Shade 3D
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Shade 3D is a 3D modeling, rendering, animation,
3D printing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
computer program developed by e frontier Japan and published by Mirye Software. In October 2013, Shade 3D development team formed a new company called Shade3D Co.,Ltd., and continue to develop and market the program. After terminating the sales agreement with e frontier Japan and Mirye Software by the end of December 2014, Shade3D company is now developing and marketing Shade 3D products in Japan and worldwide exclusively.


History

Shade was first published in Japan in the mid 1980s, making it one of the oldest 3D applications on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
. E Frontier, a Japanese software company acquired Shade from its previous owner ExpressionTools in the early 2000s. E Frontier later acquired Curious Labs, the developer of Poser and marketed Shade through a subsidiary E Frontier America. E Frontier America sold its directly owned assets to Smith Micro. In 2009, Mirye Software started localization and publishing of Shade in the English language worldwide until 2014 December. After then, Shade3D Co.,Ltd is now handling both Japanese and English version development and worldwide marketing included Japan. Shade 3D has an estimated 200,000 users worldwide.


Special features

Shade 3D supports
polygon modeling In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for ...
, however all versions of Shade support curved surface modeling based on bezier based lines - a unique modeling method similar to bezier based vector editing tools such as
Adobe Illustrator Adobe Illustrator is a vector graphics editor and design program developed and marketed by Adobe Inc. Originally designed for the Apple Macintosh, development of Adobe Illustrator began in 1985. Along with Creative Cloud (Adobe's shift to month ...
and not available in some other 3D modeling applications. Shade also supports
NURBS Non-uniform rational basis spline (NURBS) is a mathematical model using B-spline, basis splines (B-splines) that is commonly used in computer graphics for representing curves and Surface (mathematics), surfaces. It offers great flexibility and pr ...
based modeling. Modeling in Shade is done with Metric or Imperial measurements selected making Shade useful for architecture. The Professional version of Shade creates large renders. Shade 14 Pro renders up to 22528x22528. This render size is larger than the 12000x8700 IMAX digital version theoretical display size. In print, a 1200dpi A3 document(11.7x16.5in/297x420mm) is 14032x19842. Shade 3D has specific features for
3D printing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
using the Shade 3D Print Assistant, a feature to interactively diagnose and fix common problems with 3d models used with 3d printers, such as working with manifold geometry. The current Shade 14 supports a wide variety of popular formats including adobe formats (ai, psd, swf), movie formats (avi, mov,
QuickTime VR QuickTime VR (also known as QTVR) is an image file format developed by Apple Inc. for QuickTime, and discontinued along with QuickTime 7. It allows the creation and viewing of VR photography, photographically captured panoramas, and the viewing ...
panorama, QuickTime VR cubic, QuickTime VR object), 3d formats (obj, lwo, 3ds, dxf, rib), video game digital asset formats (bvh, direct x,
COLLADA COLLADA (for ''COLLA''borative ''D''esign ''A''ctivity) is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available ...
, collada animation, Blue Mars,
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
), picture formats (bmp, targa, tiff, png, epix, hdr, openEXR), and format options with toon rendering on export (ai, swf) among others. This wide format support of popular application formats makes working between programs easier than usual. Because of its history with the
Poser Poser or ''variant'', may refer to: *a hard problem, a poser *a hard question, a poser People * Poseur, a person who inauthentically adopts a certain subculture *a person playing a role, a role-play, a fake, an imposter * Bob Poser (1910–200 ...
product line, some versions of Shade also incorporate PoserFusion, a file hosting solution rather than a direct file import solution. This allows Shade to maintain Poser specific features within the Shade rendering environment; it is possible to later edit the original Poser file and then see the changes reflected in the hosting Shade scene.


Workflow

As mentioned, the file import and export support does allow for an extremely varied workflow. By original design, canned Character modeling was done in Poser, those pose files were imported into Shade which could create the scene for the imported character. Shade could then rig, animate, render and export as a movie for video editing/compositing. As the comic book software Manga Studio EX has been importing the Shade format directly for some time, it seems likely that Manga Studio EX was used for print advertisement.


Versions

Shade 9 was released on January 5, 2009. Shade 9 introduced Particle Physics,
Collision Detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
, new Polygon Modeling Tools, Hair Salon, Parallax Bump Mapping, improvements to PoserFusion, previewing and HDRI import and export. Shade 10 was released on February 14, 2010. Shade 10 included significant integration features with online game and MMO content, including native export of
Avatar Reality Avatar Reality is a Honolulu-based game studio founded by Henk B. Rogers and Kazuyuki Hashimoto in December 2006. They develop an advanced virtual realm platform aimed at bringing together individuals worldwide on a grandiose level. Rogers with ...
Blue Mars,
COLLADA COLLADA (for ''COLLA''borative ''D''esign ''A''ctivity) is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available ...
and
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
. Shade 12 was released in March 2011. Shade 12 includes a redesigned interface based on user feedback, upgrades to boolean operations, volumetric materials and lights, strengthened modeling(addition of photo modeling, sketch modeling, mirror modeling tools, and cage modeling), animated
normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common ...
,
displacement mapping Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are ' ...
,
subsurface scattering Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surfa ...
, preview rendering, stereoscopic, unlimited maps per mesh, and unlimited rendering nodes in standard and pro versions. A free version Shade 3D for
Unity 3D Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support ...
lets 3D game developers create, edit and animate 3D game models then use a script to open models directly from within a Unity 3D project and then automatically return the model to the project environment. Shade 13 was released November 12, 2012. Shade 13 added improved viewports (Scale Guide, Parallel Project, Wireframe by Color), modeling (Bevel Edge, Bevel Vertex, Replicators) and user interface customization. Shade 14 was released August 30, 2013. Shade 14 added 3D printing tools, Line Thickness, Line Offset, LSCM UV Mapping, Quality adjustment tools (Texture, Lighting, STL Import / Export and others. Recently, Shade 15.1 was added at DAZ3D's store in its basic, standard and professional versions.


References

;Notes
End of the collaboration with our U.S publisher
- Shade3D
Shade3D Co buys rights to Shade 3D from e frontier
- cgchannel.com
A Look at the Macintosh 3D Market
- iDevGames

- PoserPros
Shade R5/E: expression tools' modeling package goes west


External links


Official website
{{DEFAULTSORT:Shade 3d Animation software 3D graphics software Classic Mac OS software Windows graphics-related software MacOS graphics-related software