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The ''Star Wars Roleplaying Game'' is a d20 System
roleplaying game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
set in the '' Star Wars'' universe. The game was written by
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for ''Dungeons & Dragons'', '' Star Wars'', ...
, Andy Collins and J. D. Wiker and published by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
in late 2000 and revised in 2002. In 2007, Wizards released the '' Saga Edition'' of the game, which made major changes in an effort to streamline the rules system. The game covers three major eras coinciding with major events in the ''Star Wars'' universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the
New Jedi Order ''Star Wars: The New Jedi Order'' (or ''New Jedi Order'' or ''NJO'') is a series of 19 science fiction novels, published from 1999 to 2003, set in the ''Star Wars'' Expanded Universe. The series revolves around the Yuuzhan Vong invasion of ...
. An earlier but unrelated ''Star Wars'' role-playing game was published by
West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ...
between 1987 and 1999.
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for ''Dungeons & Dragons'', '' Star Wars'', ...
was one of the designers of that former game as well. This game from Wizards of the Coast is currently out of print. The current official ''Star Wars'' role-playing game is the game of same title published by Fantasy Flight Games.


Original and revised editions

The original '' Star Wars: The Roleplaying Game'' was originally published by
West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ...
as a d6 product, enjoying many years of play before WEG went bankrupt. The d20 rebooted ''Star Wars Roleplaying Game'' originally came out around the time of the release of ''Star Wars Episode I: The Phantom Menace.'' It included statistics for many of the major characters of that movie. The later Revised game included material from '' Star Wars: Episode II – Attack of the Clones'' and changed various feats and classes. The ''Star Wars Roleplaying Game'' uses a Vitality/Wound point system instead of standard
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. A character's Wound points are equal to their Constitution score. Most game mechanics are familiar to players of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' and other d20-based games. Characters have six Ability Scores (i.e., the standard Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma), a class and level, feats, and skills. Most actions are resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds the difficulty, the check succeeds.


Species and classes

As with most d20 System games, ''Star Wars'' offers playable races (called species) and classes to the Player Characters (PCs). The species of ''Star Wars d20'' that are included with the Revised Core Rulebook are:
Humans Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
, Bothans, Cereans,
Duros Duros can refer to: * Duros (''Star Wars''), an alien race in the ''Star Wars'' franchise. * Duros (food), a crisp Mexican Mexican may refer to: Mexico and its culture *Being related to, from, or connected to the country of Mexico, in North A ...
, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren, Rodians, Sullustans, Trandoshans, Twi'leks,
Wookiee Wookiees () are fictional humanoid aliens in the ''Star Wars'' universe, native to the forest planet Kashyyyk. They are distinguished from humans by their gigantism, hirsutism, and physical strength. The most prominent Wookiee is Chewbacca, c ...
s, and Zabrak and the unusual option for d20 games, Droid (this is unusual because it allows you to create your own race to an extent, and also you are ruled - technically mastered - by another player). The
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es are Fringer, Noble, Scoundrel, Soldier, Force Adept,
Jedi Jedi (), Jedi Knights, or collectively the Jedi Order are the main heroic protagonists of many works of the '' Star Wars'' franchise. Working symbiotically alongside the Old Galactic Republic, and later supporting the Rebel Alliance, the Jedi ...
Guardian,
Jedi Jedi (), Jedi Knights, or collectively the Jedi Order are the main heroic protagonists of many works of the '' Star Wars'' franchise. Working symbiotically alongside the Old Galactic Republic, and later supporting the Rebel Alliance, the Jedi ...
Consular, Scout, and Tech Specialist (added with the Revised Edition). Prestige classes allow advanced characters who wish to specialize in certain suites of abilities to join a class devoted to them. For example, Jedi with special talents at helping others can choose to specialize as a Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a
Bounty Hunter A bounty hunter is a private agent working for bail bonds who captures fugitives or criminals for a commission or bounty. The occupation, officially known as bail enforcement agent, or fugitive recovery agent, has traditionally operated outsid ...
. The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship Ace, Officer, Darkside Marauder, and Darkside Devotee. Supplements to the core rulebook introduce many more prestige classes. Saga edition changed things around and made Force Adept a prestige class.


Original and revised editions releases

The following books are available for the original edition. The following books are available for the revised edition.


Saga Edition

On June 5, 2007, Wizards released ''Star Wars: Roleplaying Game - Saga Edition Core Rulebook''. The game was streamlined to be easier to play and a greater emphasis was placed on miniatures. Some of the major changes include: *Standard hit points have replaced the former Wounds/Vitality system. Each character begins first level with three times their maximum hit die in hit points based on their class which is modified by the character's Constitution bonus. Jedi and Soldiers for instance, have a hit die of d10, and begin 1st level with 30 hit points + Con bonus. Characters then roll a hit die for additional hit points as they progress in level. Characters also have a Condition Track which measures how much they are currently impaired. If Damage from a single attack exceeds the damage threshold, the PC is moved down the condition track. Each level of the track enforces progressively worse penalties until the PC is knocked out. Further damage can kill the character. *The number of character classes have been reduced to five — Jedi, Noble, Scoundrel, Scout and Soldier. Each class progresses along "character trees" similar to the '' d20 Modern'' system where characters are built with talents and feats. Jedi for instance, can follow talent paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel and Lightsaber Combat talent trees. This allows for greater customization and more variety amongst characters of the same class. Prestige Classes are still available, but they each also have one or more talent trees. *Saving Throws have been changed to a series of "Defenses". Virtually all attacks and offensive powers now require a roll against one of three defenses — Reflex Defense, Fortitude Defense, or Will Defense. These Defenses are analogous to both Saving Throws and Armor Class (or Defense as in the previous system) in other d20 games. *Skill points have been eliminated. Characters have a number of "trained" skills they can pick based on their class and Intelligence bonus. When a character makes a skill check, they roll a d20 and add half their character level + any other bonuses. If they roll for a trained skill they get a +5 bonus to the die roll, and certain applications of some skills cannot be attempted unless trained in the skill. Skills themselves have been simplified and integrated, with such skills as Deception covering the former skills of Bluff, Disguise, and Forgery. The Mechanics skill now encompasses Repair, Disable Device, and Demolitions (as well as crafting devices in the expansion books). Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and Listen skills. *Force sensitive characters now have a single "Use the Force" skill, which allows them to do a number of things such as moving small objects and searching their feelings. Force Powers are special abilities such as Force Choke or Move Object that form a "suite" of powers, similar to a hand of cards, which are used up, and recharge between encounters; all Force Powers involve a "Use the Force" skill check, and a greater margin of success on the check will produce a stronger effect. Force users can also select Talents related to the Force, and prestige classes grant Force Techniques and Force Secrets which further improve their ability to use the Force. *The game includes an optional Destiny system. Characters receive "Destiny Points" which are more powerful than Force Points. They allow such things as scoring an automatic critical hit without rolling, gaining 3 Force Points, or automatically succeeding at a virtually impossible task. Destiny Points are used to help characters with a predetermined fate (usually determined during character creation) eventually fulfill their specific overarching goal. *The character class Attack Bonus progressions no longer allow for multiple attacks during a full-round action. Instead, a character wielding a single weapon must pick the new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra attacks), but both incurring significant attack roll penalties uniformly to all attacks that turn. Multiple attacks are, in general, less common, streamlining and speeding up combat turns. *Rules and stats for NPCs have been refined. There is only one non-heroic class for NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit points at first level), they receive less ability score increases for every four levels they have, and they get only the feats granted by gaining levels; non-heroic characters do not gain Talents. Non-sentient creatures in the game use the "Beast" class and gain 1d8 + Con hit points per level. *Many minor bonuses have been eliminated. Alien races and classes now rarely grant bonuses to skill checks; instead they often allow a reroll of the check under particular circumstances.


Saga Releases

The following books were released: The Core Rulebook exists as an original and as a revised printing. On January 28, 2010, Wizards of the Coast announced on their website that they would not be renewing their license to produce Star Wars products for their roleplaying and miniature gaming lines. Their license ended in May 2010.


Reception

''Star Wars Roleplaying Game Saga Edition'' won the Gold
ENnie Award The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
s for Best Game, Best d20/OGL Product, and Best Rules, and the Silver award for Product of the Year.


Reviews

*''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' *''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' - Saga Edition


References


External links

{{D20 D20 System publications ENnies winners Role-playing games introduced in 2000 Star Wars role-playing games