at that time were the ones released by console manufacturers. The team approached Sony who agreed to publish the game for the PlayStation 2. Working with Sony allowed the team to streamline its development goals since they were developing the game for one platform. As the game was developed for young players, the team initially worried about Cooper being a thief and if that would enforce a message to young players that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius Raccoonus" are
Latin Latin (, or , ) is a classical language belonging to the Italic languages, Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through ...
-style words invented by the team. Development of the game lasted for 3 years, during which time Plank departed the team. Creative director Nate Fox described the launch of ''Sly Cooper'' as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game". ''Sly Cooper and the Thievius Raccoonus'' was released in 2002 and was both a commercial and critical success selling about 1 million copies, surpassing the studio's expectations. ''Thievius Raccoonus'' success enabled the studio to pursue a sequel. Fleming said that the sequel was about Sly and his companions collaborating with each other to "pull off strings of big heists", while Fox said that it was inspired by Hollywood
heist film The heist film or caper film is a subgenre of crime film focused on the planning, execution, and aftermath of a significant robbery. One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film Genre 2000'' wrote "alm ...
s. To help differentiate the game from ''Thievius Raccoonus'', the sequel features improved gameplay and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
, a larger cast of characters, and more open levels. '' Sly 2: Band of Thieves'' was released in 2004 to generally positive reviews. It was followed by a sequel, '' Sly 3: Honor Among Thieves'', though its development was rushed. The team only had 11-and-a-half months to complete its production. Despite this, the game received generally positive reviews when it was released in 2005. ''Sly 3'' was the last game in the ''Sly Cooper'' series developed by Sucker Punch. The studio was not directly involved in the creation of '' Sly Cooper: Thieves in Time'' (2013), which was developed externally by Sanzaru Games. Sanzaru previously collaborated with Sucker Punch on '' The Sly Collection'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...
.


''Infamous'' and acquisition by Sony

The success of the '' Sly Cooper'' franchise elevated Sucker Punch's stature as a development studio, although they wanted to work on something new in order to stay relevant. The studio pitched four projects to Sony, including a project named ''Nasty Little Things'' in which the player character would summon little creatures from their tattoos and go on adventures with them, and a project named ''Uncharted'', in which the player character must survive on an island filled with dinosaurs. Sony ultimately greenlighted ''True Hero'', in which the player must make different decisions as a superhero. ''True Hero'', which would ultimately become '' Infamous''. It was initially pitched as a superhero game with gameplay that resembled ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhab ...
'', though this idea was scrapped six months later, and the game pivoted to become a superhero origin story inspired by
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
s such as '' Batman: No Man's Land'' and ''
DMZ A demilitarized zone (DMZ or DZ) is an area in which treaties or agreements between nations, military powers or contending groups forbid military installations, activities, or personnel. A DZ often lies along an established frontier or bounda ...
''. ''Infamous'' was also the studio's first open-world game, with development lasting three years by a team of 60 people. It received generally positive reviews and sold nearly 2 million copies as in 2010. With the success of the first game, Sucker Punch began working on a sequel. '' Infamous 2'' was released in June 2011 to generally positive reviews. Sucker Punch was a second-party developer for Sony for more than a decade, and ''Sly'' and ''Infamous'' are both
intellectual properties Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
owned by Sony. Sony announced in August 2011 that it would fully acquire Sucker Punch for an undisclosed sum. With the acquisition, Sucker Punch also became part of SCE Worldwide Studios. The acquisition talks had lasted about two years. Fleming, commenting on the acquisition in 2013, added that Sucker Punch's nature as a "one-team shop", the increasing team size, and its long history of collaboration with Sony, in particular its product development team at Foster City Studio, as the key reasons why Sucker Punch agreed to Sony's acquisition. With Sony's support and funding, the studio continued to make ''Infamous'' games, releasing the standalone expansion '' Festival of Blood'' in October 2011. It quickly became
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
's fastest-selling game, until its record was broken by '' Journey'' in 2012. Following the release of ''Festival of Blood'', the team commenced working on '' Infamous Second Son'', the next main game in the ''Infamous'' series. Sucker Punch elected to set the sequel in their hometown of Seattle as they could draw from their personal experiences in the open world's design. It also replaces the series protagonist Cole MacGrath with a new character named Delsin Rowe. More than 110 people worked on the game, though the number was still considered to be small for a big-budget triple-A game. ''Second Son'' was released for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
in March 2014. The game received generally positive reviews and was a commercial success, selling more than 1 million copies in nine days. Sucker Punch released a standalone expansion titled '' Infamous: First Light'' in August 2014. The studio was hit with layoffs in the same month.


''Ghost of Tsushima''

Following the release of ''Second Son'', the team began brainstorming their next game. Sucker Punch wanted to create an open-world game with a large emphasis on
melee combat A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
. The team considered themes such as pirates and Scottish folk heroes, and a playable prototype named ''Prophecy''. ''Prophecy'', which is set in a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian ...
city, was created in 2015 or 2016 and leaked in 2020. The team ultimately decided that the game would be set in
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inven ...
and would feature a samurai as the protagonist. The art and the environment teams had a difficult time transitioning into the project as the game was a huge departure stylistically from the ''Infamous'' franchise, which has a "punk rock" aesthetic. This caused a significantly longer production time compared to other Sucker Punch titles, with development lasting for about six years. The game, titled '' Ghost of Tsushima'', was released in July 2020 as one of PlayStation 4's last first-party exclusive titles. It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties. By November 2020 it sold over 5 million copies. As a result of the game's success, directors Jason Connell and Fox became tourism ambassadors for the island of Tsushima in 2021, and a film based on the game is in development.


Games developed


References


External links

* {{Authority control 1997 establishments in Washington (state) 2011 mergers and acquisitions American companies established in 1997 Companies based in Bellevue, Washington First-party video game developers PlayStation Studios Video game companies established in 1997 Video game companies of the United States Video game development companies