Solipskier
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''Solipskier'' is a
sports video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
for
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, and Android developed and published by Mikengreg, the two-person team of Michael Boxleiter and
Greg Wohlwend Greg Wohlwend is an American independent video game developer and artist whose games include '' Threes!'' and '' Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they ...
. In ''Solipskier'', the player draws the snowy slope for an on-screen skier to pass through slalom gates and tunnels. The character accelerates with downhill sections and can launch into the air to perform tricks and earn a higher score. The idea came from a brainstorming session about
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
with speedy action in the foreground and the ability for the player to "paint" the terrain. It was Boxleiter and Wohlwend's first game to receive public appreciation. It was released August 29, 2010 to generally favorable reviews and was a runner-up in the 2011
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Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
's Best Mobile Game category.


Gameplay

In the
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport ( ...
''Solipskier'', the player draws the ground for the on-screen skier to pass through a level filled with gates, tunnels, and walls. Drawing an incline, for example, will launch the skier into the air to perform tricks, and a downhill section will accelerate the skier. Upcoming obstacles are indicated at the right of the screen along with the necessary altitude and distance. A streak of successful passes through gates will accrue a bonus score. The skier's speed also increases with time. As an endless runner (compared to '' Canabalt''), the characters advance until they die, as there is no end. If the skier travels fast enough, he loses his headphones, which cuts out the background music to the sound of the wind passing by. The player receives " All Star Dunk Contest-like scorecards" after landing big jumps. ''Solipskier'' also has an online leaderboard, and offers tips for new players to improve their scores. It focuses on style and emotion from the player-character's terminal speed rather than on jumps and tricks. It also has a hard rock guitar soundtrack.


Development

''Solipskier'' was designed for the
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
platform. Michael Boxleiter and
Greg Wohlwend Greg Wohlwend is an American independent video game developer and artist whose games include '' Threes!'' and '' Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they ...
had worked on Flash games earlier as Intuition Games. The idea for the game came from a brainstorming session about
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
, and was revised in fits of creativity. They paired the parallax scrolling with speed, and eventually Boxleiter "blurted out with wide-eyes" that the player could "paint the terrain to determine the speed of the character". They chose a snow or snowmobile theme and began to prototype that same night. Boxleiter used skills he had acquired from previous games (heightmaps from ''Dinowaurs'' and bitmap drawing from ''EON'') to make a mockup within hours: a red ball that moved along with a slope (made with the mouse) and floated down slowly when suspended in air. He added three gates to create a slalom skiing course and a sense of distance and speed, which was not apparent otherwise. Boxleiter then set up indicators to show the incoming gates, though he thought it was odd to have the indicators move to the right as the gate moved to towards the player (to the left). There was no parallax scrolling implemented in this phase. Meanwhile, Wohlwend mocked up a 2D course in grayscale, with humps of mountains. He originally designed the visuals such that there would be nothing on the screen where the player had not painted, which was later cut. After seeing Boxleiter's draft, he used crisp colors to make distinct gate markers and made the foreground highly contrast with the background. Their early drafts had a nighttime theme and included an
aurora An aurora (plural: auroras or aurorae), also commonly known as the polar lights, is a natural light display in Earth's sky, predominantly seen in high-latitude regions (around the Arctic and Antarctic). Auroras display dynamic patterns of bri ...
that was later cut due to difficulty of implementation in Flash. Wohlwend left the character design for last as his "weak point". Boxleiter was particularly inspired by the idea of a skier replacing the snowmobile, and set up the parallax scrolling and motion blur, which made the skier appear to go faster. He also added the "tunnel" idea as a series of gates. They animated the skier, who they gave an "ego-tastic" large head on a
stick figure A stick figure, also known as a stickman, is a very simple drawing of a person or an animal, composed of a few lines, curves, and dots. On a stick figure, the head is most often represented by a circle, which can be either a solid color or som ...
body, and decided to not use tutorials, opting for a game that began with the player's first click. Wohlwend's rainbow trail effect was added as a scarf or cape (which later became a rainbow burst behind the player), and the scoring mechanics were refined to reward players who took risks by letting the skier fly through the air without touching the screen. This was partly inspired by the ''
Tony Hawk's Pro Skater ''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation o ...
'' series. The title refers to a combination of
solipsism Solipsism (; ) is the philosophical idea that only one's mind is sure to exist. As an epistemological position, solipsism holds that knowledge of anything outside one's own mind is unsure; the external world and other minds cannot be known a ...
and
skiing Skiing is the use of skis to glide on snow. Variations of purpose include basic transport, a recreational activity, or a competitive winter sport. Many types of competitive skiing events are recognized by the International Olympic Committee ( ...
. The game was their first to receive public appreciation. Boxleiter first understood its potential when publishers fought for the bid to the game. At the time, it was solely designed for Flash and not iOS, though they were interested in making bigger games outside the Flash market. They announced the game in mid August 2010, where they revealed that the game would release on Flash (through
Kongregate Kongregate is an American web gaming portal and video game publisher. Its website features over 110,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchase ...
) and iOS simultaneously, which happened on August 29, 2010. Joe Bergeron, a programmer who had previously worked on '' Dinowaurs'' with Mikengreg, helped with the iOS version of the game. ''Solipskier'' made around $70,000 in its first two months (as compared to $15,000 from the Flash release), which let them work in other non-Flash mediums in the future. They released an Android version three months later.


Reception

The game received "generally favorable" reviews, according to video game review score aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. It was a runner-up in the 2011
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
's Best Mobile Game category. ''IGN'' Levi Buchanan praised the art direction, especially the rainbow scarf against the gray, monotone background. Chris Hall of ''148Apps'' called it "the most original since ''Fastar''". Hall praised the touch of having the headphones fall off, with the contrast between the hard rock guitar and the rushing natural wind, but criticized the complex scoring system. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' Chris Donlan, on the other hand, appreciated the trade-offs between the different opportunities to score higher. Hall of ''148Apps'' added that ''Solipskier'' did not look as great on a Retina Display. Tim Rattray of ''Slide to Play'' called the graphics "pure eye candy". He felt that the game was "unique, but a ' one-trick pony' combination of fast ''Canabalt'' and platform-drawing ''Line Racer''". Likewise, ''
IndieGames.com ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game ...
'' felt ''Solipskier'' novelty was ephemeral. ''Pocket Gamer'' Mark Brown called its difficulty "steeper than
the Alps The Alps () ; german: Alpen ; it, Alpi ; rm, Alps ; sl, Alpe . are the highest and most extensive mountain range system that lies entirely in Europe, stretching approximately across seven Alpine countries (from west to east): France, Sw ...
". ''Pocket Gamer'' listed the game as one of the toughest and best indie games in 2011, one of the best endless runners in 2012, and a "hidden gem" in 2013.


Notes and references

; Notes ; References


External links

* {{Good article 2010 video games Android (operating system) games Articles containing video clips Endless runner games Flash games Indie video games IOS games Single-player video games Skiing video games Video games developed in the United States