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The Sega Channel is a discontinued
online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and ...
service developed by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and
Time Warner Cable Time Warner Cable, Inc. (TWC) was an American cable television company. Before it was acquired by Charter Communications on May 18, 2016, it was ranked the second largest cable company in the United States by revenue behind only Comcast, operat ...
through
cable television Cable television is a system of delivering television programming to consumers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fibre-optic cables. This contrasts with broa ...
services by way of
coaxial cable Coaxial cable, or coax (pronounced ) is a type of electrical cable consisting of an inner conductor surrounded by a concentric conducting shield, with the two separated by a dielectric ( insulating material); many coaxial cables also have a p ...
. It was a
pay to play Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one mus ...
service, through which customers could access Genesis games online, play game demos, and get
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's next generation console, the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. Though criticized for its poorly timed launch and high subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services.


History

file:Sega-Genesis-Mk2-6button.jpg, left, A Model 2
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, released in 1993 Released in Japan as the Mega Drive in 1988, North America in 1989, and Europe and other regions as the Mega Drive in 1990, the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
was
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's entry into the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Amer ...
of video game consoles. In 1990, Sega started its first
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
-based service for Genesis,
Sega Meganet Sega Meganet, also known as the Net Work System, was an online service for the Mega Drive in Japan and later Brazil. Utilizing dial-up Internet access, Meganet was Sega's first online multiplayer gaming service, and functioned on a pay to play ...
, in Japan. Operating through a cartridge and a peripheral called the Mega Modem, it allowed Mega Drive owners to play 17 games online. A North American version, the "Tele-Genesis", was announced but never released. Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal. Due to Meganet's low number of games, high price, and the Mega Drive's lack of success in Japan, the system was a commercial failure. By 1992, the Mega Modem peripheral could be found in bargain bins at a reduced price, and a remodeled version of the Mega Drive released in 1993 removed the EXT 9-pin port, preventing connections to the Meganet service. In April 1993, Sega announced the Sega Channel service, which would use
cable television Cable television is a system of delivering television programming to consumers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fibre-optic cables. This contrasts with broa ...
services to deliver content. In the US, national testing began in June, and deployment began in December, with a complete US release in 1994. By June 1994, 21 cable companies had signed up to carry the Sega Channel service. US fees varied depending on location, but were approximately
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
15 monthly, plus a $25 activation fee, which included the adapter. The Sega Channel expanded into Canada in late 1995, with an approximately
Can$ The Canadian dollar (symbol: $; code: CAD; french: dollar canadien) is the currency of Canada. It is abbreviated with the dollar sign $, there is no standard disambiguating form, but the abbreviation Can$ is often suggested by notable style ...
19 monthly fee. During the planning stages of the service, Sega looked to capitalize on the rental market, which had seen some success with the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
being rented through
Blockbuster, Inc. Blockbuster LLC, formerly known as Blockbuster Video, was an American-based provider of home video and video game rental services. Services were offered primarily at video rental shops, but later alternatives included DVD-by-mail, streaming med ...
, and was looking to base the service's games and demos to sell more cartridges. In early 1995, Sega CEO
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
ended development on the Sega Genesis and its add-ons, the Sega CD and
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
. This decision was made to support the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, which had been released in Japan already. This placed the release of the Sega Channel during the Genesis' decline from the market. At its peak, the Sega Channel had over 250,000 subscribers, but by 1997, the number had dropped to 230,000, two years after Nakayama shifted focus from the Genesis to the Saturn. Though Sega looked at options to bring the service to PCs, the rise of
cable modem A cable modem is a type of network bridge that provides bi-directional data communication via radio frequency channels on a hybrid fibre-coaxial (HFC), radio frequency over glass (RFoG) and coaxial cable infrastructure. Cable modems are primaril ...
s and Internet gaming drove away the demand for such a service. In late November of 1997 it was announced that the Sega Channel would be shut down on June 30, 1998, but it ended up staying on for another month, finally being discontinued on July 31, 1998.


Technical aspects and specifications

Scientific Atlanta Sega Channel adapter in original box complete with power adapter, coaxial adapter, and documentation After making the initial purchase and paying the activation fee, Genesis owners would receive an adapter that would be inserted into the cartridge slot of the console. The adapter connected the console to a cable television wire, doing so by the use of a
coaxial cable Coaxial cable, or coax (pronounced ) is a type of electrical cable consisting of an inner conductor surrounded by a concentric conducting shield, with the two separated by a dielectric ( insulating material); many coaxial cables also have a p ...
output in the rear of the cartridge. Starting up a Genesis console with an active Sega Channel adapter installed would prompt for the service's main menu to be loaded, which was a process that took approximately 30 seconds. From there, gamers could access the content they wished to play and download it into their system, which could take up to a few minutes per game. This data would be downloaded into the adaptor's on-board 4 MB
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
, and would be deleted or removed when the system was powered off. Programming and transmission of the Sega Channel's monthly services started with a production team at Sega, which would put together content every month and load it onto a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
. It was then sent to TCI's
satellite A satellite or artificial satellite is an object intentionally placed into orbit in outer space. Except for passive satellites, most satellites have an electricity generation system for equipment on board, such as solar panels or radioisotope ...
station, located in
Denver Denver () is a consolidated city and county, the capital, and most populous city of the U.S. state of Colorado. Its population was 715,522 at the 2020 census, a 19.22% increase since 2010. It is the 19th-most populous city in the Unit ...
, Colorado. From the station, the signal was transmitted via
Hughes Communications Hughes Network Systems, LLC is a wholly owned subsidiary of EchoStar. It is headquartered in Germantown, Maryland and provides satellite internet service. HughesNet has over 1.3 million subscribers in the Americas. History Hughes Communications ...
' Galaxy 7 satellite, which uploaded at 1.435
GHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
and downloaded at 1.1 GHz, to the local cable providers. In Canada and across South America and Europe, however, the satellite transmission stage was bypassed altogether in favor of direct uploads of the Sega Channel CD-ROM via a
cable television headend A cable television headend is a master facility for receiving television signals for processing and distribution over a cable television system. A headend facility may be staffed or unstaffed and is typically surrounded by some type of security ...
. In order for the signal to function properly, it had to be clear of
noise Noise is unwanted sound considered unpleasant, loud or disruptive to hearing. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrations through a medium, such as air or water. The difference arise ...
in order to prevent download interruptions. To ensure no issues, cable providers had to "clean" their broadcast signal.


Games

'' Alien Soldier'', a game which, while not available in North America in cartridge format, was available on the Sega Channel in that region. The Sega Channel service hosted up to 50 Genesis games at any one time. Titles would rotate monthly; however, some updates happened on a weekly basis. In 1997, Sega changed the number of games hosted at a time to 70 and the update frequency to biweekly. Games for the service included titles developed by Sega, such as ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, ...
'', ''
Eternal Champions ''Eternal Champions'' is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades fi ...
'', and ''
Space Harrier II is the sequel to ''Space Harrier'', developed and published by Sega. It was one of the original launch titles released for the Mega Drive in Japan and one of the six Sega Genesis launch titles in the U.S. It was also later released on the Wii ...
''; as well as titles developed by licensees of Sega, such as ''
Bubsy 2 ''Bubsy 2'' is a platform video game, the sequel to ''Bubsy in Claws Encounters of the Furred Kind'', and the second game in the ''Bubsy'' series. It was originally released by Accolade in 1994 for the Sega Genesis, Super NES, and Game Boy, and ...
'' and ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part of ...
''. Some of these games had reduced content compared to their cartridge release so that they could fit the adapter's memory, such as ''
Super Street Fighter II is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the ''Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Street Fighter II: Hyper Fighting''. It r ...
''. The Sega Channel also hosted games in some regions that would not receive a cartridge release, such as '' Pulseman'', '' Mega Man: The Wily Wars'', and ''
Alien Soldier ''Alien Soldier'' is a side-scrolling run and gun video game developed by Treasure and published by Sega for the Mega Drive. Retail copies were released in Japan and PAL territories while in North America it was only available exclusively via ...
'', which were hosted on the service in North America. The service also offered
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * plural for Demo (computer programming) ...
of upcoming games, such as ''
Primal Rage ''Primal Rage'' is a fighting game developed and released by Atari Games to arcades in August 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to det ...
''. Though games and demos rotated on a regular basis, categories into which games were placed remained static and did not change. With
parental controls Parental controls are features which may be included in digital television services, computers and video games, mobile devices and software that allow parents to restrict the access of content to their children. These controls were created to ...
in mind, all games for the service received a rating from the
Videogame Rating Council The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Sega Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating h ...
. The service also contained a lockout system which would allow parents to set a passcode in order to access mature-rated content. In addition to games and demos, the Sega Channel also hosted other features.
Cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s were directly accessible from the network, as well as game hints. The service also hosted contests, such as a promotion with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
' '' Triple Play '96'', and a 1995 event where players who completed ''Primal Rage'' during a brief 24-hour period where the full game was accessible were given a phone number to call, making them eligible to win prizes.


Reception and legacy

During its lifetime, the Sega Channel won one of ''
Popular Science ''Popular Science'' (also known as ''PopSci'') is an American digital magazine carrying popular science content, which refers to articles for the general reader on science and technology subjects. ''Popular Science'' has won over 58 awards, incl ...
s "Best of What's New" award for the year 1994. Likewise, in August 1995, a survey conducted by ''
Sports Illustrated ''Sports Illustrated'' (''SI'') is an American sports magazine first published in August 1954. Founded by Stuart Scheftel, it was the first magazine with circulation over one million to win the National Magazine Award for General Excellence twic ...
'' found that children between 9 and 13 years old were five times more likely to subscribe to the Sega Channel than to purchase a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
or the upcoming
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
or
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The service would go on to garner as many as 250,000 subscribers; however, Sega had anticipated having over one million subscribers by the end of its first year, and had made the service available to over 20 million households. Retrospective reception of the Sega Channel praises its innovation and role in the development of online gaming, but criticizes its high subscription fees and timing into the market.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
writer Adam Redsell noted how the Sega Channel caused many cable companies to clean their broadcast signals and its role in the development of high-speed internet, stating "...the very fact that you’re enjoying
broadband In telecommunications, broadband is wide bandwidth data transmission which transports multiple signals at a wide range of frequencies and Internet traffic types, that enables messages to be sent simultaneously, used in fast internet connections. ...
internet right now could well be thanks to SEGA." Levi Buchanan, also writing for IGN, credited the Sega Channel with its role in the development of modern gaming and content delivery services, such as
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
and
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
, stating "SEGA and the entire industry learned important lessons from the SEGA Channel. SEGA was still committed to the idea of downloads and online, as evidenced by the Dreamcast's SegaNet... You can also see the DNA of early services like the SEGA Channel in modern portals like XBLA and PSN, where demos are now a staple." The staff of
UGO Networks UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Onlin ...
also credited the Sega Channel with being an important step in the development of both services. Ken Horowitz of Sega-16 criticizes Sega's poor timing of the launch of the Sega Channel and the subscription's high price. According to Horowitz, "Who would spend $13 a month to play games for a dying system? This horrendous blunder (one of many by
Sega Enterprises is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
) caused retailers to dump their inventory of systems, thereby sealing the fate of the Sega Channel once and for all." Buchanan echoes the same sentiments, stating, "Perhaps if the SEGA Channel had been released earlier in the console's lifecycle—the Genesis launched in 1989 in America—things might have turned out differently. After all, the service did gain notice for its advancement of gaming and technology." UGO also notes the potential the Sega Channel could have had with some more development time in the field of competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, stating, "If the Sega Channel had come a little earlier in the life of the Genesis it would have seen much more exposure, and maybe online play would have been feasible for games that could have been developed directly for the service."


See also

*
Apple Arcade Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched on September 19 ...
*
Famicom Modem The , also known as the Famicom Net System and Famicom Modem, is a peripheral for Nintendo's Family Computer video game console, and was released in September 1988 only in Japan. Predating the modern Internet, its proprietary dial-up information ...
*
GameLine GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation (CVC). Subscribers could install the proprietary modem and storage cartridge in their home game console, accessing the GameLin ...
*
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
*
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninten ...
*
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
*
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
*
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
* Sega NetLink *
Teleplay Modem The Teleplay Modem is an unreleased modem prototype for the Nintendo Entertainment System (NES) created by Keith Rupp and Nolan Bushnell, designed to eventually provide online play between NES, Sega Genesis, and Super Nintendo Entertainment Sys ...
*
XBAND XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in ...
*
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...


References


External links

* (archive)
Sega Channel Developer Information
{{Sega Defunct television networks in the United States
Channel Channel, channels, channeling, etc., may refer to: Geography * Channel (geography), in physical geography, a landform consisting of the outline (banks) of the path of a narrow body of water. Australia * Channel Country, region of outback Austral ...
Channel Channel, channels, channeling, etc., may refer to: Geography * Channel (geography), in physical geography, a landform consisting of the outline (banks) of the path of a narrow body of water. Australia * Channel Country, region of outback Austral ...
Online video game services Television channels and stations established in 1994 Television channels and stations disestablished in 1998