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The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Nat ...
in
Rochester, New York Rochester () is a City (New York), city in the U.S. state of New York (state), New York, the county seat, seat of Monroe County, New York, Monroe County, and the fourth-most populous in the state after New York City, Buffalo, New York, Buffalo, ...
,
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
. Established in 1969 and based initially on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester. For at least fifteen years after its opened, the mission of the museum was to interpret the social and cultural history of average Americans between 1830 and 1940, under the direction of H.J. Swinney and William T. Alderson. Mrs. Strong's collections of dolls and toys, American and European decorative arts, prints, paintings, Japanese crafts, and advertising ephemera provided a firm foundation for this mission, and were supplemented with collections purchased and donated to more fully support the museum's early mission. The museum received considerable local and national publicity and support and substantial financial support from the National Endowment for the Humanities' Exhibitions and Public Programs division. In the 1990s, the museum's Board of Trustees and director changed the museum's mission to collecting, preserving, and interpreting the history of play. Since then it has refined and increased its collections (hundreds of thousands of items), and expanded twice, in 1997 and 2006. The museum is now one of five Play Partners of The Strong, which is also home to the
National Toy Hall of Fame The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and ...
, the
International Center for the History of Electronic Games The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and conn ...
, and the Brian Sutton-Smith Library and Archives of Play, and produces the '' American Journal of Play''.


About

Known originally as the Margaret Woodbury Strong Museum and later simply as the Strong Museum, it became the Strong National Museum of Play in 2006, after completing renovations and an expansion that nearly doubled its size to . The National Museum of Play is the only collections-based museum anywhere devoted solely to the study of play, and although it is a history museum, it has the interactive characteristics of a
children's museum Children's museums are institutions that provide exhibits and programs to stimulate informal learning experiences for children. In contrast with traditional museums that typically have a hands-off policy regarding exhibits, children's museums fea ...
, making it the second largest museum of that type in the United States. The museum includes exhibits that interpret the key elements of play, as well as allow guests to explore the worlds of
Sesame Street ''Sesame Street'' is an American educational children's television series that combines live-action, sketch comedy, animation and puppetry. It is produced by Sesame Workshop (known as the Children's Television Workshop until June 2000) a ...
, The
Berenstain Bears The ''Berenstain Bears'' is a children's literature franchise created by the late Stan and Jan Berenstain and continued by their son, Mike Berenstain, who assumed partial authorship in 2002, and full authorship in 2012 following Jan's death. ...
, Reading Adventureland, and the ''Dancing Wings Butterfly Garden''. The museum's exhibits are immersively themed for video games, storybooks, television shows, education, nature, history, comic books, carousel and train rides, and children's lifestyles. eGameRevolution is the first permanent video game exhibit in the US and includes the
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
. The
National Toy Hall of Fame The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and ...
is at the museum. Dancing Wings Butterfly Garden features thousands of butterflies, and is the largest indoor
butterfly garden Butterfly gardening is a way to create, improve, and maintain habitat for lepidopterans including butterflies, skippers, and moths. Butterflies have four distinct life stages—egg, larva, chrysalis, and adult. In order to support and sustain ...
in New York.
The Berenstain Bears ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the ...
: Down a Sunny Dirt Road is an original, permanent exhibit produced in partnership with the Berenstain family. The Strong Museum received a grant from the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
to develop an interactive exhibit space to show the influence of video games on culture; the space is planned to open in 2022.


See also

*
Videotopia Originally the brainchild of Keith Feinstein, Videotopia is a travelling science museum exhibition documenting the history of video games. It is based on a larger collection of video game machines, now housed at The Strong in Rochester, New York. ...


References


External links


American Journal of Play official websiteThe National Museum of Play official websiteThe Strong National Museum of Play at Google Cultural Institute
{{DEFAULTSORT:Strong National Museum of Play, The Museums established in 1982 Children's museums in New York (state) Museums in Rochester, New York Toy museums in the United States Smithsonian Institution affiliates 1982 establishments in New York (state)